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Messages - Sirus

Pages: 1 ... 2444 2445 [2446] 2447 2448 ... 2462
36676
Alright folks, I'll be playing the turn out later today, and the update will be tomorrow. I will also be changing the content of the updates somewhat, by adding information on the current planets at the end of the turn. Most likely, it'll just be what the planet is currently building, but if there's anything else you want to see let me know.

Despite the complete failure of the first spy, I do still have some money going into espionage. I plan to maintain a reserve of spies at home, while also gathering intel on whatever planets I can. Thank goodness the AI can't tell where spies are coming from!

@ Sheb: You forgot poor, hardworking Ymir :P . It's been cranking out Phoenixes (will soon produce NRDLs) every three weeks!
Also, since someone mentioned Heavy Cruisers, here's a rough guide on hull size -> class:
Tiny -> Fighter
Small -> Heavy Fighter
Medium -> Frigate
Large -> Cruiser
Huge -> Dreadnought
We only have small and tiny hulls right now.
Also, I keep getting requests for more IronyOwls, but no real idea of where to send them. I would like the Diplomatic Corps to figure that out when they finally get around to posting  ;)

Since everyone is requesting intelligence on our enemies neighbors, I will devote most of next turn to figuring out what I can.

36678
If you've submitted an application and haven't been accepted yet, that's because I have completely forgotten you. If you'd be so kind as to repost your application (just copy-pasting will do) I'll get you in.
I just applied on the previous page. Just in case however...


Name: Shas'la Sa'cea Kais, or Shas'la for short.
Gender: Male
Preferred Weapons: Rifles of any kind, and whatever stun/defensive grenades exist.
Bio: This fire warrior, originally assigned to defend against the Damocles Crusade, was trapped in a warp storm that spit his ship out in the Sol system, nearly 38,000 years before his time. Thanks to the reality-warping activities of the sectoids and their masters, the Tau Empire now has an unprecedented opportunity to observe the gue'la at a very early stage. Shas'la must now fight the invaders alongside the humans for the Greater Good.

36679
In response to Basque

The Swarm, if anything, are over-specialized. No bonuses to research or whatever, but their weapons are stronger and they breed like rabbits. They'd be a tough fight, but nothing we humans can't handle.

Soldiering bonus does not apply to ships, but to ground troops (both offensive and defensive). I assume that it's an empire-wide bonus, since troops can come from anywhere.

While I didn't document it, I have been building influence-boosting structures, mostly in the areas bordering Krynn and any other tiles that have bonuses. Remember Amber, the research world? It now has a technological capital (damn, I should add that to the update. It's hard to remember what you forget to screenshot!). I've been building a few labs, mostly just in places where there's a bonus.

Taxes seem to be wonky in terms of approval. Sometimes approval will remain steady for a few tax percentage points before fluctuating wildly. Good tax management seems to be more of an art than a science, and I suck at art  :P

Mars, despite not having any bonus tiles, will probably be a starship building world. The Krynn had already built a starport and were working on advanced factories when it revolted. Add in the three terraformable tiles that I can see so far, and it will be a major supplier for any war effort (praise the Omnissiah!)

I've been finding asteroids here and there. I don't document them because all they do is increase production in a single nearby world (the closer the world, the bigger the effect). Useful, but they hardly make for interesting updates.

If you really want to colonize that many worlds, I recommend setting your sights a little lower. Most of the 10+ quality worlds nearby have been taken, leaving mostly 4-6 quality planets.

I'm so glad that people are having fun. So far my first LP seems to be a success!

36680
POST YEAR COMMENTARY

I don't think we can win an influence war with the Krynn. They have colonized a number of low-class worlds, with no embassies. Yet they are still overpowering some of our worlds (Boatmurdered in particular), despite those worlds having embassies. I also attempted to place a spy on a Krynn world, to slow them down. He was taken out almost right away. See, the Krynn are masters of culture and espionage. We'll have to stop them (whether from taking our worlds, or altogether) another way.

We may also be in trouble with the Swarm. I designed them to be pure war-mongers, no influence or diplomatic bonuses at all. They already had space weapons when I encountered them, and they are already demanding tribute.

