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Forum Games and Roleplaying / Re: Fire Emblem on Forums: Scum of the Empire (IC thread!)
« on: March 31, 2017, 08:50:40 pm »
: "I would have thought that you'd prefer dead weight. Easier to victimize."
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: "I would have thought that you'd prefer dead weight. Easier to victimize."
: "And if we do stop to fight them now we'll have fewer supplies if more trouble comes our way. Supplies that we may need. They'll go back to looting as soon as we leave and--"
: "Let it go, Captain. They're clearly committed."
: "As to your question, Mister Warwick, I suppose I could be persuaded to use some valuable medicine on this criminal. However, I must insist that the coast be clear first. I may be armed but I am not a fighter by nature."
: "I don't even know where to begin questioning the logic that stopping for an hour or two to do battle is somehow faster than simply riding on."
: "Look people, I know you want to save the village. Some of you do, anyway. Unfortunately, time is of the essence. General Eastland needs us back post-haste."
: "The lady here is the only one who can open the vault in which our goal rests. Her safety is paramount. Besides, you haven't even been attacked yet."
Adrien attacks!
Hit: 94+10-10-4=90, roll 38, hit!
Crit: 7-1=6, roll 21
Fighter B takes 11 damage!
Archer A takes 2 damage.
Archer B attacks!
Hit: 85-15-10-20=40, roll 68, miss!
Archer A attacks!
Hit: 100-26-15=59, roll 43, hit!
No crit
Edmund takes 11 damage!
Fighter D attacks!Edmund is downed!
Hit: 87-26-15=46, roll 16, hit!
No crit
Edmund takes 10 damage!
Archer C enters Overwatch!
Wizard A attacks!
Hit: 95-18=77, roll 73, hit!
Crit: 13-4=9, roll 77
Village Militia A takes 6 damage!
Fighter G attacks!
Hit: 87+15-18=84, roll 87, miss!
Village Militia A counters!
Hit: 101-15-9=77, roll 38, hit!
Crit: 13-1=12, roll 3, crit!
Fighter G takes 6x3=18 damage!
Archer E attacks!
Hit: 85-18=67, roll 88, miss!
Halberdier B attacks!
Hit: 84+15-17=82, roll 25, hit!
no crit
Village Swordsman takes 14 damage!
Village Swordsman counters!
Hit: 85-15-12=58, roll 51, hit!
Crit: 19-1=18, roll 69
Halberdier B takes 6 damage!
Halberdier D attacks!
Hit: 82, roll 95, miss!
Village Swordsman counters!
Hit 58, roll 44, hit! ((you gotta be kidding me))
Crit: 18, roll 80
Halberdier D takes 6 damage!
Archer D attacks!
Hit: 85-17=68, roll 82, miss!
Fighter F attacks!
Hit: 84, roll 93, miss! ((so much for the friggin weapon triangle))
Village Militia B counters!
Hit: 77, roll 77, hit!
Crit: 12, roll 80
Fighter F takes 6 damage!
Village Swordsman attacks!
Hit: 85+15-9=91, roll 18, hit!
Crit: 19-1=18, roll 81
Fighter F takes 11 damage!
Fighter F counters!
Hit: 87-15-17=55, roll 92, miss!
Village Militia A attacks!Village Militia A has been struck down.
Hit: 77, roll 72, hit!
Crit: 12, roll 23
Fighter G takes 6 damage!
Fighter G counters!
Hit: 84, roll 9, hit!
no crit
Village Militia A takes 14 damage!
Village Militia B attacks!
Hit: 77, roll 78, miss!
Fighter G counters!
Hit: 84, roll 76, hit!
Village Militia B takes 14 damage!
Village Militia C attacks!
Hit: 101-20-19=62, roll 30, hit!
Crit: 13-5=8, roll 50
Archer D takes 3 damage!

Miranda attacks!Swordsman A has been struck down.
Hit: 98-7=91, roll 70, hit!
Crit: 5-2=3, roll 58
Swordsman A takes 13 damage!
Miranda attacks again!
Hit 91, roll 14, hit!
Crit 3, roll 5 ((so, so close!))
Swordsman A takes 13 damage!
Stray Wolf and Edmund can move again!
Stray Wolf recovers 18 HP!
Stray Wolf attacks!
She autohits, duh
Crit: 4-1=3, roll 91
Fighter C takes 11 damage!
Fighter C counters!
Hit: 84-15-5-15-38=11, roll 68, miss!
Stray Wolf attacks again!
Autohit!
Crit roll 7 ((so close yet so far))
Fighter C takes an additional 11 damage!
My concern is that our predecessors tried the same thing and it didn't work out very well for them.Yes, but they weren't PCs.