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Messages - Sirus

Pages: 1 ... 428 429 [430] 431 432 ... 2462
6436
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 02:43:43 am »
Stations in general need some improvements. The ability to customize them is a must for this type of game.

6437
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 19, 2016, 01:22:28 am »
If it's any consolation, deep sea creatures evolved light-based methods of capturing prey because there's Literally No Sunlight that deep. For all they know the ocean ends a few miles up and they'll never travel to the surface.
Of course they won't, they'd explode if they tried.
Humans would also explode in space, but we still went there.

git gud cthulhu
Lemme know when fish develop pressurized suits, and then I'll worry.

6438
Harlan just silently wondered whether or not Tomik would approve of Kyle being stabbed right in front of him.

6439
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 11:33:43 pm »
Oh, my borders are fairly secure. I have three fairly powerful fleets roaming around, battling space monsters and generally making sure that no one causes any trouble. I just need to consolidate a little and wait for the aliens to quit fussing about being essentially second-class citizens :P

6440
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 11:20:38 pm »
The conversion plan is going less than well. Despite educational edicts and peacekeeping forces on the ground, every single alien pop wants to return to their former empire. They're refusing to work in the meantime, and occasionally commit acts of sabotage.

The rival empire is further annoying me by building outpost stations probing towards my territory. I'm about ready to just launch another offensive and conquer them completely. Only thing holding me back is the realization that I'd then have 5 planets full of rebellious aliens to deal with rather than 2.

6441
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 18, 2016, 10:15:27 pm »
If it's any consolation, deep sea creatures evolved light-based methods of capturing prey because there's Literally No Sunlight that deep. For all they know the ocean ends a few miles up and they'll never travel to the surface.
Of course they won't, they'd explode if they tried.

6442
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 09:57:19 pm »
I don't have orbital mind-control lasers, but I will def get those edicts running.

The only reason I wasn't sure whether to use them or not was because I thought that perhaps they would actually clamp down on ethic-changing. Useful for keeping your own pops in line but terrible for actually changing anything.

6444
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 09:42:54 pm »
So I got into a war with my neighbors, who were encroaching on my own space and had similar tech levels to me. I captured a couple of planets in the fighting, but now things are a bit off-kilter. The pops of those new worlds are very VERY unhappy with me, and only part of it is due to being conquered. Their government ethics mean that they strongly dislike many of my policies and so happiness is basically in the toilet.

However, I want them in my empire so that they can serve as colonists for worlds that my own species cannot handle. Thus I need to go about changing their ethics. Will a couple of Re-education edicts help them see my point of view, or should I just let them sit and wait for a while until they come around?

6445
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 07:28:28 pm »
They eventually increase in tech levels but it takes a long, long time. Unfortunately you can't uplift them just enough to infiltrate, so you either have to hope that the RNG smiles upon you or suck it up and make them a Protectorate.
I know that you can uplift species in order to make the Vassals, and from there you can eventually annex them completely (it takes a very long time). How do Protectorates work? Can I eventually integrate them into my empire?

Basically I'd like to avoid simply conquering them completely (making them angry at me) or wiping them out (making everyone ELSE angry at me).

6446
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 06:01:31 pm »
Speaking of primitive species, do they ever improve their tech level on their own? I've been wanting to infiltrate a species so I can (mostly peacefully) annex their world, but so far most of the primitives I've found are in Late Medieval or earlier. Can I uplift them just enough to make infiltration possible?

6447
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 05:23:58 pm »
...Am I the only one seeing space amoebas belonging to various primitive empires flying around? How the heck did a bronze-age civilization wrangle a giant space monster and use it to explore space?

I have to assume it's a bug because it makes no sense whatsoever.

6448
Other Games / Re: Fire Emblem: what
« on: May 18, 2016, 04:49:39 pm »
Go with 7. It's the perfect introduction to the series and will give him three campaigns to play through.

6449
: "Maybe, maybe not. I'm inclined to believe that the masked man is indeed behind this, but he can't possibly be the only one out there creating these things. These magic weapons are rare, but they're not that rare."

6450
: "So if it's glowing, that means there's already someone inside it? Is there any way you could tell who made it?"

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