3880
« on: May 28, 2017, 09:04:13 pm »
Use Mila's Turnwheel at your own risk, however. I have noticed that it seems to re-seed the RNG when you roll back, which can lead to actions you take working out radically differently than they did the first time around. I've had attacks that previously hit miss, or attacks that crit suddenly not crit (and thus leave an extra enemy alive for me to deal with).
Luckily for the player, if you use up your rewinds and still find yourself in a dire situation, you usually have the option to retreat mid-battle (except in a dungeon). Retreating allows your characters to keep the experience they gained up to that point, and when you come back to try again most (all?) of the enemies you killed previously will still be gone. Reinforcements on the world map are a thing that happens, however, so you probably don't want to rely on that too much.
A note to anyone who hasn't started yet: play on Hard. Aside from the occasional tactical retreat, I really haven't had that much trouble with the story battles at all.
Except for Arcanists. Those guys can go jump off a cliff. But for the most part Hard mode is quite doable even for those who aren't super-great at tactics in general or Fire Emblem in particular.