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Messages - Sirus

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6421
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 20, 2016, 04:09:57 am »
Turns out that you can in fact be clever about combat if you're willing to micro a bit.

Tensions between me and a race of democratic crusader slug people have been building for decades, and it finally erupted into a shooting war. Thankfully my military had been building up, and a fleet of 21 top-of-the-line corvettes jumped into the slug systems in order to made a nuisance of itself. It destroyed numerous mining and research stations before obliterating a star port without losing a single ship, leaving the colony below vulnerable to bombardment.

Meanwhile, on the opposite end of the slug empire, my defense fleet lay in wait with all sensors active. It was a mere 5 corvettes strong, all I could manage before hostilities erupted. And lo and behold, the slug's main war fleet went zooming by on a direct course for my home world. I literally could not afford to lose the star port there, as it was my primary warship construction yard and its loss would cripple my ability to replace destroyed ships. Hyperdrive got my defense fleet to the home system not long after the slug fleet, but the power disparity meant that engaging in open space would be suicidal.

So instead, I waited. I waited until the slug fleet committed itself against my star port (which was putting up a rather impressive fight, but could not hold out for long) and then sent my torpedo-armed defenders charging in from behind. The slugs decided to concentrate on my mobile forces, but being stuck within range of the star port they continued to get battered by it. And yet it still almost wasn't enough. I lost three corvettes before hitting the emergency retreat button, and the remaining slugs turned back to continue the duel against the star port.

And that's when the nearby mining station got involved. It began launching its pitiful missiles, and the slugs turned to destroy it instead. They ignored the far more dangerous and valuable target to destroy a completely replaceable EC mining station. Which they managed, no surprise there, but it took time for them to do that. Long enough for more of their ships to get damaged or destroyed. Long enough for the surviving defense fleet, battered and bloody but with shields recharged for Round Two, to return and end the battle once and for all.

Just a few days later, a second (much smaller) slug fleet arrived. It didn't stay very long.

6422
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 19, 2016, 11:50:39 pm »
Speaking of hard drives, apparently that whole research on storing data on crystal lattice is going nicely. Not too long from now and we'll have super dense data storage that is basically immune to the kind of heat any normal computer can produce and doesn't decay like normal hard drives. The only problem is making that kind of tech affordable :v

But ye, chances are that, if we die horribly, there's going to be enough info about us left that any specially inquisitive aliens will be able to basicaly get to know about the entirety of human history, including porn, since each tiny crystal disk can apparently store up to 360 terabytes of data.

And it doenst require any special software to read the info, since its stored using binary, so you can read it as long as you have the right hardware.
Well, that's cool. Got a source for this?

6423
It seems to have brought him back with nearly maxed-out stress, but I agree. Life in this world is horrible and traumatic and people who come back from the dead should never be the same again (at least not without some very expensive therapy).

6424
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 11:41:31 pm »
Hell, the whole combat computer thing should be a lot deeper than it is. It was a mistake to tie the stat bonuses to the behaviors (not that the behaviors are particularly elaborate). What if you want to make a long-range missileboat? Obviously you want the damage increase, but that module makes the ship charge in blindly. It should have been split into two subsystems, a "systems computer" and a "tactics computer", with the former giving a stat bonus and the latter dictating how the ship behaves in battle.

All it would take is a simple set of design-specific options: "maintain maximum range", "close with enemy", "screen long-range combatants", "pursue enemy long-range combatants", and "escort capital ships". Give a fleet focus toggle to tell the whole fleet if it should concentrate fire on a single random enemy, on one of the largest enemies, split fire between an appropriate number of the smallest enemies (to avoid overkill), or divide fire evenly across the enemy force. Lock that stuff behind some fleet tactics techs.

That sounds kinda like Gratuitous Space Battles grafted on top of the current Stellaris combat system. Which, now that I think about it, sounds totally awesome.
That would be incredible.

6425
((Dibs on kineticist for the next Pathfinder game :P

also OH GODS KILL THIS THING QUICK))

6426
Other Games / Re: Visual novel thread
« on: May 19, 2016, 06:49:09 pm »
A Google spambot? Now I've seen everything.

6427
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 06:18:32 pm »
So is it just me, or do random home systems tend to be terrible?

I remember on my first game starting in Sol, I had a bunch of minerals and EC to mine, along with a bit of research. It really helped me get going. However, now I'm messing around with aliens who get random systems by default, and none of them are very good. Typically I get 2 of either EC, minerals, or research, and that's it. It's getting to the point where I'm about ready to always start in Sol, immersion be damned.

6428
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 19, 2016, 02:51:38 pm »
I just cleaned out the radiator on my PC because my CPU temperature spiked to like 100°C. There was so much shit. Dust has been accumulating on it for ages, and the processor was just merrily baking it into a disgusting brick of filth. The temperature spike was, as far as I can tell, caused by a piece of filth-brick detaching and falling directly onto the CPU. The weirdest thing is, I vacuum the inside of my case out regularly, and the radiator looked completely normal from the outside - the horror only became apparent after I detached it.

I'm... more than mildly traumatized now.
Um.

Maybe I'm misremembering, but I don't think you're supposed to use a vacuum on a computer at all.

