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Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 19, 2016, 02:43:43 am »
Stations in general need some improvements. The ability to customize them is a must for this type of game.
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Lemme know when fish develop pressurized suits, and then I'll worry.Humans would also explode in space, but we still went there.If it's any consolation, deep sea creatures evolved light-based methods of capturing prey because there's Literally No Sunlight that deep. For all they know the ocean ends a few miles up and they'll never travel to the surface.Of course they won't, they'd explode if they tried.
git gud cthulhu
If it's any consolation, deep sea creatures evolved light-based methods of capturing prey because there's Literally No Sunlight that deep. For all they know the ocean ends a few miles up and they'll never travel to the surface.Of course they won't, they'd explode if they tried.
They eventually increase in tech levels but it takes a long, long time. Unfortunately you can't uplift them just enough to infiltrate, so you either have to hope that the RNG smiles upon you or suck it up and make them a Protectorate.I know that you can uplift species in order to make the Vassals, and from there you can eventually annex them completely (it takes a very long time). How do Protectorates work? Can I eventually integrate them into my empire?
: "Maybe, maybe not. I'm inclined to believe that the masked man is indeed behind this, but he can't possibly be the only one out there creating these things. These magic weapons are rare, but they're not that rare."
: "So if it's glowing, that means there's already someone inside it? Is there any way you could tell who made it?"