36681
2228

On advice from the Council, MAX POWER! declared a month-long vacation for the entire empire. Production ground to a halt as the populace partied for a glorious, tax-free month, though government officials were worried by the great loss in funds every week:
Spoiler (click to show/hide)

Also, for reasons known only to him, the planet with the unpronounceable name was renamed Boatmurdered. Critics accused MAX POWER! of satanism and inciting violence, but most citizens did not care.

The IronyOwl class of freighter was designed. With all shipbuilding on hold, it was still just a blueprint:
Spoiler (click to show/hide)

Just before bankruptcy, the holiday was declared mostly over. Taxes were reintroduced, though production was still halted. For the first time, the Alliance was actually earning money:
Spoiler (click to show/hide)

On the world of Saba V, colonists made a shocking discovery. A group of interstellar criminals had built a weapons lab on the planet, using it to produce horrific weapons known as disintegration rifles:
Spoiler (click to show/hide)
Rationalizing that nothing would be gained by simply destroying the lab, government officials re-purposed the lab to build more conventional weapons.

Thanks to the lab and the existence of precursor artifacts, Saba V looked to become a promising research world:
Spoiler (click to show/hide)

A new alien race was encountered. This hive-mind race, using an individual known only as Speaker, called themselves the Star Swarm:
Spoiler (click to show/hide)
((This I was not expecting. The Star Swarm are a custom race I used in one campaign. I had no idea they could become NPCs for other campaigns!))

RIOTING!!!
After the home team, the Terran Great Apes, managed to lose the championship match of the Intergalactic Spaceball League, riots broke out all over Earth's surface:
Spoiler (click to show/hide)
Showing firm resolve, MAX POWER! chose to devote a large amount of police and military units to crack down on the rioters. Though 30bc were spent, far fewer lives were lost than otherwise would have happened.

All over the galaxy, people suddenly became far more interested in exploring other worlds. Tourism in the Alliance jumped ten-fold, pouring vast numbers of credits into the economy. Sadly, the natives were not too pleased by the influx, dropping the average approval rating to around 63%.

Flush with income, production resumed all over the empire:
Spoiler (click to show/hide)

In an odd bit of intel, a mining base near the edge of Terran space picked up a Krynn colony ship, heading towards the heart of the Terran's influence:
Spoiler (click to show/hide)

The good times kept rolling. Reports indicated that species all over the galaxy were expressing an interest in Terran culture, improving the Alliance's influence:
Spoiler (click to show/hide)

Perhaps jealous of our sudden prosperity, the Thalans called to taunt us:
Spoiler (click to show/hide)

We'll soon show them. Space Militarization has been perfected!
Spoiler (click to show/hide)

A new world: Aldra III, was colonized:
Spoiler (click to show/hide)
Lots of possibilities with this one.

Another new species has been encountered, The Iconian Refuge:
Spoiler (click to show/hide)
Who are these "Yor" they refer to?

The Seeker Swarm sent us a message today, demanding tribute:
Spoiler (click to show/hide)
We told them to stick it where the sun don't shine.
((This is when I first realized that the Swarm were a major race rather than I minor race like I originally thought. Minor races don't demand tribute!))

Interestingly, diplomats reported that the Swarm were also demanding tribute from the Snathi, who were paying. Perhaps a future partner?
Spoiler (click to show/hide)

The period of increased influence came to an end, bringing back to pre-boost levels.

The impulse drive was perfected, blowing ion drives out of the water in terms of effectiveness.
Spoiler (click to show/hide)

The Krynn became the butt of many a light-night joke when reports indicated that the colony ship spotted earlier in the year had finally reached it's destination...
Spoiler (click to show/hide)
((The skull-and-crossbones indicates the planet is about ready to revolt due to overwhelming foreign influence))

Now that some of the older colonies had hit their population cap, the invention of Xeno Farms came as a huge relief for governors who wanted more tax money:
Spoiler (click to show/hide)

After the crypic hints left by the Iconians, it was something of a relief when we finally met the Yor:
Spoiler (click to show/hide)
A number of citizens had been comparing the Yor to a classic science-fiction machine race known as "Reapers". MAX POWER! was secretly relieved that this was not the case.

The first IronyOwl managed to locate a major Krynn world and make contact. The trade route would bring in anywhere from 9 to 20bc every week.
Sadly, the other planned trading partner, the Arcean Empire, had no worlds within the IronyOwl's range. Production on the freighter line ceased in favor of more Basques.

