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Messages - Sirus

Pages: 1 ... 273 274 [275] 276 277 ... 2462
4111
LEVELS!

Quote
56, 80, 79, 34, 74, 80, 47, 78
STRAY WOLF gets HP, SKL

Quote
73, 32, 8, 50, 21, 82, 38, 99
ADRIEN gets STR, MAG, LCK

Quote
23, 2, 12, 33, 44, 37, 38, 34
ALAIN gets HP, MAG, SKL, RES, SPD

Quote
15, 56, 35, 65, 71, 36, 96, 77
YARA gets HP, STR, DEF

Quote
56, 69, 100, 43, 57, 41, 86, 68
EDMUND gets HP, DEF

Quote
74, 91, 59, 76, 88, 50, 8, 10
GAWEN gets HP, DEF, RES, SPD

Quote
36, 83, 14, 19, 35, 18, 72, 46
WILLIAM gets HP, MAG, SKL, LCK, SPD

Quote
76, 56, 42, 76, 3, 27, 9, 15
GHAMINA gets MAG, LCK, RES, SPD

Quote
6, 74, 57, 77, 72, 7, 30, 67
AARON gets HP, DEF, RES

Quote
61, 64, 67, 1, 68, 86, 9, 69
MIRANDA gets SKL, RES

Quote
2, 59, 15, 21, 44, 3, 99, 73
ZELDA gets HP, SKL, DEF

Stats and HP spoiler updated, y'all may post :V

4112
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 07:11:48 pm »
I know this is done by most every space 4X out there but I badly wish that pirates were more of a thing. Why would they only show up in a single tiny group in the early game? Piracy has existed for about as long as ships have, there's no reason whatsoever that they'd simply stop existing in space.

Ideally, pirate stations would spawn inside/near civs that have a lot of unrest, and strike at nearby civs that lack a strong navy. The fleets that the stations send out should hit mining stations and even blockade fringe worlds without space ports. If civilian traffic ever gets added to the base game they should also be viable targets.

And why, exactly, would there be pirates hanging around when the vast majority of civilizations have just barely reached interstellar capability?  Space pirates should function much like they do now in Stellaris, with the addition of periodic outbreaks during periods of high unrest, or when your navy isn't large enough to defend your space.  They also need to stop blowing up stations and instead start siphoning minerals and energy (maybe still attack research stations, hold them for ransom or something.)  Every 4x I've ever seen except for SoaSE gets space piracy flat out wrong, you have to HAVE large scale movement of resources for piracy to be viable, that doesn't exist in the beginning of the space colonization age.
In what part of my post did I say anything about pirates just "hanging around"? I said they should spawn in response to unrest and targets of opportunity, and that it made no sense for piracy to simply stop after that initial early-game event group is dealt with.

Besides, if you use advanced start AIs then pirates should indeed be "hanging around"; they're pirates from those civilizations that are already a galactic presence.

4113
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2017, 06:54:46 pm »
446 days and counting v-(O_o)-v

4114
Quote from: Miranda uses a vulnerary!
10 HP restored.

Quote from: Gawen attacks Halberdier B!
Hit: 89-12=77, roll 31, hit!
Crit: 2-1=1, roll 54
Halberdier B takes 7 damage!

Halberdier B counters!
Hit: 84-16=68, roll 7, hit!
Crit: 3-2=1, roll 80
Gawen takes 0 damage!

Enemy Phase

The bandit in the woods keels over, looking vaguely surprised, as the remaining Wastelanders sense the tide turning against them and frantically try to push home the assault.

Quote from: Halberdier D attacks Miranda!
Hit: 84+15-39=60, roll 35, hit!
no crit
Miranda takes 13 damage!
Miranda is downed!

Quote from: Swordsman G attacks Adrien!
Hit: 92+15-10-21=76, roll 68, hit!
Crit: 4-3=1, roll 41
Adrien takes 12 damage!

Adrien counters!
Hit: 94+10-15-12=77, roll 79, miss!

Quote from: Wizard A attacks Gawen!
Hit: 95-16=79, roll 55, hit!
Crit: 13-2=11, roll 38
Gawen takes 6 damage!

