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Messages - Sirus

Pages: 1 ... 276 277 [278] 279 280 ... 2462
4156
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 04, 2017, 08:40:04 pm »
There are some things I would be vaguely surprised to find porn of, if only because those things are relatively obscure, incredibly mundane, or extremely specific.

Undertale is not one of those things.

4157
Forum Games and Roleplaying / Re: FEF: Liberation of Izzarra IC Thread
« on: April 04, 2017, 08:15:36 pm »
: "Good thing that drums aren't affected too badly by rain..."

Perform for Brock and Esther!

4158
Yeah...I feel like we should keep her in reserve in case we fail to kill one of the other enemies. Or use her to try and kill a dude so the others can gang up on the rest.

4159
The militiaman stared at William for a moment before shaking his blood-splattered head.

"Don't have to tell me twice, pal! I'm outta here!"

4160
LEVELS!

StatsBot continues to give better levels than I ever tend to get ;<;

Quote
63, 88, 57, 35, 41, 33, 91, 42
STRAY WOLF gets +SKL, LCK, DEF, SPD

Quote
46, 1, 8, 65, 67, 55, 3, 29
ADRIEN gets +HP, STR, MAG, RES, SPD

Quote
67, 3, 67, 8, 91, 53, 72, 12
ALAIN gets +MAG, SKL, SPD

Quote
91, 63, 83, 6, 21, 48, 59, 54
YARA gets +SKL, LCK, DEF

Quote
45, 1, 44, 38, 18, 34, 9, 37
EDMUND gets +HP, STR, MAG, DEF, RES

Quote
17, 31, 57, 23, 91, 3, 53, 78
GAWEN gets +HP, STR, SKL, DEF

Quote
36, 32, 58, 19, 74, 100, 59, 57
WILLIAM gets +HP, STR, SKL, SPD

Quote
94, 15, 3, 37, 51, 31, 45, 75
GHAMINA gets +MAG, SKL

Quote
77, 22, 66, 88, 87, 98, 69, 71
AARON gets +STR, SKL from pref. stats

Quote
96, 22, 24, 11, 51, 29, 59, 56
MIRANDA gets +STR, SKL, LCK, SPD

Quote
55, 25, 14, 11, 9, 46, 2, 36
ZELDA gets +STR, SKL, LCK, RES, SPD

Give me a few minutes to update the HP spoiler, and then you can get to postin'.

4161
And so the troublesome crossbowman finally falls.

Quote from: William attacks Archer A!
Hit: 92+10+15-15-20=82, roll 13, hit!
Crit: 8-5=3, roll 56
Archer A takes 19 damage!
Archer A has been struck down.

Enemy Phase

While not yet panicked, the Wastelander bandits certainly have the wind taken out of their sails. They struggle to fight back against the convict party as the armored soldiers blocking the road move up to try and flank.

Quote from: Archer B attacks Adrien!
Hit: 85-9-15=61, roll 31, hit!
Crit: 4-3=1, roll 85
Adrien takes 7 damage!

Stray Wolf shows off her dodging skills, taking only a lucky arrow and dishing out some hurt in return.

Quote from: Archer C attacks Stray Wolf!
Hit: 85-5-15-28=37, roll 15, hit!
no crit
Stray Wolf takes 10 damage!

Quote from: Swordsman D attacks Stray Wolf!
Hit: 92-5-28=59, roll 67, miss!

Stray Wolf counters!
so ded
Swordsman D has been struck down.

Quote from: Halberdier A attacks Stray Wolf!
Hit: 84+15-5-28=66, roll 90, miss!

Stray Wolf counters!
Hit: 120-15-7=98, roll 47, hit!
Crit: 4-1=3, roll 38
Halberdier A takes 6 damage!

Stray Wolf doubles!
Hit: 98, roll 69, hit!
Crit: 3, roll 36
Halberdier A takes another 6 damage!

Seeing the dire straits they were in, one of the bandits acted as a medic and applied medicine to the halberdier's wounds.

Quote from: Fighter E uses vulnerary!
Halberdier A gains 10 HP!

Up north, the wrath of the Wastelanders falls upon the militia. Two of them are cut down, including the swordsman who appeared to be their leader.

Quote from: Wizard A attacks Village Militia B!
Hit: 95-18=77, roll 81, miss!

