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Messages - Sirus

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6481
Ride to (10,20) and equip the Slim Sword.

: "What is your name, sir knight?"

6482
Other Games / Re: Games you wish existed
« on: May 17, 2016, 02:13:34 pm »
The trucks have ridiculously small cupholders. They could barely hold a MegaGulp.
This is sadly realistic :c

6483
New setting with 1.3? Wooooooo! \o/

Imma make a swashbuckler, it'll be fun :3

6484
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 17, 2016, 02:11:18 pm »
I'm probably playing this all wrong, but for me it's a constant struggle to put just enough minerals together to keep moving forward, at least if you want to stay in the tech race or not run into an EC deficit. I have a fairly good-sized empire, with dominion over a fairly large swath of space and 7 planets (all but one of which are within sectors), yet my mineral production is somewhere in the 50s. I just lost most of my fleet against a much smaller empire (that somehow is more advanced than me despite having just one planet and a presence in only 4 systems, none of which have much in the way of research bonuses), and now I can't possibly rebuild it before those damn space slugs manage to wreck my infrastructure and my vassal.

The cost of research scales with the size of your empire, so you don't need to expand to keep up, and aggressively expanding can actually cause you to lag behind in tech. (which might explain how the small empire is ahead of you in tech).

No, you still have to expand. Base tech prices go up no matter what, and you can't just rely on upgrading existing buildings. It's better to say you have to expand efficiently. But research stations in systems make this easy.

Ironically there's a weird incentive where star systems with multiple habitable planets don't matter. It might be easier to defend 2 planets in 1 star system instead of 2, but you lose out on expanding your borders to encompass more possible research stations. All other things being equal (like planet size), you get more production and research out of colonizing two star systems that are far apart than 2 planets in the same system. Besides military expediency, there is no benefit to having two habitable words in the same system. This is contrary to what you'd expect and contrary to every other space strategy game I can think of.
What about when sectors get involved? Having two worlds in a single system wouldn't matter much to a sector, right? It might even make things better because you'd have two planet's worth of resources to exploit without ramming against the planet limit.

On another note, is there any way to transfer food between planets? I can't see a world wholly dedicated to research or mineral production being very efficient if none of the pops can eat.

6485
And the poll is still neck-and-neck. People must be doing this on purpose, somehow.

6486
Grifen rides to (24,13), takes the Killer Crossbow from Julius, and heals Julius in exchange!

6487
That was the plan, anyway.

6488
Other Games / Re: Games you wish existed
« on: May 17, 2016, 12:29:01 pm »
I got to know the YouTube series "Trucking Tuesday" a short while ago. According to them, every trucking simulation is postapocalyptic, in a way. :P
Why so?
As a guess, not nearly enough traffic on the road in those simulators. No pedestrians in most cases.

6489
'Sup, Lemons?

Yesterday I gave notice to my old job. Orientation for a new job starts next week. Despite the kick to the nether regions I received last week, I can't help but feel optimistic about improving my life again.

6490
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 17, 2016, 11:36:35 am »
Yes, spaceports appear with 0 hp as soon as you order construction. Fun fact: sector AI builds spaceport on sieged worlds infinite number of times (as long as it has minerals). Of course you are the one getting "spaceport under attack" message.

bump: Did anyone managed to find a way to mod out a hard penalty to diplomatic options for difficulty (-25/-50)? Thats additional 250-500 opinion needed. Making any diplomacy options on 'impossible' trully impossible.
Hold on, what? My impression so far is that I'm the one who needs to build the spaceports and that I'm the one responsible for upgrading them. None of my sectors have been doing it on their own.

On a semi-related question, just how is one supposed to build up a large surplus of minerals? It's easy to build up EC since planetary power generators produce obscene amounts of it and almost nothing uses it except as upkeep (Paradox may want to look at Eternal Space for ideas - some additional abilities that cost EC to use could be cool). Mineral mining, on the other hand, just seems to constantly lag behind. Even when your mineral production is much higher per month than your EC, you need minerals for everything.

Want to build mining stations? You need minerals. Need more EC to build more mining stations? You need minerals. You need to fight some space amoebas to gain access to a new system which hopefully has more resources? You need minerals. And then once the amoebas are gone you need to either colonize a planet or build an outpost station, either way, you need minerals.

I'm probably playing this all wrong, but for me it's a constant struggle to put just enough minerals together to keep moving forward, at least if you want to stay in the tech race or not run into an EC deficit. I have a fairly good-sized empire, with dominion over a fairly large swath of space and 7 planets (all but one of which are within sectors), yet my mineral production is somewhere in the 50s. I just lost most of my fleet against a much smaller empire (that somehow is more advanced than me despite having just one planet and a presence in only 4 systems, none of which have much in the way of research bonuses), and now I can't possibly rebuild it before those damn space slugs manage to wreck my infrastructure and my vassal.

6491
((I think it's just us poor players who have been cursed. Let's not forget that you delivered that eidolon a whopping 18 damage in a single attack! o_o ))

6492
But who actually looks at sigtexts? The damn things are pretty much pointless.

6493
I would imagine that there wouldn't be any loyalty problems - the only pokemon that might disobey you are ones you get in a trade.

6494
Ritiki stands his ground and fires his crossbow!

6495
: "If you really think we should be trusting someone we found in what could have been Hell, sure."

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