Name: Mordecai Hoth
Mug:

Sprite: (optional)
Race: Belgor (Vampire)
Class: Dark Trainee -> Shaman -> Druid
Character Skill: Maturity
Arte:
Lifeforce Drain. If Mordecai hits an enemy in combat, he restores HP equal to the enemy's CON plus 1/4 Mordecai's MAG. If the enemy is defeated, he restores HP equal to the foe's CON plus half MAG instead.
Affinity: (leave this blank until I give you choices)
Personal Fault: Mistrustful of Monks. When fighting Monks/Nuns or their promotions, Mordecai loses 15 Hit.
Personal Skill: Powerful Blood. When Mordecai has at least 50% HP, his MAG increases by 2.
/Personal Skill: Wisdom of the Ancients. Mordecai has +2 AS when wielding tomes of the Ancient subcategory.
//Personal Skill: ??
Preferred Stats: MAG, SKL
Weapon Profs: Dark (E)
Total Level: 1
Level: 1
HP: 18 (55+5%)
STR: 0 (0+5%)
MAG: 5 (50+5%)
SKL: 5 (50+5%)
LCK: 0 (+1) (30+5%)
DEF: 0 (+2) (50+5%)
RES: 3 (45+5%)
SPD: 3 (+1) (50+5%)
CON: 5
AID: 4
MOV: 4
Bio: Of the varied people that inhabit the Erebian and Lyrian continents, few are as secretive as the vampire clans. Typically living in small, isolated communities on the fringes of Calamity zones, these long-lived, pale-skinned cousins of the belgor are often regarded with suspicion, fear, and even outright hostility when they venture into the wider world. As a result, most vampires shun outsiders and take little interest in their neighbors.
Most, but not all. The Salandil clan of Northern Erebia is unusual in that they have, in recent years, started reaching out to non-vampires in the region with messages of peace and coexistence. Progress has, understandably, been somewhat erratic thanks to long-held superstitions, but the clan is determined to push relations forward as long as the danger of Calamities remains.
Enter one Mordecai Hoth. As a young boy, Mordecai lost his father to a Fiend attack on the outskirts of the Salandil settlement. He also witnessed the actions of the Knights that defeated the Fiends, the heroes that shed their blood to defend people that many others would ignore. From that moment on, the vampire knew that he wanted to walk a similar path with his life.
Fortunately for his new dreams, Salandil clan's outreach efforts had borne some fruit. The young Hoth had access to modern books and training that most other vampires lack, and more importantly he had the support of his elders once his plans became known. Indeed, it was his elders who recommended that Mordecai apply for Solrise Academy in the far-off nation of York when he came of age, and who arranged for his application to be delivered. The day Mordecai's acceptance letter arrived was one of the happiest of his life. The clan threw a congratulatory feast, presented him with a brand new tome, and sent him on his way with a friendly (and well-paid) caravan bound for Barminster.
Mordecai is studious and is often serious, but is also eager to learn and to experience the world outside of his clanhome. Aside from his goal of becoming a knight, he also wishes to deal with some of the myths that have sprung up regarding his kind. He hopes that by being open and honest (and hopefully renowned), he can eventually start paving the way for peaceful integration of vampires into society.