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Messages - Sirus

Pages: 1 ... 2445 2446 [2447] 2448 2449 ... 2462
36691
Alright, I think I got what everyone is looking for. First, here's a shot of the Terran Alliance's territory (look at the minimap)
Spoiler (click to show/hide)
The blue areas are where our influence is. That gray speck up against our borders are the Krynn Consulate, who are also expanding.

I managed to get the other race's opinions on us. Both the Krynn Consulate and the Drath Legion are neutral. The Arcean Empire is actually warm to us. Only the Thalan Empire is cool. What I found interesting is that every race is cool towards the Thalans, though the Thalans are warm towards most everyone. And for a spot of good news, our diplomatic abilities seem to be the best amongst the known major races. The diplomatic evaluation of the Thalans says, and I quote:
Spoiler (click to show/hide)

For IronyOwl and the rest of the R&D committee, I have discovered that Advanced Trade will take 16 weeks at current rates, while Xeno Trade Centers will take 32. Those are near the bottom of the list of current tech projects. Also note that Space Militarization will only take 4 more weeks, so start thinking about which paths to take military-wise.

And now, the bad news. The following is a screenshot of our victory progress, along with the Thalan's:
Spoiler (click to show/hide)
Don't ask me how, but they are already 31% along the path of a Conquest victory. What's worse, according to the ratings, the Thalan Empire is in overall 1st place, and comes in 1st in terms of population, influence, and many other things.

36692
By popular demand, SPAAAACE!
http://forums.datarealms.com/viewtopic.php?f=24&t=25105
Kicken' Rad. Will try playing this on my B23 game later  :D

36693
The larger screenshots were breaking the forum layout a little, so I tried using smaller versions. I can go back to the larger screenshots for ease of viewing, if you'd prefer.

Another thing I forgot to mention in the official update is that before the turn had ended, scouts (the asteroid miner and flagship) had found a bunch of average-quality planets, so colony ship production had resumed. Those won't be acquired until the next turn, of course.

@ Sheb: Our single asteroid miner is sufficient for now. Starbases are useful; not only for harvesting resources, but they count as a planet for range purposes, allowing these short-range ships to travel further.

Gonna get the information everyone wants right now.

36694
Shadowgandor: We have not come across the Iconian Refuge yet. I'm not even sure if they're in this game.

Currently, we know of the Drath Legion, the Thalan Empire, the Arcean Empire, and the Krynn Consulate, as well as a variety of minor races. There are only three major races we haven't met yet.

36695
Some notes of clarification:

In the event of an invasion, the entire populace becomes the planet's military. So most of the worlds have at least 1 billion soldiers (Earth has nearly 16). However, we have no active military, and no weapons for them to use.

For trade, at our current tech level we can only support three trade routes, which are established by having a freighter fly to another race's world. Both parties earn money from trade, so we'll only want to trade with races we can work together with long-term. The Diplomatic Corps will need to decide where to send our freighters.

Aside from the flagship, we also have another class of ship called the Scout. This is a tiny-hulled fighter whose only advantage is cheapness. Even with the current crunch, I could probably throw a couple of them together.

It'll probably be a few hours before I can get any of the requested screenshots. I have to bring the family car in for maintenance.

36696
Xeno Economics were finished in the first year  ;)

36697
2228

Status of Earth, beginning of year:
Spoiler (click to show/hide)

The council decreed that a newer, cheaper colony ship be designed. The engineers got together, and came up with this:
Spoiler (click to show/hide)
The Basque class colony ship. While mostly identical (except for physical appearance), it was cheaper and actually a little faster than the classic colony ship, thanks to the new Ion engines. The downside was that it only had around half the range.

The Interstellar Construction technology was finished just days after the new year started.
Spoiler (click to show/hide)

Xeno Engineering was completed a few weeks later:
Spoiler (click to show/hide)
...and was immediately followed by Xeno Research:
Spoiler (click to show/hide)

Xeno Biology was next in line ((provides nothing by itself, but leads to Xeno Medicine)).

A new colony was founded: Amcor III:
Spoiler (click to show/hide)
Underneath the planet's surface, a sort of "mind control device" was discovered that could potentially boost our influence. After consulting with scientists, we decided to turn up the power supply to it, as we could discover no harmful effects to our own populace. A C16 planet with both a manufacturing bonus and a farming bonus, Amcor III started building up needed infrastructure.

A new alien race was discovered, thanks to our flagship moving through their territory. They call themselves the Krynn Consulate:
Spoiler (click to show/hide)
Thankfully, they don't seem to be hostile. This also demonstrated to the nay-sayers that the universal translator was working as promised.

We received word that a citizen working at the Innovation Complex had developed a new fertility treatment:
Spoiler (click to show/hide)
It proved to be immediately popular.

A new planet, Amber I, was colonized, and...
Spoiler: HOLY CRAP (click to show/hide)
This planet must have been a major settlement long ago. Not only did we find artifacts, but an entire LIBRARY of precursor knowledge. This may eventually be the research capital of the Terran Alliance.
Oh, and there's also a good spot for a farm and an influence-boosting tile.

