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Messages - Sirus

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36916
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 08, 2011, 05:03:13 pm »
I think it depends on the angle a round enters the atmosphere. While the space shuttle isn't traveling at relativistic speeds, it has to re-enter in the right fashion or get torn apart/bounced into deep space. I'm guessing  a solid hunk of metal would function the same way.

The discussion is moot however, as my dreams of hypervelocity death will have to wait for a different game :)

36917
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 08, 2011, 04:51:42 pm »
@ Tarran: But asteroids and meteors don't always burn up. Indeed, they can cause catastrophic damage, way more than most nukes. Besides, lots of sci-fi stories use kinetic weapons for orbital bombardment, or at least have the option.

Since I hate dealing with missiles, I guess my only options for effective planetary defense are meson-equiped PDCs or orbital ships.
Earth will be special however. Since I have no plans to terraform Luna, the lack of atmosphere means that I can stick just about any weapon on specially designed PDCs. Luna will be a massive, un-blow-up-able fortress.

36918
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 08, 2011, 03:56:22 pm »
@ JWNoctis: Yeah, not sure what I was thinking with the reactor  ???
I might have been planning to stick a second carronade on there. Or maybe I just screwed up the calculations  :P

Oh well, I haven't even found any (living) aliens yet. Hopefully I'll have an enhanced design by the time I actually get into a fight. I know I'll need better capacitors to charge the guns faster, and preferably some turreted rail/gauss guns to deal with smaller and faster threats. Faster engines are definetly a plus.

Unrelated question: I know that energy weapons (except meson) cannot fire into or out of an atmosphere. Since rail and gauss guns are kinetic weapons, can they be used? I like the idea of raining hypervelocity death on enemy planets.

36919
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 07, 2011, 11:46:48 pm »
Yeah, I'm planning to use the small ship size and build cost (292) to mass-produce these things and guard JPs. No known enemies yet, but the game is still early.

But the sensors and reactor will work correctly, right?

36920
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 07, 2011, 11:18:00 pm »
How many versions of your own species do you guys tend to have? I am disapointed there isn't anything cooler you can do with it, but I am interested in genetic research.

I'm planning on creating low-gravity, low oxygen, low temperature humanoids on Mars.  Guess what I'm calling them?
Elves?

Anyway; hello, long-time lurker, first-time poster. I started playing Aurora a year or so ago thanks to this thread, but then I stopped. In my current game, I decided to do something different and have my race's main weapons be plasma carronades. I just finished designing my first warship, and would like some feedback  :)
Spoiler (click to show/hide)
It'll probably be stationed near jump points, to blast any hostiles with plasma death while they're slow and blind. Also, this game doesn't require overhauls or maintenence, so that's not an issue.

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