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Messages - Sirus

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6961
((Well, at best they can call it a minor strategic victory. They lost a wererat and what I'm guessing is most or all of their secondary forces. In exchange, some of the party is diseased, but if any of our allies has a moderately powerful divine caster, they can fix us up in a day or two.))
((Your divine casters are you and Mauricio. And I think you MIGHT get a level up after this combat))
((So far as I know I'm currently at 1140 xp. A level would be nice but I'm doubtful :P ))

Now that their handler is dead, and while continuing to play, Ritiki shouts commands to the rats outside, attempting to get them to leave. Handle Animal +4 for Rodent Empathy.

6962
Not that I know of. I host a lot of things for FG&RP and the like, which get many times more views than this thread, and they haven't broken.

I'll find a new host and re-upload some time tomorrow. Early work day for me :/

6963
Just keep it up.

6964
Play the song of my people!

6965
Neither of those are showing up for me O_o
Also I've been right-clicking the images and copying the image location, not the page URL.
Clearing my cache, I can still see everything in my post and in my imghost folder.

This is...bizarre.

6966
dafuq

There's no reason for the others not to show up :l

6967
Other Games / Re: Games You Like That Other People Hate
« on: March 09, 2016, 12:31:59 pm »
The bit about "super hobos" made me remember another game I hugely enjoyed...well, at first.

Indigo Prophecy, aka Fahrenheit in most of the world. Okay, so the last few chapters were pretty bad, but Younger Sirus friggin loved that game. He loved the QTEs, the way you moved the control sticks to mimic on-screen actions, the bizarre story, the focus on the characters' mental health rather than their physical. Fighting some pretty bad depression at the time probably helped endear me to it.

I'm older and possibly a tinier bit wiser now and I still sometimes get nostalgic over it.

6968
Seriously, none of them are showing up at all? Damn.

I'm a bit worried about downsizing the images because the text is on the small side, but I'll give it a shot.

How about now? Images working properly?

6969
I started a new LP that all y'all should check out maybe if you want.

6970
Play With Your Buddies / Re: Let's Play: The Next World!
« on: March 09, 2016, 03:18:42 am »
Here we go.



Alarm buzzers and various "computer noises" in the background.
Also, sorry for hueg images. Resolution defaults to a pretty big portion of the screen and there aren't any resolution settings in-game, oh well. I'll try to use text as much as possible, at least when storyboards aren't involved.




Oh dear.
Also, the ship actually moves across the screen. It's a nice touch.


Exodus AI: Thrusters unresponsive. Commence system reboot.



Exodus AI: Crew in immediate danger. Emergency override. Launch all pods.





Exodus AI: All pods launched.



The screen goes dark. 1104 colonists remain.

Exodus AI: ...

Exodus AI: Contact.

896 colonists. Whoops.





Exodus AI: Contact minus three seconds. Estimated survival rate: 43 percent.

820.

Exodus AI: Contact minus five seconds. Bridge taking critical damage.

The shaking comes to a stop, leaving 758 colonists.

Exodus AI: ...Goodbye.





We get a slow pan across the debris of our all-too-soon-wrecked ship. On-board, the woman we saw in the cryopods earlier (at least, I assume it's her) opens her eyes with a muffled gasp. Another fade-to-black.



I'm...not sure who, if anyone, is speaking here. Also, hello people from the OP!

On the other side of the pod's viewport, the colony ship Exodus - your only mode of transport - burns merrily in the distance. Pieces of it lie strewn across the barren landscape, along with a string of other lifepods and cargo containers. Some have landed safely. Others have ploughed headlong into the ground or shaken to pieces in the violent descent. You can make out the limp shapes of bodies lying in the dirt.

Conditions aren't much better on the inside. The lifepod's central chamber is black with smoke, and the overwhelming stench of burning plastic makes the air hard to breathe. Sparks pour from several busted systems where the circuit boards have simply blown out. Half of everything in the pod seems to be offline.


Are we boned? It sounds like we're boned.

: What...What the Hell? Why are we landing?

This dude's name is apparently Shen. Maybe not the brightest bulb, considering that A) they've already landed, and B) There's probably bigger issues at the moment.

: Your guess is as good as mine. This isn't Tanalon. There's no planet like this anywhere near the course I charted. All I know is, we have to deal with this smoke before we suffocate.

And this is Lucy. Captain? Pilot? Navigator? Whatever she is, at least she's focused on the task at hand. That task being "not dying".

: ...And someone needs to check on Captain Singh and the Pilot.

Two strikes for me...



Whoa! Our first choice!
Since I am extremely sleepy and my typing is quickly going down the drain, I'll let someone make this one for me :P Shall we clear the smoke, check on the Captain, or check on the Pilot?

6971
Play With Your Buddies / Re: Let's Play: The Next World!
« on: March 09, 2016, 02:14:36 am »

6972
(Probably-unnecessary disclosure: my copy of this game was generously provided by Vector/the developers. Thanks again!)


What is The Next World?
Well, here's the blurb on Steam's store page:
Quote
Welcome to The Next World - a strategic visual novel by Illuminated Games, telling the story of a crashed colony ship and its ragged group of survivors, trying to make a new life on the wrong planet.

TNW is a visual novel/strategy hybrid inspired by The Banner Saga, King of Dragon Pass and Oregon Trail, with an emphasis on planning and decision-making over combat. Keep as many colonists alive as possible by making the tough decisions which will determine how your adventure unfolds. Build colony structures, salvage wreckage, resolve problems with multiple branching outcomes, and manage your colony's dwindling supplies; all while playing through an intense story of political intrigue, sabotage, desperation and survival, by writer Ryan A. Span (FRONTIERS, Mount&Blade, Euclidean).
What does all this mean in practice? Not a clue! This is the very first time I've played this game, and I suppose it can serve as a combination first-impression/review/LP. I'll be taking screenshots as I go, so hopefully I won't miss too much.

I might ask for viewer input sometimes, depending on how things play out, but I intend to be as blind as possible.

Let's get started...

6973
"I have some flammable oil, but that's it as far as fighting swarms. Best I can maybe do is try to get them to leave, but that's not likely."

Cast Detect Magic! Attempt to determine if the swarms are magically summoned or being magically controlled.

6974
"Should probably scout out a base of operations we can work from. Somewhere we won't be tripping over civvies."

6975
Benjamin returns Alex's handshake.

"Benjamin Yetu. Sorry for the delay, I figured a little extra firepower would come in handy." He sets his comm channel as requested and slips the HUD contact against his eye.

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