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Messages - Sirus

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6391
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 26, 2016, 12:25:45 am »
I'm a little disappointed that wormhole FTL doesn't work by using stations to create persistent wormholes linking two different systems, with travel nearly instantaneous between the two. If you wanted additional wormholes, you would have to build additional stations. This could allow you to create hub systems linking your empire together, but travel outside of your network would require you to build new pathways or shut down existing pathways in order to redirect them to new locations, which would probably be a fairly time-consuming process. And of course, other empires could use your wormholes against you in warfare if you didn't shut down your wormhole stations in time.

Maybe a mod someday.

6392
Assist in the search for plants of all source. Collect found plants that are unsafe to handle with bare skin.

((My explorer's outfit includes gloves, fyi.))

6393
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 24, 2016, 07:46:32 pm »
Dunno if browser or Youtube, but in every video I try to watch the audio resets after a minute or so. By that I mean that it cuts back to the beginning of the video even while the imagery itself continues to play normally.

6394
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 22, 2016, 10:00:31 pm »
Okay, the definitive combat mod setup for now is out:

ZBeautiful Battles
BB Compatible Ship Improvements
BB Compatible Rangefinder

Those three do everything that needs doing. All you have to do is open up the 00_ship_sizes files for the latter two and make them compatible with each other by adding Rangefinder's additional module slot to the four ship types for SI and changing the values for the mining, research, and outpost stations which SI sets in the Rangefinder file (lowering base cost, adding scaling cost based on components, and allowing them to be designed).

Get the decreased ship scale mod on top of that and you're set for some fancy, functional battles.
...in English, please? I'm not even entirely sure how to add extra names to a namelist mod; damned thing is locked up in a rar file and I don't want to unpack it for fear of breaking something.

6395
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 22, 2016, 02:38:59 pm »
33 CMC blue sorcery.

That's pretty overpowered TBH.
It seems to cost a crapton of resources to play.

6396
Oh my.

Forget being a sharpshooter, I wanna be a shock trooper. That sounds incredibly kick-ass.

6397
Soda ftw, guys.
Tea with soda.
Tea needs to be treated with respect, man. You don't put soda in tea :-\
Yeah, why would you ruin good soda that way?
( :P )

6398
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 22, 2016, 12:41:38 pm »
I was doing some basic experimentation with starting system generation, trying various combinations to see if certain empires naturally get an advantage at start or if every game I've ran with custom species has just been incredibly unlucky.

So far I'm leaning towards the first possibility. I took the basic United Nations of Earth and generated them three times: once in Sol, once in Deneb, and once in a random system. All other parameters in both empire statistics and galaxy setup remained the same.
In Sol, I started with 3 EC, 2 Minerals, and 4 Engineering.
In Deneb, I started with 4 EC, 3 Minerals, 2 Engineering, and 2 difficult anomalies.
In a random system, I started with 11 EC, 11 Minerals, and an easy anomaly.

None of my custom empires in random systems have started with anything near that huge of an early-game advantage, instead starting with 2 of a single resource at best.
I'm going to move on to testing the other pre-made empires, before going back to customs.

Commonwealth of Man
Sol: 6 EC, 3 anomalies (all difficult with 50% base fail rates, one at level 3 and thus with an 80% chance to fail at the moment)
Deneb: 3 EC, 1 medium anomaly
Random: 2 EC, 3 minerals, a medium anomaly

Tzynn Empire
Sol: 8 EC, 4 minerals, 6 engineering
Deneb: 3 EC, 10 minerals, 2 physics
Random: 4 EC, 2 physics, 1 medium anomaly

Kingdom of Yondarin
Sol: 5 EC, 4 minerals, 2 medium anomalies
Deneb: 2 EC, 2 minerals, 4 engineering, 1 easy anomaly.
Random: 7 minerals

Ix'Idar Star Collective
Sol: 3 EC, 6 minerals, 1 medium anomaly
Deneb: 4 EC, 4 minerals
Random: 4 minerals and a medium anomaly. Also an unemployed pop right away and an event that gave -15 happiness.

Chinorr Stellar Union
Sol: 10 EC, 8 minerals, 1 medium anomaly
Deneb: 4 EC, 3 minerals, 2 medium anomalies
Random: 6 EC, 5 minerals, 2 engineering

Jehetma Dominion
Sol: 12 EC, 4 minerals, 1 social, 1 engineering, 2 medium anomalies
Deneb: 6 minerals
Random: 4 EC, 3 engineering, 1 medium anomaly

Scyldari Confederacy
Sol: 2 EC, 4 minerals, 1 social, 1 engineering, 1 medium anomaly
Deneb: 9 EC, 3 minerals
Random: 2 EC, 2 minerals, 2 engineering, 1 medium anomaly.

So that's all the pre-built species. 24 games, three per species. Average starting resources are as follows:
EC: 4.4583333....
Minerals: 3.9583333...
Physics: 0.16666...
Social: 0.083333...
Engineering: 1.0416666...
Anomalies: 0.916666...