Quote from: Archer E attacks Village Militia B!
Hit: 85-18=67, roll 8, hit!
No crit
Village Militia B takes 9 damage!
Village Militia B has been struck down.

Quote from: Halberdier B attacks Village Swordsman!
Hit: 84+15-17=82, roll 97, miss!

Village Swordsman counters!
Hit: 85-15-12=58, roll 26, hit!
Crit: 19-1=18, roll 19
Halberdier B takes 6 damage!

Quote from: Halberdier D attacks Village Swordsman!
Hit: 82, roll 91, miss! (( D:< ))

Village Swordsman counters!
Hit: 58, roll 70, miss!

Quote from: Swordsman E attacks Village Swordsman!
Hit: 92-17=75, roll 71, hit!
Crit: 4-3=1, roll 69
Village Swordsman takes 13 damage!
Village Swordsman has been struck down.

Quote from: Archer D attacks Village Militia C!
Hit: 85-18=67, roll 78, miss!

The remaining bandits shuffle around, trying to form a defensive position against the convicts.

Allied Phase

Realizing that his comrades have fallen and he stands no chance against the sheer numbers facing him, the remaining militia member bolts for the south. He doesn't know who these strangers are, but assumes that they can't be much worse than bandits.

Zelda flies over to where Edmund lies on the ground bleeding.

: "You better be worth this medicine, warlock. If you don't start pulling your weight you will be left behind."

Quote from: Zelda uses a vulnerary!
Edmund gains 5 HP!
After applying the healing poultice, the noblewoman retreats to the safety of the southern woods.

Porkins charges the armored Wastelanders, attempting to keep them away from the group's rear.

Quote from: Porkins attacks Armor B!
Hit: 103+15-10=Autohit!
Crit: 6-2=4, roll 53
Armor B takes 9 damage!

Porkins doubles!
Autohit!
Crit: 4, roll 100
Armor B takes 9 more damage!

Player Phase 3



Quote from: Healing
Adrien: +7 HP
Edmund: +8 HP

Spoiler: HP Spoiler (click to show/hide)

EXP: 30/100

4162
Aloisturm flexed its joints after the young squishy used his healing magic. While not quite at full integrity, it was nothing a couple of hours of self-repair couldn't handle.

"Satisfactory. You have my thanks."

4163
((Well, forgeborn are only half-constructs, not like golems or anything like that. They can eat food and drink potions and still be affected by poison or diseases. They can also be resurrected thanks to a racial trait.

I would argue that given the above facts, and the fact that nothing I can see on the forgeborn page or the half-construct template explicitly forbids the use of healing magic, that healing magic and rest would be effective. It's how the DM ran things the last time I played a forgeborn, though to be fair that was more an extended dungeon crawl than a proper campaign.

On another note, that red text was indeed meant to be internal. I would have used quotation marks if it were being said out loud.))

4164
Forum Games and Roleplaying / Re: FEF: Liberation of Izzarra IC Thread
« on: April 03, 2017, 06:39:43 pm »
: "I don't think we'll be doing much ambushing tonight...but if we end up having to hide somewhere, not-sneezing would be a *very* good thing."

4165
Forum Games and Roleplaying / Re: FEF: Liberation of Izzarra IC Thread
« on: April 03, 2017, 06:22:36 pm »
: "I'm not much of a fighter. Can I still discuss clothes?"

4166
Good work Sharne.

4167
Make sure Harlan swaps his Wind Sword for one of Anne-Laud's swords. I think she had a Steel Rapier or something.

4168
((Ah, I forgot about the charge penalty to AC! Yeah, that'd explain it. Oh well.))

DANGER
DANGER
ALERT: EXTERNAL SHELL COMPROMISED
ALERT: FLUID LEVELS DECREASING
ESTIMATED INTEGRITY: 30%


Damage alarms flashed through Aloisturm's mind, providing information in much the same way that pain did for fleshier creatures. The oversized dead thing had landed a brutal blow and the construct's right torso was significantly damaged. Continued function was in jeopardy. The Enemy had to fall at once.

Aloisturm takes a five-foot-step to the right (clearing a line of fire for the ranged squishies if they need it) and attacks the pusbag!

4169
((I'm not 100% sure that should have hit, will check the numbers later.))

4170
Forum Games and Roleplaying / Re: FEF: Liberation of Izzarra IC Thread
« on: April 02, 2017, 08:34:35 pm »
: "Not to mention that bloodstains are almost impossible to get out."

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