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Messages - Sirus

Pages: 1 ... 272 273 [274] 275 276 ... 2462
4096
I moved the boss group forward because there are only five of them. If I had held them back they'd be outnumbered 2-1 with very little cover, and some of them can be autokilled with no real danger to you guys. Especially if y'all had time to prepare.

The boss is strong, yes, but he's a boss. He should be powerful in order to be worth the 30 EXP the handbook suggests for bosses. Also, blood magic is supposed to be rather powerful in order to compensate for the HP cost.

The reason I put the Wing Spear in the red house is precisely because the house was in danger, and it made sense in my head to place a nifty, if unnecessary, weapon in there in case you didn't make it in time. On the other hand, all of the PCs have 2 weapons each (some the sort of things that parties would empty their stock of gold to acquire in a normal game) and really don't need more at the moment. In a map or two, maybe, but not now.

Should Zelda have just started with the Wing Spear? Probably. Chalk it up to GM inexperience.

The other houses have more useful items, I promise.

</rambling response>

4097
Forum Games and Roleplaying / Re: Valhalla-Bound (Pathfinder) (0/4)
« on: April 14, 2017, 08:16:44 am »
No, I was just bumping it (via old meme) to make sure people were still interested.

In hindsight I can see how that could be misinterpreted :v
Well, I'm still interested. Just struggling to make equipment and feat choices :x

4098
C-4 and knife the stormguy

4099
Forum Games and Roleplaying / Re: Valhalla-Bound (Pathfinder) (0/4)
« on: April 13, 2017, 08:04:21 pm »
So...game canceled?

4100
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 13, 2017, 04:43:27 pm »
How does one even get a five-star admiral? Mine either die young or die of old age because there's nothing to fight for long stretches.

4101
Other Games / Re: SALES Thread
« on: April 13, 2017, 08:06:13 am »
Surely there are some actual sales to talk about. This isn't the "hate on EA" thread.

4102
((I don't remember saying anything about taking prisoners...))

Aloisturm takes a moment to activate its Astral Armor. It also activates the Darkvision customization.

4103
Acceptable. I think I finally get 2 HP per turn now!

4104
"Let's make this fast. I have business back in town this evening."

Take the marching spot right behind Zeratuu.

4105
But.

Privately.

Publicly sharing emulators and stuff is still a big no-no here.

4106
I don't know what to do ;<;

I'm a sneaky low-STR guy, I probably shouldn't be making first strikes anyway.

4107
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 08:09:21 pm »
What, you think the various planets in a civ have absolutely no trade with each other? Just because the game does not portray such a thing does not mean that there aren't transports filled with minerals, strategic resources, and (especially now with Banks) food throughout the civ. That stuff is probably quite valuable and people are going to try and get a hold of it - illegally if they must.

The vast, vast, vast majority of the time Stellaris' pirate event fires when you have less than three colonies, and from my experience usually before you have one. So where, precisely, is this 'trade' when there are no places for traders to go?

This is why it is stupid, because it doesn't have any justification, it is purely gamey and arbitrary.

Criptfiend: Haven't played Sword of the Stars, I've heard a bunch of very conflicting things about it, so I've never bought it.  But that does sound like reasonable behavior for pirates.
Cargo runs from your mining stations to your colonies/homeworld. Supply runs in the opposite direction.

If you wish to complain about how the behavior of the event pirates (blowing up stations rather than blockade/raid them) makes no sense, well I won't argue with you there. The fact remains that unless you turtle to a ridiculous degree and basically forfeit all growth, there is always something going on that could be construed as "trade".

Pirates in this current iteration make very little sense from any standpoint. Piracy in general is something that makes a great deal of sense, and should be expanded upon - preferably along with expanding the impact and visibility of civilian trade.

4108
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 07:46:49 pm »
I'm right with you there. Maybe another update will add that sort of thing.

4109
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2017, 07:42:33 pm »
Because people keep bringing it up.

Pfft, what is with that lightweight shit?

Quote
Total time logged in: 224 days, 15 hours and 22 minutes.
>.>
<.<

Total time logged in: 345 days, 14 hours and 0 minutes.
446 days and counting v-(O_o)-v

Yes, yes, all very impressive, only...

Total time logged in: 781 days, 18 hours and 1 minutes.

It's alright if you find it...intimidating.  ( ͡° ͜ʖ ͡° )
*insert vaguely lewd comment here, I'm sure someone has some ideas*

4110
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 07:41:22 pm »
Tbh, that is a very stupid explanation tho'.  It's much more reasonable to assume that if there were pre-existing 'pirate' groups, they'd basically just be national entities that operate like a criminal syndicate, and extort new, weak races as they enter the inter-stellar community.  Other than their propensity to engage in said extortion they'd just be normal nations with exploitative ethics.  I really find the 'suddenly powerful space pirates' thing extremely stupid.

Sirus: Then they aren't pirates, they're privateers operating under a national system.  Pirates as independent operators require an existing framework of trade to function, so do privateers, they can't just be 'hanging around' ever.  It is not possible.  It violates the fundamental elements of being a 'pirate'.  That is my entire problem with the concept, it's always just 'suddenly pirates' without considering how piracy functions.
What, you think the various planets in a civ have absolutely no trade with each other? Just because the game does not portray such a thing does not mean that there aren't transports filled with minerals, strategic resources, and (especially now with Banks) food throughout the civ. That stuff is probably quite valuable and people are going to try and get a hold of it - illegally if they must.

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