Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sirus

Pages: 1 ... 352 353 [354] 355 356 ... 2462
5296
I'd volunteer for something like that. I have X and OR, neither of which picked up this particular event.

5297
Looks more like a storm thread to me...

5298
General Discussion / Re: Things that made you sad today thread.
« on: November 07, 2016, 07:25:51 pm »
I'm running on about three hours of sleep after seeing a comedy show last night.

Totally worth it.
About half an hour or so after I posted that? No longer worth it.

I don't think I'm losing my job, but my stupid runaway mind is insisting on conjuring up all the worst possible outcomes. Add in a 14-hour shift and a now three hour-long headache and I can't believe I was in such a good mood this morning.

5299
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 07, 2016, 07:19:40 pm »
I know that when Leviathans came out, the Plantoid pack went on sale by at least 25%. Only reason I got it, really.

5300
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 07, 2016, 04:05:49 pm »
Sounds like a bug that should be reported.

5301
 :(

So long and best of luck wherever you go, FOE.

5302
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 07, 2016, 10:58:50 am »
You can easily skip the Plantoid pack; it's all cosmetic. Leviathans might be worth forking over some extra money for.

5303
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 07, 2016, 09:54:47 am »
I see almost nothing but crystal things, actually.

5304
I'm running on about three hours of sleep after seeing a comedy show last night.

Totally worth it.

5305
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2016, 07:55:28 pm »
Yeah, I was sorta afraid that would be how things worked, so I went ahead and declined the offer. This particular campaign is just frustrating because I have no friends nearby and my worlds are spread far and wide by necessity. If they decide to wipe me out, I'll just shrug and start a new game.

My people are Pacifist+Xenophile+Spiritualist. Literally all of my neighbors are Militarist, Xenophobic, Materialist, or some combination of the above, usually one of them at Fanatic level. They also somehow managed to get nice clustered starts so they have 7 or so colonizable systems within easy reach.

5306
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2016, 07:08:02 pm »
Question that's been bothering me: Aren't torpedoes relatively useless against larger ships because they have no armor pen?
Maybe?

But considering all I had at the time were corvettes, torpedoes, and coilguns, I figured that hitting the big ships directly instead of trying to chew through the enemy shields first would give me the most bang for my buck. Came close to working, too; if I had had even three or four more corvettes I think I could have killed the enemy's 4-star admiral. But I couldn't even afford those three or four corvettes. Big ships and heavier firepower were out of the question.

Here's a question: I just got contacted by a bigger, meaner empire than the one I barely fought off and they want me to become their vassal. Is that basically a game over if I accept?

5307
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2016, 05:45:53 pm »
Yes, and pops as well. Of course, I can't really spare the minerals to upgrade my stations when I'm also trying to build a mobile fleet, now can I...?

I've found that swarms of torpedo corvettes are my best and cheapest hope. I can crank them out with relative speed, they have pretty good evasion, and all those fancy shields the enemy battleships have don't do much good against them.

Well, managed to fight the bastards to a draw, which is probably the best I could have hoped for. None of my worlds got invaded, though I did lose several space stations plus a bunch of infrastructure. Guess the smart thing to do will be to build up my strength and fortify the border with the empire that attacked me

5308
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2016, 05:21:39 pm »
Aghhhhhh

In the space of a single war (which hasn't even gone on for very long), the enemy I'm fighting has progressed from Cruisers, to Battlecruisers and Carriers, to Battleships. Their other tech keeps upgrading as well and they have far, FAR more fleet capacity.

Meanwhile I have at best Battlecruisers, and those take so long to build I'm forced to send corvette swarms to hit their isolated mining stations while I struggle to build anything substantial. I have nothing that can take their fleets on and, despite having a bigger empire, my fleet capacity is inferior.

5309
This is a bit of a long shot, but I don't suppose anyone in California is looking for a cheap 5-speed manual-transmission car?

5310
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 06, 2016, 04:24:50 pm »
He's assistant management now. Hangs out in the science vessel orbiting the home world all day every day, double-checking the equations of better scientists. Every once in a while he gets a break to analyze debris but that's it.

If I just fire him, the influence used to hire him is wasted.

Pages: 1 ... 352 353 [354] 355 356 ... 2462