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Messages - Sirus

Pages: 1 ... 358 359 [360] 361 362 ... 2462
5387
: "When do we leave?"

5388
Yessss, Super Saiyan unlocked. I even went straight to SS3 (I had a large enough ki meter for it) and got the long spiky hair.

It's not about ultspam anymore, but you still feel very powerful. I think they did a much better job with it this time around.

5389
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 07:19:41 pm »
Well, so far the best-buddy status with the former crusaders looks like it'll hold. We've got a mutual research agreement, a defensive pact, and open migration. My kingdom actually has aliens in it now!

Once I get alliances researched I'll probably go ahead and offer one.

5390
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 06:33:02 pm »
After the Crusaders declared war a second time, I decided that my people had suffered enough.

This time, after fighting off their initial attack (much easier thanks to an FTL lure and a space station; they fell straight into my trap), I did not offer a white peace. Instead, I counterattacked. My fleet attacked and destroyed the space station orbiting their only colony and bombarded the groundside defenses into rubble. I followed this up by sending my psychic warriors to seize control of the world.

The Crusaders, realizing that they could not match us in space or on the ground, surrendered. They were replaced by Spiritual Seekers with ethics matching my own, and became a theocracy. We are, for the moment, besties. I intend to parlay this victory into a long-term mutually beneficial relationship, so that any sour feelings they may eventually feel about being liberated can hopefully be outmatched by stronger good feelings.

Meanwhile, the Mushroom Despots have been doing pretty much nothing. As long as they don't bother me, I won't bother them.

5391
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 04:32:39 pm »
Offered a "white peace" to the Crusaders. They accepted, which was good news all around; they didn't have a fleet to attack me with, and my people were getting hit hard by war weariness and lacked the strength to punch through the enemy space stations.

The starved planet was re-colonized, and I plan to install a space station there. Maybe an FTL-snare station as well, since the Crusaders use hyperdrive and seem to need to pass through that system to hit the rest of my turf.

I encountered another empire on the opposite side of the Crusaders, which sucks. I only had the game generate one AI empire, but I guess these new mushroom dudes managed to achieve FTL on their own and are starting to expand. These guys are hyper-xenophobic Despots. Yay.

The new scientist somehow hasn't died yet, which is nice. She's 5-star now.

Other than that, life continues as usual in the Kingdom.

5392
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 03:41:48 pm »
And so the Democratic Crusaders attacked my peaceful kingdom. My people are strong on the ground, but not even they can survive starvation. The youngest colony fended off two invasions (which really should contribute something to warscore) but the planet's people died anyway because blockades halt all production and apparently my dudes can't even do some simple gardening. The crusaders have a mighty fleet that, after losing (and replacing) 10 military ships and 2 science vessels to sheer bad luck, I cannot hope to match in an open battle.

Now it's a parry game as they attempt to blockade another, more established colony, while my fleet launches brief sorties into their systems in an attempt to draw the crusading fleet away. As this goes on, I slowly build up my mineral stocks and construct new ships. Unless I can match their numbers and/or trap them between a space station and my fleet, I don't know how else to fight them.

Huh. Immediately after I returned to the game, the crusaders went on a direct course for my homeworld's space station. My fleet was nearby, and together they smashed the crusaders. Not all of them died, but they lost far more than I did.

5393
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 03:08:08 pm »
The precursor quests are the most annoying things, I think. You basically need to have the entire galaxy to yourself, because if any other empire surveys a single one, you can't complete it anymore. They should take a page from Distant Worlds and make the quests unique to each empire.

5394
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 02:28:09 pm »
but but my parks and millennia-spanning kingdom :<

5395
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 02:25:25 pm »
Yeah, you can change government types. Costs 250 influence each time though, and you're limited by your ethos.

Just lost my new scientist. Was having him survey anomalies to try and gain experience (since I have no unexplored systems within range), and the anomaly spawned pirates that killed him almost instantly.

I don't want to be a quitter, but...maybe I oughta abandon this particular campaign. The game itself seems to want me defeated.

5396
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 02:15:37 pm »
Ah. These aliens are Democratic Crusaders. They automatically hate me for not embracing democracy. No wonder they closed borders instantly and hold a -96 opinion of me despite being fellow xenophiles.

So I have an openly hostile empire on one side, two passive but very mighty forces on either side, and on my last side? Empty space with no habitable worlds. Also the piracy event triggered so I have some of those wandering around too. Hope my six corvettes are feeling lucky.

5397
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 01:46:00 pm »
Well, Heinlin/Leviathan is now somewhat terrifying in the early game. Or maybe I just have bad luck. I decided to fire up a test game, smallest galaxy size, only 1 other empire.

On one side, I have systems with heavy crystalline presence. Including some sort of nexus thing. My first corvette scout fleet jumped right into the middle of a 1.2k-strength fleet and died before I could retreat.

I rebuilt, eventually. Gave the new fleet an admiral. Went exploring in a different direction. Encountered the only other AI empire. Exploration in that direction is basically pointless now, unless the AI empire is friendly enough to allow open borders once we make contact.
EDIT: Contact made, despite being fellow xenophiles they immediately close borders. How nice. Also they are militarists and I decided to go pacifist. Extra nice.

Traveled in a third direction. Encountered a pirate haven with a 6k+ fleet hanging out right on the near edge of the system. I lost my second fleet along with the admiral. I don't want to go anywhere near that, so a third direction of travel is denied to me...and if the massive pirate fleet decides to come snooping around I have absolutely nothing to stop them. Shit, I just got ion thrusters.

EDIT2: Bad luck, I guess. Science ship critically failed an anomaly, resulting in the loss of the ship and the 4-star scientist on board. Now pirates are attacking, I have no fleet, and I lost yet another ship along with a valuable leader. What a fuggin start.

5398
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 29, 2016, 12:09:29 pm »
I'm sad now.

Spent the last few hours trying to update a species mod to the new version, as the mod author seems to be ignoring it. I know absolutely nothing about modding, but I followed a guide and used a working species mod as a sort of yardstick to measure against. Once everything seemed to be okay, I compressed the files, replaced the original .zip (don't worry, I backed it up somewhere else), and fired up Stellaris.

Stellaris crashes on launch. I assume I messed up somewhere but these are basically a bunch of text files along with some untouched images. Maybe Steam is confused because the files don't match the workshop upload. Dunno.

5399
What joke? ???

5400
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 29, 2016, 08:35:17 am »
Why do you always go Haikus?

Why is it never sonnets?  :(
Haikus are easier for the skill-less hacks like me :(

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