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Messages - Sirus

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6451
: "Well, I had meant the one in charge, but...well, when a mage just shows up right here in front of you it must be some sort of fate. Here, both of you take a look at this."

Harlan extracted the black gemstone from his bag and held it up for the other men to examine.

: "I guess Harold had caught wind of where Lilly was kidnapped. We went there and found signs of some bad fighting, a secret trapdoor, a corridor filled with traps, a dead body, and some sort of puzzle chest containing this."

6452
: "Hey, these are pretty good. Thanks." The thief slid the knives into various sheathes for easy access, then began taking some of the massive shopping pile from Tomik and stuffing items into his bag.

: "At any rate, I'm glad I ran into you. Harold and Kyle dragged me off on some fool adventure, and we found some interesting things. You should probably come with me to meet that older mage so you're in the loop."

6453
Harlan gave his brother an exaggerated thumbs-up before stalking up behind Tomik, who was clearly over-burdened with many valuable things.

: "Need a hand with any of that? You look like you're trying to balance that wyvern of yours on your shoulders."

6454
: "I'll be sure to ask Noel about it all later, once the battle is over. But to answer your question, yes I had arrived just before we left our world behind. When word of the rebellion reached Ormia, I gathered my men-at-arms and we rode for the capitol as quickly as we could. Obviously we arrived too late to do any good." The mounted knight paused, before asking (rather delicately), "I must know; you did fight the rebels, yes?"

6455
Make a desert then, mister GM God :P

6456
Hey now, Sentinels are kick-ass.

Are they? They look alright to me, but I'm not sure if I'd call them kick-ass. It's been a while since I looked at things though, so I might be misremembering things. Maybe.
They're solid front-line fighters that give substantial passive DEF boosts to surrounding allies, gains a smaller boost of their own, and has a weaker form of Guard for ALL adjacent allies. They might not be able to dish out quite as much damage as a berserker or tank quite as well as a knight, but they have no real weaknesses and make everyone around them better.

Yeah, but no camel riders tho v;
Boooo to alchemists, keep camel riders :X

6457
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 04:18:57 am »
I guess it just bugged out for me, then. Destroying the shipyard got me absolutely nothing and the quest is still listed in my log.

6458
Oh :c

Guess I'll find something else to use. Like a mage, mebbe. Everyone likes mages.

6459
oh man I dun know that lady but she roasted Ramsay so hard he turned to carbon
Oh man, Haspen...you need to look up Julia Childs. She was one of the original cooking celebrities before Food Network made it popular, and an all-around great lady.

6460
Soldier precedes Sentinel, yeah. Though if you've already done one Sentinel I'm not sure why you'd do another. They aren't the most amazing class in the world to pick. Says the guy who finds most of the classes weirdly generic.
Hey now, Sentinels are kick-ass.

6461
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 18, 2016, 04:11:01 am »
Finally pursued the bastard cult leader to his last stand, my 1k fleet of destroyers (it's early game!) ready to put paid to his 250p battleship temple.  As I draw towards his ship to end this once and for all, I am suddenly hailed by a creature looking much the same as my own Chancellor.

"Stay out of our space.  Our kind was around for aeons before yours developed space travel."

Crap.  Fanatic Xenophobe Fallen Empire - and I'm in their space.
This quest appears to be bugged slightly. After beating the battleship and...what came next, the quest appears to be stuck back in the original boarding mission. I didn't get any sort of wrap-up text or reward, and trying to track the quest gives me a marker in the center of the galaxy.

Kinda disappointing.

6462
@Sirus:Yay!
Thanks dude.
Funnily enough, shortly after posting that I got a couple of calls from my future employers, asking about some past incidents. I swear I nearly had a heart attack, thinking that the universe was about to punish me for being positive again :P

6463
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 17, 2016, 11:59:09 pm »
My current game with spiritual militarists is going spectacularly badly at this early juncture. Very early in the game (like, the first year), some cultist event occurred in which a fleet of warships identical to my own spawned within my system and proceeded to begin shooting up a mining station. I got my own fleet over there and destroyed them all, though lost two of the three ships in the process.

During my explorations, I encounter just two anomalies. Both have very high chances of failure and so far I have indeed failed on the one I tried. I also discover literal chains of systems which are loaded with enemy forces.

Fast forward some time, I have just settled my first colony and I have been slowly expanding my resource base (very few systems in my range and most of them aren't all that good) when pirates spawn in a system that I had just sent a constructor towards.

And now my science ship with 4-star scientist has just been destroyed by an anomaly. Like every other anomaly I've found, it's one with a base 30% chance of failure.

6464
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 17, 2016, 11:22:13 pm »
Oh, go soak your head Yoink. You're giving vegans everywhere a bad name with your holier-than-thou attitude.
He's a bit extreme in his reaction, but honestly. There is no good reason to buy caged eggs. They cost the same and taste worse, and have a heap of ethical problems on top of that.
Unless, of course, you just didn't know. Which has been my argument from the very beginning.

I can't comment on the cost or taste factors because I very rarely have eggs.

6465
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 17, 2016, 11:12:10 pm »
The duplicate Sol is a bug, apparently. I know I ran into it on my Human run.

And yeah, missiles seem to have absurdly short range despite the description. I'm getting out-ranged by friggin railguns more or less constantly, which I believe are supposed to have the shortest ranges.

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