Next up, custom species.

6399
General Discussion / Re: Things that made you sad today thread.
« on: May 22, 2016, 11:34:02 am »
Real pros do all their coding in MS Word.
Pffft, MS Paint.
Minesweeper.

6400
General Discussion / Re: Things that made you sad today thread.
« on: May 22, 2016, 11:28:43 am »
Real pros do all their coding in MS Word.

6401
Other Games / Re: Games you wish existed
« on: May 22, 2016, 03:26:41 am »
I want an RPG.
That takes place in the 40k universe.
Inspired (at least in part) by Bioware.

You start the game as an Inquisitor-in-training. There are no character classes for you. Instead, you assign points for skills and traits, and you gain more points as you level up. These determine your abilities in and out of combat, allowing you to build your inquisitor in any way you desire.

After a series of introductory missions which serve as a tutorial as well as kicking off the plot, you become a full Inquisitor and are allowed to pick from one of the three Ordos: Xenos, Malleus, and Hereticus. Each of these have unique bonuses and penalties, possibly special equipment as well - for example, joining the Ordo Malleus might gift you with a warded hammer that deals extra damage to daemons. After your initiation, the game world opens up and you can travel to various locations in order to resolve the main quest line, take side missions, etc.

In your travels you can make use of two primary types of NPCs: Contacts and Companions. Contacts are gained by interacting with people, gaining their service in a variety of ways from sidequests and payment to simply flashing your rosette. Contacts serve as your eyes and ears in places you cannot be and can provide valuable services, but (most) do not explicitly join your party. You also have some contacts after starting the main quest, dependent on which Ordo you joined and consisting of existing servants of the Inquisition.
Companions are your classic RPG party members. They travel alongside you and aid you, both in battle and out. At this point, I'm unsure as to whether they should be Bioware Companions (unique, having their own personalities and special quests and the like, cannot die outside of very specific circumstances, possibly romancable) or more like randomly-generated hirelings (which can die at any point, perhaps quite easily, but you can always get more). Both variations have their merits, and personally I'm sorta leaning towards the first option.

The morality system is absent from this game, because let's face it; you're an Inquisitor, and you may do whatever is justified. Instead, the game offers an alignment system. Depending on your actions, you may be viewed as a Puritan, a Radical, or anything in between. Puritans tend to favor the no-bullshit approach - you flash your rosette, you command with authority, you purge everything even slightly unclean. Radicals tend to favor subtler means of getting what they want, and depending on how far you are willing to go this may involve working with psykers, aliens, or worse.
Your reputation will oftentimes precede you, especially among fellow Inquisitors, and many will treat you differently depending on your abilities and where you fall on the scale. A Monodominant Puritan, for instance, might regard a psyker PC with barely-concealed scorn. On the flip-side, a Radical might hesitate to approach a strongly Puritan PC with information gained through "questionable means", for fear of denouncement. Companions are also impacted by your alignment, and doing something that they strongly oppose may result in them leaving or even turning on you. Perhaps some companions would only be willing to join you if you have certain reputations.

Combat should feature a fluid mix of both ranged and close combat, given how the setting is often portrayed. Since the PC has no defined class, they can become equally proficient in all things or choose to specialize. Companions, whether Bioware or hirelings, would be more rigidly defined but still with some wriggle room due to the skill and trait systems.

One thing I most certainly would want in this imaginary RPG is the presence of Untouchables. Either there needs to be an Untouchable companion, or the player needs the ability to make the PC into one at character creation, using traits. Being an Untouchable has a few huge benefits - no psychic attacks can hurt an Untouchable, and getting close to an enemy psyker shuts down their ability to draw upon the Warp - but also severe penalties in the form of massive (and permanent) debuffs to your charisma-based stats and abilities. You also would be unaffected by friendly psyker powers and could shut down your own psyker companions by getting too close.

6402
Another Ravenclaw here.

Quote
Your Result: RAVENCLAW
 
81%

Congratulations! You have been sorted into Ravenclaw, the house of intelligence, curiosity, individualism, and wit. You are amongst other Ravenclaws, such as: Cho Chang, and Luna Lovegood.
 
65%
HUFFLEPUFF!
 
40%
SLYTHERIN!
 
22%
GRYFFINDOR!

6403
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 22, 2016, 02:14:00 am »
It is a stupid argument, because if a trans woman did pervy things a public bathroom then she'd face charges just like a pervy man would. Plain and simple.

If a woman-woman did pervy things in a public bathroom, I'd like to believe she'd also face charges.

Clearly the assumption is that testosterone makes people, if not more horny, certainly more reckless.
Basically, being pervy in a public place oughta get someone at least shunned, if not facing charges.

6404
Did...did some posts get deleted or?

6405
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 22, 2016, 12:59:42 am »
Fair enough, but in that game I wanted to eclipse the stars with my mighty bug swarm. It really should be an option, or something to do with ethics perhaps. You'd think a heavily militaristic society would be willing to go all the way in a war.

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