Sadly, MAX POWER! had to be patient. Though the populations on the colonies were filling out, the treasury was still depleting at an alarming rate. Taxes had been raised again, and it still wasn't enough to stop the drain. With a heavy heart, MAX POWER! ordered that all shipbuilding cease as soon as current projects were completed. New colonies would only receive the barest infrastructure to get by, including a market center, until the populations rose enough to bring in more than they spent.

Almost as if to mock the Terrans, more species, major ones, began popping out of the woodwork. First the Arcean Empire, who told humanity, in a no-nonsense tone, that all the stars were to be claimed by them:
Spoiler (click to show/hide)

Next came the enigmatic Thalan Empire, who warned of terrible devastation:
Spoiler (click to show/hide)

Feeling that the populace needed a lift in spirits, the Xeno Entertainment technology was completed:
Spoiler (click to show/hide)

Though expensive, these centers began to gradually improve morale across the Alliance, with some worlds reaching a 97% approval rating. Still, the money situation was getting worse.

New worlds were discovered, though many were fairly low class. Chebychev III was not such a world, and was added to the Alliance:
Spoiler (click to show/hide)
Fairly unremarkable, but it has a flexible future.

Another minor race appeared, the Akillians:
Spoiler (click to show/hide)

One of the last colony ships before the shutdown sent an excited message to HQ. In orbit around a strange purple star was a planet that, until that moment, had only been theorized: a C22. Named Embor I, it was quickly colonized:
Spoiler (click to show/hide)

Some entrepreneurial scientist came up with a feasible method of interstellar trade:
Spoiler (click to show/hide)

...and then came up with a method of detecting planets:
Spoiler (click to show/hide)

Before the year ended, the great-grandson of Bill Gates managed to revolutionize computing once again.
Spoiler (click to show/hide)

And before anyone knew it, it was time for the next United Planets assembly. The humans, after having a rough year, were eager to show the universe that they were still in charge. Unfortunately...
Spoiler (click to show/hide)
After the dominance of the previous year, humanity now had less than a quarter of the votes. The Thalans, on the other hand, held around 1/3 of the votes and were not afraid to use them.
Spoiler (click to show/hide)
The races were split. Thankfully, it was a relatively unimportant issue, but despite being the only race to vote for 5 parsecs/month, the Thalans emerged victorious. Clearly, the Terrans were no longer the big shots in the galaxy...something that MAX POWER! didn't care for at all.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I could really use some suggestions for how to do updates, other than the hueg wall o' text I'm currently doing. I may also alternate between playing days and posting days, especially since I will be going back to school next week. I think I spent more time writing this update than I did playing it! :P

Forgot to mention: I forgot to get a screenshot, but another planet was colonized as well. It's pretty boring actually, no special tiles IIRC. However, the name is really long and impossible to remember. I would like suggestions on renaming it.

36698
Gonna start the write-up now. I will say one thing: Humans are really being taken down a few pegs  :P

36699
Well, the in-game tech tree tells you what each tech unlocks, what they lead to, and even new ship designs that can be unlocked. The game also explains the exact effect that each building type has.

36700
Play With Your Buddies / Re: Civilization IV anyone?
« on: August 10, 2011, 02:09:44 pm »
Would like to join in, but I only have basic CivIV, no mods, no Hamachi, or anything else that would be good for playing online. I'm posting to watch however, as CivIV is quite fun.  :)

36701
If your plan is to go for 100% approval, might I suggest entertainment centers? They boost morale, though I'm not sure how much the effect of two or more stacks. Also, 100% morale in this game is very difficult, which is why substantial bonuses are applied to planets which reach that rating.

36702

Hey Sirus, how much money are we gaining/losing each turn? Also, if you're looking for something cool, click that "Summary" button on the colony screen. The "Details" button is good too. I'm not saying I want to see them or anything, I'm just making sure you know they exist.
Last I checked, we are losing about 25bc (billion credits) per turn, though it was worse before I raised taxes to 39%. Thankfully, all worlds have an economic building to increase tax returns, and the flagship occasionally finds money while exploring. All we really need is more population on our colonies. No more rush building for now, especially for ships; a single colony ship costs around 1090bc, which is a tremendous hit to our treasury.

36703
@ Basque: The Innovation Center is a Galactic Wonder (much like the Restaurant of Eternity or Tir-Quan Training) that is unique to the Terran tech tree. It is essentially a research center mixed with an embassy (for improving influence). Since they are a cheap as either of the buildings above but have no maintenance costs, there's no real downside to getting it built ASAP.

Laser I, II, etc are grouped together in the tech tree in TotA, but only to save space. Each is still researched sequentially before moving on to the next level.

I will get a screenshot posted when I can.

@ Sheb: Correct.

36704
shade, that is amazingly awesome. You deserve a cookie  ;D

36705
Don't worry; the Terrans are the majority, and I voted No for the tax  :)

Also, without espionage I cannot tell you any of those things. However, the first two races encountered (Dark Yor and Snathi) are minor races that pretty much stay on their homeworld.

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