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Messages - Sirus

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4996
General Discussion / Re: Things that made you absolutely terrified today
« on: December 19, 2016, 09:16:04 pm »
Nothing like a little blind "omfg-I'm-late-for-work-what-happened-to-the-alarm-why-does-my-clock-say-11:30-oh-wait-that's-11:30-pm-not-am-false-alarm" terror to get one going in the morning :I

4997
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 19, 2016, 05:48:10 pm »
Huh. Another ban. Considering the stated reason for the ban I'm guessing it took place in one of the politics threads. Those places are deathtraps.

4998
Aloisturm contemplated the memories it had accessed during its downtime. So, there apparently was - or had been - more of its kind. That was good to know, but the memories were frustratingly incomplete. There was no knowledge of time or location, just some mentioned names. Irritating. It filed the terms "Runelord Alaznist" and "Shalast" away for future reference.

The construct spends some of its free time over the next few days at the monk's library, primarily focusing on maps and history texts so it can try to figure out where (and when) in the planes it was.

4999
General Discussion / Re: [GOOD JOKE?] Find pants elevator! (Happy thread)
« on: December 19, 2016, 07:02:50 am »
So how many Bothans died in Rogue One?
Spoiler (click to show/hide)

5000
Other Games / Re: How did you last die?
« on: December 18, 2016, 05:18:04 pm »
Not a death, but a ragequit.

After a rough start, my fledgling star empire was finally getting itself together and expand outward. We had been under the "protection" of a pirate band while we were getting on our feet, but once FTL was invented by my people and I had something resembling a fleet in operation, I broke the protection agreement. I figured I could handle any random pirate frigates that decided to make mischief.

The first problem was that several of my worlds had pirate strongholds on them thanks to their long influence in my region of space. They had to go, so I spent large sums of money raising army regiments on each colony and ordering them to attack the pirates. They put up strong fights, but I couldn't keep much of an eye on the battles because I received word that two of my newest colonies were being raided.

I check on them and discover that the pirates, damn them to the Abyss, had managed to scrounge up a couple of ancient cruisers. These things were massive, and filled with tech several generations ahead of my own despite their age. They easily swept aside the local defenses and began to plunder and pillage, leaving long before any of my reinforcements could arrive. When the reinforcements returned to their own ports to refuel and refit, the pirates returned to those same colonies to launch further raids.

Meanwhile, my attacks on pirate strongholds had mixed results. Several strongholds had been destroyed but others had held, requiring the training of additional troops to replace the ones lost and try more attacks. This took time, and all the while further raids were launched. One of the raided worlds even developed their own pirate stronghold, mocking me for being unable to stop single warships that could outfight my entire fleet.

Eventually the pirates offered a new protection agreement, and despite the large increase in monthly fees I took it. The massive pirate cruisers just sort of...hung out, not moving or doing much of anything for a few months while I began trying to rebuild.

Then the pirates resumed their raids without warning. One of my best research stations, deep inside my territory, exploded due to sabotage and killed my best scientist. I attacked and destroyed one of the last pirate strongholds on my worlds. Immediately afterwards, almost as though the pirates were responsible, a massive plague broke out on that same world and began spreading to others.

I had had enough. Quit without saving, screw you very much game.

Spoiler (click to show/hide)

5001
Other Games / Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« on: December 18, 2016, 10:20:07 am »
And a heck of a lot of bottle caps. Something I haven't seen hide nor hair of in-game, save for the one Magearna is holding.

5002
All nice/nasty ideas, but I think Jimmy's trying to deal with a single problem character, not wipe the floor with most of the party.

5003
Other Games / Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« on: December 17, 2016, 09:40:10 pm »
O_O

Well then. TI fuggin L. Guess those level 100 event giveaway mons aren't completely worthless after all if you can actually train them somewhat.

5004
Other Games / Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« on: December 17, 2016, 09:23:07 pm »
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power
Okay, here's something I don't get.

Once a Pokemon hits level 100...what's the point of maxing IVs? They can't gain any more stats at that point unless I'm seriously missing something, which to my understanding means that giving them greater potential is entirely pointless.

If they could pass on that greater potential via breeding I could see the appeal...but that is apparently not the case. Why isn't Hyper Training available at, say, level 75 so that you have time to take advantage of those newly maxed stats?

5005
Other Games / Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« on: December 17, 2016, 05:55:33 pm »
But getting good IVs is entirely random, right? As in, it's possible to spend an hour or more chaining a Pokemon only to find out that its stats are terrible?

It doesn't seem worth the time to me...

5006
Other Games / Re: How did you last *own*?
« on: December 17, 2016, 03:05:53 pm »
I don't think the battle of Agincourt involved French kings. Or castles.

How did the French attack you, anyway? I remember hearing that the AI couldn't embark armies on ships, so England is basically safe forever.

Caen is on the mainland and is owned by the English at the start of the game. I'd held it for some time.

That was also the game where I fought the Mongols to a standstill in eastern Poland. Turns out that when you can use longbows to hit them from across the map from the safety of a wall, their fast horse archers aren't worth shit.
Ah yes, I had forgotten about that.

5007
Other Games / Re: How did you last *own*?
« on: December 17, 2016, 02:16:05 pm »
According to a novel I read which included a depiction of the battle, actually many French marched out. Like, 1/2-2/3rds the initial army. It's just that they took such heavy losses in comparison to the English losses that they basically lost any will to keep it up. Something like 8 French dead for every Englishman, or worse. Plus they lost a ton of high-ranking nobles and famous knights, either dead or captured.

Of course this was a novel, not a history text, but it was supposed to be based on historical data.

5008
Other Games / Re: How did you last *own*?
« on: December 17, 2016, 02:02:02 pm »
I don't think the battle of Agincourt involved French kings. Or castles.

How did the French attack you, anyway? I remember hearing that the AI couldn't embark armies on ships, so England is basically safe forever.

5009
((Sounds alright to me.))

5010
Other Games / Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« on: December 17, 2016, 10:08:39 am »
Still. Giving electric types blanket immunity to Thunder Wave would make more sense while still allowing other sources of paralysis to work. I mean, grass types are immune to powder and spore moves but still vulnerable to other sources of status effects.

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