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Messages - Sirus

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5371
If someone can PM me a link to some resources or a player's guide I'd probably be happy to join.

5372
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: November 01, 2016, 01:02:55 pm »
I wasn't planning to keep the LMOE alone for the entire story, y'know  :P

Still, it seems folks are interested in the second idea more. Fine by me, I've been wanting to cover that one for a couple of years now.

5373
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: November 01, 2016, 12:34:00 pm »
How would one combine last-man-on-Earth with still-some-people-and-some-semblance-of-society?

5374
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: November 01, 2016, 12:15:49 pm »
Alright dudes, I'll be home in a few hours and I need to decide once and for all the kind of story I will attempt to write this month. I figure I might do better if I share my novel-in-progress with an audience...so what sort of thing might you folks be interested in reading?

Idea 1: Super plague wipes out humanity except for one dude. There are no zombies or vampires or any supernatural things to deal with. Instead, the story is about how the dude copes with a world of ever-present loneliness, degrading  equipment and infrastructure, and the slow onset of psychosis more than a decade after the world ended.

Idea 2: Cosmic horror of a sort. The world hasn't quite ended, but it's in a slow and steady decline after an event called the Fracture. Global temperatures are dropping, suicide rates have skyrocketed, the world's governments have joined forces but all they can do is barely keep things together. A group of companions tries to piece together exactly what happened and, more importantly, to see if anything can be done about it.

Those are the two stories I've done the most thinking and planning about.

5375
General Discussion / Re: Things that made you sad today thread.
« on: October 31, 2016, 07:27:38 pm »
Tonight is Halloween. I'm not happy about it.

Not because I'm not celebrating it.
Not because I haven't gotten to enjoy Halloween in years.
Not even because I don't have any friends to invite me to parties.

I'm sad because I go to bed in about an hour, and there will likely be noisemakers and trick-or-treaters for several hours tonight while I try to sleep ;~;

5376
Gave multiplayer a try against a buddy. His Frieza Clansman vs my Saiyan.

Round 1, timed out with me having more health remaining. He was in the middle of wailing on me at the time so this could have gone either way :V
Round 2, a very close victory for me, I was in the flashing-red stage when he finally got knocked out.
Round 3 I sorta dominated, still with loads of HP after I nailed him with an ultimate. He got some pretty good licks in though.

His character had more stamina than mine did, and maybe it regenned faster, because he was getting way more flashsteps off than I was. I think the only reason I was able to prevail in close combat at all was because I had good timing on the backhand attack, and managed to land several stamina-draining hits that left him open. He had mastered the throws though, very annoying :P

The battles were surprisingly stable despite our connection not being all that great. Only a couple of minor issues but no lagspikes on my end.

All in all, a lot of fun.

5377
Creative Projects / Re: NaNoWriMo 2016! The Pre-Beginning Begins!
« on: October 31, 2016, 03:19:50 pm »
Well, in AMERICA AKA REAL TRUE TIME, it's still Halloween :P

i kid, i kid

5378
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 31, 2016, 03:18:18 pm »
The ethics divergence is easily the least significant of the real problems, though. I can deal with pops being unhappy because I purged and they're xenos-loving traitors, I just resettle them onto a useless border world or purge them.

I've fixed the idiotic "the more powerful you are, the more your vassals hate you" thing, but the whole process of uplifting/integrating/&c. is just a total pain in the ass compared to killing everything. It's the same end result, only it takes far more time and resources. It's not like terraforming and gene-modding aren't things you can do that are just flatly more effective than getting subject pops and hoping that they've got the right tolerances or traits.

I say this because all I'm trying to do is get a save to the endgame to do some weapons testing against real threats, but even if you're a fanatic xenophile with the other species happiness trait you're still going to have to conquer some idiots, and being a xenos-lover like that just means that when you do it's harder to deal with them (since they're inevitably xenophobic/spiritualist/militarist jackasses that won't get along), since you can't just purge them or sit below your target warscore while you sloooooooowly kill their pops with orbital bombardment.

:I
Question: why not engage in wars of liberation? Replace the xenophobic militarist leaders of your enemies with ones that see your point of view, then become besties with them until they decide to join up with you. The pops won't necessarily change, but that's what propaganda and divergence-reducing stuff is for.

5379
I can easily believe that. Were I to ever run a kineticist I fully intend to ape Vegeta as much as possible.

5380
: "I'm no chef, but I can probably chop up vegetables without too much supervision."

5381
Oddly enough, my overriding image of kineticists isn't actually one of airbenders or firebenders or even Jedi. When you take all of the concepts of base kineticists - burning HP, focus on having a strong body, and taking combat rounds to charge up attacks which deal potentially catastrophic damage - my mind immediately jumps to Dragonball/Dragonball Z. Especially Z, when energy attacks and episodes-long charge-fests became far more common.

Quote from: Pathfinder SRD
Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her.

Case closed.

5382
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 30, 2016, 06:43:27 pm »
Alright, here's a question. What happens if you enlighten a primitive civilization that lives in a system where you have a colony? Do you lose your colony? If so, what happens to the people and buildings on it?

I discovered that one of my systems had a bunch of bronze-age people living on a planet in it. They prefer arid climates while I go for alpine, so if I can integrate them into my kingdom I've got prime colonizers for planets that my own dudes won't touch. Even better, they share my ethics exactly so we'd probably get along almost perfectly. However, it will take a ludicrously long time to enlighten them plus another 30 years or so for them to go from Protectorate to full-fledged member, and if I'll lose a colony for all that time I'd almost rather not bother.

5383
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 30, 2016, 05:11:22 pm »
It wasn't an anomaly, it was a special research project. She had the levels to do it, and special projects never show the potential for failure.

The worst thing was, the ship didn't explode right away. There was about a half-month-long period in-between failure and destruction, during which she had already been given new orders.

5384
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 30, 2016, 04:12:40 pm »
And so the Kingdom loses a THIRD science vessel+scientist to RNG. After failing a special project, everyone on the ship went insane and killed each other, destroying the ship in the process. Say good-bye to my nearly 4-star scientist who was going to examine a special homeworld soon.

5385
That seems to be the case, assuming Steam discussions aren't lying to me. At SS3 you pretty much need to rely on items or charging. I haven't played around with it much so I can't comment.

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