6429
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 02:41:25 pm »
@ Flying Dice:

I can understand the logic behind reducing the damage of smaller weapons, but doesn't that just make early battles take much longer?

I'm also concerned about what sort of effect this will have on battles against hostile creatures. Many of those things have large weapons which will likely massacre any fleet of corvettes given these changes, but quite often these creatures also block expansion and so you almost have to deal with them. Hell, quite often a 150 power amoeba can wander into your starting system and begin wrecking stuff, and good luck stopping that with three measly base-level corvettes.

6430
@ MetalSlimeHunt: I was actually thinking more along the lines of Curiosity-sized robots. That thing was about the size of a small car, IIRC. Much bigger than most robotic rovers, and with specialized arms I'm sure they could put together pre-fabricated structures.

This just in: Mars will be conquered for humanity by a team of 4 ugly power rangers.

In all seriousness, I'm with Sirus on this. We haven't exactly managed to make full bipedal workable robots on earth yet, why are they considering sending 4 of them to mars to operate on uneven, rocky, dusty terrain?

Not too worried about that.
It's getting there, no question, but still a bit unstable for my tastes. At least if we're talking about sending it several light-minutes away with absolutely no chance of recovery.

6431
General Discussion / Re: Things that made you sad today thread.
« on: May 19, 2016, 11:14:15 am »
Wrong thread.

Made me sad, though. So it's not? Probably a mild sad but I forgot that thread existed
You know what, I realized I'd probably get misinterpreted as I was falling asleep yesterday.
No, I did not mean you posted in the wrong thread.
I was trying to make a post in the Recommend a Movie thread and accidentally did it in this thread, so I just quickly modified my post (I did it fast enough the edit things doesn't pop up).
:P
Awkward.

6432
("Orbitar" looks a bit proto-"Planety McPlanetface", doesn't it?  ;) )
It's interesting, because apparently it's a contrived name in reference to NASA's orbital operations. I don't quite get why that ended up being "Orbitar" as opposed to "Orbiter" or "Orbita", but there you have it.
It's spacey. Pulsar, Magnetar, etc. The 'tar' is from "star" I think, so it's technically incorrect (it'd be a better name for the sub-star in a dom/sub binary system, an "orbiting star") but whatever.
Descan, please keep your dong out of my stars.

His is the dong that will pierce the heavens.


So, NASA is working on designing a troop of robots called Valkyries to serve as an advance party for colonizing Mars.
Using humanoid robots on a distant planet sounds like a terrible idea, considering how unstable they continue to be even in the best of conditions. If one of them faceplants and can't get back up, that's several million dollars wasted.

What's wrong with good old wheels?

6433
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 11:06:26 am »
What an...interesting start I just had.

I made a species of space birbs that was supposed to be all about research and building a multi-species empire by absorbing the lesser species, either via infiltration or uplifting. To this end I gave them the Charismatic trait, and made them Fanatic Materialist Individualists. Just for funsies, I gave them hyperdrive.

So the game started, and I can see that there are 4 star systems in range of my borders. One of them is a black hole! Neat! But I go ahead and survey my home system first.
My home system contains 2 EC. That's it.

Not good. Well, let's check some of these non-black-hole systems...why does this one have NO resources?! Ugh, let's check the black hole.

Black hole system contains an amoeba (thankfully hanging out near the edge of the system) and gives 5 whole physics research! Great, but I really need EC and minerals. I jump to my home system...and immediately am confronted with an enemy alert.
Remember that amoeba? It had apparently decided to jump to my home system at about the same time I did, and appeared right on top of my science vessel. Battle was engaged before I could get the vessel away and I was forced to make an emergency jump, leaving the poor science ship with just 5% HP. The amoeba then began swimming towards my pitiful starting fleet, and only the fact that the engagement happened near my home world's space port allowed me to keep any of my ships alive. As it was, I lost 1 of them.

So I get all my ships repaired and back to work while the income ever-so-slowly trickles in. This takes long enough that eventually it is election time! And I come to realize that my Ruler is running on a Slavery mandate.
Remember, my people are Individualists. They dislike slavery. So obviously my guy gets the boot. He vanishes, never to be seen again and taking all his skill stars with him. His replacement is, of course, the scientist in the science vessel who has hardly done any science at all. She's running on a space mining mandate, which is impossible to meet without serious expansion that I cannot even afford at the moment because I have access to so few resources.

Ugh.

6434
Other Games / Re: Games you wish existed
« on: May 19, 2016, 10:33:57 am »
Seriously Dark Souls, stop temporarily taking over other threads :l

6435
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 02:58:22 am »
Another thing that would be needed is planetary defenses, like planetary missile bases or the like that take a tile. Alternatively, low orbit defense guns that damage bombarding ships and invaders. Maybe they could only be taken down with an invasion. Building fortress worlds should be possible, just not economically feasible. 
Totally agreed. Also, I wonder if perhaps defending forces should be able to deal some damage to assaulting troops before said troops hit the ground. Anti-air fire, let's call it. Maybe scale the anti-air damage based on how intact the fortifications are.

Combine this with low-orbit defense guns and real proper space defenses, and invasions become much more exciting all around. It'll be a race on both sides, the attacker racing to capture the world before too much damage can be dealt to either his fleet or his troops, and the defender hoping that the defenses will hold long enough to get a fleet in position.

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