Quote from: Archer E attacks Adrien!
Hit: 85-10-21=54, roll 82, miss!

Quote from: Archer D attacks Adrien!
Hit: 54, roll 97, miss!

Adrien counters!
Hit: 94+10-19=85, roll 17, hit!
Crit: 7-5=2, roll 43
Archer D takes 10 damage!

Quote from: Fighter F attacks William!
Hit: 87-10-29=48, roll 25, hit!
Crit: 3-0=3, roll 88
William takes 16 damage!

William counters!
Hit: 94+10+10-9=Autohit!
Crit: 9-1=8, roll 32
Fighter F takes 17 damage!
Fighter F has been struck down.

Quote from: Halberdier B attacks William!
Hit: 84-10-19=55, roll 14, hit!
Crit: 3-0=3, roll 100
William takes 15 damage!
William is downed!

The northern group moves towards the carnage as quickly as possible.

Allied Phase

: "Dammit! Maybe next time you bastards will actually listen when I suggest making a run for it! Surely some of you want to get back alive."

Quote from: Porkins attacks Archer E!
Hit: 103-19=84, roll 56, hit!
Crit: 6-5=1, roll 77
Archer E takes 13 damage!

Porkins attacks again!
Hit: 84, roll 89, miss!

Porkins then sees the group of Wastelanders in the north and pales.

: "Ah hell. They've got a damn Blood Mage with them!"

Lady Cipio, meanwhile, is unwilling to go anywhere near the longbows wielded by the remaining archers.

Player Phase 5



Quote from: Poison
Gawen takes 4 damage.
Quote from: Healing
Adrien recovers 8 HP.

Spoiler: HP Spoiler (click to show/hide)

EXP: 35/100

4115
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2017, 04:48:16 pm »
Holy shit I'm a summoner.

Where's my eidolon, dammit?

Hi kaijyuu! Glad you're still around, sort of.

4116
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 04:46:19 pm »
I know this is done by most every space 4X out there but I badly wish that pirates were more of a thing. Why would they only show up in a single tiny group in the early game? Piracy has existed for about as long as ships have, there's no reason whatsoever that they'd simply stop existing in space.

Ideally, pirate stations would spawn inside/near civs that have a lot of unrest, and strike at nearby civs that lack a strong navy. The fleets that the stations send out should hit mining stations and even blockade fringe worlds without space ports. If civilian traffic ever gets added to the base game they should also be viable targets.

4117
Use superior forgeborn strength to move the ladder for the meatbags.

4118
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2017, 02:53:51 pm »
I kinda miss kaijyuu. Haven't seen them around in a long time.

Also Max White, he of the headbanging guitar-playing lizard.

4119
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 12:08:56 pm »
I usually have some amount of success using swarms of torpedo corvettes for commerce raiding. They have small shields but are mostly reliant on evasion to avoid damage from station guns. Once self-repair hulls come into use I don't even bother with the shields.

The torpedoes also allow them to smash targets of opportunity without battering through enemy shields, like the enemy fleet that just retreated from a losing battle with my own fleet. They're usually fast enough to play catch-up as well.

4120
The construct pondered the question for a moment.

"Unclear. They may have been working together and one betrayed the other. Or they may be unconnected."

4121
Aloisturm shares what it can tell from the ladder's make and condition.

"It is unlikely that the Enemy would have known of and made use of this ladder without inside assistance."

4122
((This is probably a long shot, but I want to get some idea of who made the ladder and when. That might be a Craft check but I reckon it could be almost anything.))

4123
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 10, 2017, 08:36:24 pm »
I dunno, the ship designer in Stellaris never struck me as all that bad. I'm quite certain there are worse ones.

4124
The construct just stared blankly at Steven for a moment before recognizing the sarcasm.

"Someone inside the town must have lowered the ladder for the Enemy to use. There is a traitor here."

4125
I was actually thinking that Sam either heard it in a tavern or wrote it herself as a sort of Resistance Song (hence the slight edits), but whatever you want :P

I have other songs in mind for other situations, and others for more general purposes.

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