3890
« on: May 26, 2017, 06:35:05 pm »
Aight, I'd like some build advice.
I want to make a Pathfinder Witch, focused on healing. There are two archetypes that lend themselves to being a healer, and I cannot decide between the two.
The first one, Hedge Witch, possesses a cleric-like ability to convert their prepared spells into healing spells, starting at level 4. At level 8 they gain "emphatic healing", which means that if an ally fails their poison or disease saves the witch can choose to be affected by said poison/disease rather than their ally. Probably comes in handy if your tank or DPS gets hit with some debilitating disease.
Hedge Witch loses two Hex slots for these abilities, the ones normally gained at levels 4 and 8.
The second option is Herb Witch. This archetype can craft what are essentially cure-alls from level 1; free potions that can heal any disease or poison (at least those that allow saving throws), and treat a small number of status effects. Their downsides are that the witch can only have so many (so they can't just spend a week crafting a huge stockpile of them), and they only take effect if applied by the witch that crafted them (so no sharing them out). They can also substitute Profession rolls for Craft rolls.
To gain these abilities, the Herb Witch loses her first Hex choice and also must take the Cauldron Hex at level 2. This means that the Witch loses access to the extremely useful Healing Hex (and any number of other hexes) until level 4 at the earliest.
Of course, I could just run a standard witch. Thoughts.