Pithra IV, a world close by Earth but somehow missed by early explorers, was colonized:
Spoiler (click to show/hide)
The manufacturing bonus makes this a likely candidate for a ship-building world.

Space Weapons have finally been perfected!
Spoiler (click to show/hide)
Eager to get a space navy, production was signed off on the Phoenix class of heavy fighter:
Spoiler (click to show/hide)
Ymir I, the only world with a starport aside from Earth, was assigned to mass-produce Phoenixes and send them to various colonies as basic protection.

Not liking the fact that the Alliance now had space-borne weapons, the Krynn attempted to extort humanity for "protection money":
Spoiler (click to show/hide)
They were told the same thing as the Swarm, though slightly more politely.

Flush with cash and eager to show off to the Krynn worlds pushing in on humanity's borders, MAX POWER! sank over 6,000bc on purchasing The Restaurant of Eternity on Embor I, the paradise world:
Spoiler (click to show/hide)

Thanks to the continued tourism market, the Alliance finally had enough income to push production levels up to 100%. Things were gonna get DONE.
Spoiler (click to show/hide)

As if to underline the above point, Missile Weapon Theory and Stingers were researched in rapid succession:
Spoiler (click to show/hide)

The Krynn inhabitants of Mars, tired of being made fun of, revolted and joined the Alliance. For the first time, the Alliance was a multi-species empire.

Antares I was the next planet colonized:
Spoiler (click to show/hide)
It's high class and manufacturing/farm bonus make it an ideal shipbuilding/economy world, should Colonial Affairs choose to use it that way.

Finally, the latest United Planet assembly. Terrans, while not the biggest voting block, are not the smallest either:
Spoiler (click to show/hide)
The Thalans and Swarm, perhaps drawn to each other's insectile appearance, took nearly half the votes. The rest were split amongst the other races, and thus could not stand up to their combined might. Still, things are looking up:
Spoiler (click to show/hide)

A new year dawns.

36682
Update will be up soon. I will say two things:

Uno: Sheb, I'm sorry, but I forgot to build a scout ship  :(

Dos: Our money problems? For the foreseeable future...what problems?  :D

36683
((Man, I want to join in. Just gotta wait for the gue'la commander to accept me  :) ))

36684
I like how no one has voted for good yet xD

Also: Ugh, car troubles! Starting late today, but we WILL see an update!

36685
I actually just use X-Fire's screenshot function. Takes nice pics and uploads them for you! Only downside is that I can't really edit them  :P

36686
Agreed. In fact, I made an evil choice over the previous update, involving an ancient mind control device. It was either a -4% or a +10% to influence, and we REALLY need influence.

EDITED to add: I will not be making an update tonight. I will update tomorrow morning, my time.
Also, starting next week, updates will become a semi-daily thing: play one day, write-up the next. I will be going to school and won't be able to stay up until midnight or later writing a small essay every night.

36687
I'm thinking that you should have default vertical gravity, along with a small amount of horizontal gravity. Just say that there's a strong wind  :D

36688
To answer your question: Yes, most of them do. If you look at the planets, you may be able to see yellow tiles. These tiles would be workable with the first level of terraforming technology.

36689
The "average" planets that I have found but not yet colonized are in the 9-12 range. What really sucks is that there are plenty more habitable planets, but many of them have qualities as low as 4! That's why there are gaps in our influence.

I had zoomed in on the mini map to better show our influence, but in general, the Arceans are around 7 o' clock, a few sectors away (outside the Basque's default range). The Thalans, on the other hand, are roughly halfway across the galaxy around 11 o' clock, with the Drath roughly halfway between us and them.

We may have 700bc in our treasury, but we're still losing about 20 every week. With the year lasting 48 weeks, we'll be in the negatives before the end of the year unless the situation improves. While going negative isn't an instant game over, it's something we'll want to avoid.

36690
@ Basque: Correct, there is no way to know anything other than a planet's class and hostile environment type (if any) before the colony ship arrives. I believe the planet's surface is generated on colonization, so even save-scumming won't provide reliable results. I promised myself not to save-scum though, so don't even suggest it.

@ Shadowgandor: So you're recommending building relations with the Arceans and the Krynn? Just to make sure I have that straight in my head.

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