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Messages - Sirus

Pages: 1 ... 405 406 [407] 408 409 ... 2462
6091
Other Games / Re: How did you last die?
« on: July 23, 2016, 06:49:43 pm »
Huh, I've played ME on a couple of different computers and I don't remember any black blob glitches.

6092
Forum Games and Roleplaying / Re: Dark Souls Emblem OOC
« on: July 23, 2016, 05:38:55 pm »
Good thing we'll become human jerky, then!

6093
Forum Games and Roleplaying / Re: Dark Souls Emblem IC
« on: July 23, 2016, 05:38:14 pm »
Move 1 square north, attack, then flee to P-11!

6094
Forum Games and Roleplaying / Re: Dark Souls Emblem OOC
« on: July 23, 2016, 03:48:56 pm »
but we're all dead so wouldn't that make all of us necrophiles?

6095
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: July 23, 2016, 03:47:49 pm »
You wouldn't want to use weapons like those if you wanted to take a planet for yourself, though. Even a barrage of conventional WMDs would render much of the place uninhabitable.

And since you can't seem to destroy planets in Stellaris, we can assume that even the most warlike species with the most liberal bombardment policies avoids the use of God Rods and the like.

6096
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: July 23, 2016, 03:28:51 pm »
The snare seems like a stupid mechanic to me.  Just means you have to send one ship ahead of the rest of the fleet all the time.  Added layer of tedium and all that.

I'm not sure what you mean - do you mean when you're attacking? I guess that never really bothers me, because I just sort of treat it like fighting another fleet that happens to be stationary. I normally don't attack unless I have overwhelming odds anyway, and instead draw the attackers to my front lines where I can fight them on my terms if I don't think I can beat a big fleet + fortress.

For me, any tedium it causes is far outweighed by the tedium of having to do endless cat and mouse with the enemy.


I mean...when you have nearly infinite space to play around in, space warfare probably would end up being one massive cat-and-mouse game. The only time that would be an exception is when the objective is a large, relatively stationary object that fleets could condense around.

6097
Forum Games and Roleplaying / Re: Dark Souls Emblem IC
« on: July 23, 2016, 10:55:33 am »
P-13, attack skelly, canto to P-14.

6098
Attempt to sneak ahead and scout the enemy!

6099
I am just really bothered by the fact that I want No Man's sky to be terrible out of spite... then anything else.
Somehow I'm not at all surprised by this.

6101
(20,3), toss a javelin at the skelly, retreat to (22,3)!

6102
Time to shut down that long range magic.

K-11 and steal dat ailment staff!

6103
A belated "welcome back" to Hanslanda!

6104
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: July 22, 2016, 07:25:34 pm »
What, y'all don't stay with the Mechanic?

6105
Fighting off panic, Amberly examined the strange weapon that Margaret had given her. There was a dial on the side, with various symbols printed around it; an "S", a stylized lightning bolt, a stick with a curving line protruding from one end, and a skull. Reasoning that metal automata would not have skulls, she set the dial to the lightning bolt, pointed the weapon's open end toward the nearest robot, and pulled the trigger!

Fire a Stun Shot at Sentry B!

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