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Messages - Sirus

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7231
Other Games / Re: Fire Emblem: Fates is out!
« on: February 25, 2016, 01:59:59 pm »
Conquest Chapter 12...I don't know how to do Chapter 12.

Spoiler (click to show/hide)

Yeah, chapter 12, I had trouble with that one too, then I felt like an idiot when the game basically tells you upfront how to beat it, and I was just ignoring it. This is my rough summary of how I did it:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

7232
Other Games / Re: Fire Emblem: Fates is out!
« on: February 25, 2016, 01:42:54 pm »
What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.
Bit late, but I just wanted to say that uncontrollable green units (as opposed to the semi-controllable yellow ones in PoR/RD, which I really like) are one of my least favorite things in any FE game, to the point of most of my matches with them ending with half of my guys useless due to them having to lug green units around as the only way to stop the dirty kill/xp/item drop stealing bastards. :P
I don't believe you earn any of those things in castle battles however, so having AI-controlled green units running around and hitting the enemy units for you wouldn't be such a bad thing :P

7233
Other Games / Re: Fire Emblem: Fates is out!
« on: February 25, 2016, 01:32:43 pm »
Conquest Chapter 12...I don't know how to do Chapter 12.

Spoiler (click to show/hide)

7234
((As amusing as it would be to become a wererat ratman, I would rather pass on the whole getting bitten thing :P ))

7235
Other Games / Re: How did you last die?
« on: February 24, 2016, 11:21:31 pm »
Quote from: Orochi's Profile
She is the loudest drinker in the army.

Thanks Fire Emblem. This is definitely important information to know in the game, just like who has the best thighs in the army.
Just about everyone has a silly little tidbit like that.

7236
Other Games / Re: Fire Emblem: Fates is out!
« on: February 24, 2016, 11:19:43 pm »
I mean, yeah, sure, that's the 'intended' way to play the game, but one thing I've noticed about all Fire Emblems since 4 is that you're thoroughly safeguarded against the situation of Not-having-enough-units. I suspect that Nintendo's playtesters are all children who just let their units die willy-nilly, and then wonder why they can't progress through the game, so they 'fix' that problem by simply giving the player WAY WAY WAY too many units. Several playthroughs would be necessary to build all units up, and there's so many supports that if you wanted to get them all, that's nothing short of raw tedium.

I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.
I think the idea is to give you too many units so that the odds favor you having a decent team by the end of the game. Imagine if they gave just "enough" units, and thanks to bad level-ups half your team would die if the enemy looked at them funny.

7237
((Welp, I tried.))

Ritiki takes a 5-ft-step to the tile south of Arioch and Summons a violin!

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((But now they can claim that we made the first aggressive move, by shouting and casting spells. Anyone who doesn't speak Goblin and/or couldn't hear them will only see you acting suddenly.

The fact that you previously threatened them actually makes it worse. Now we're the aggressive irrational invaders and it will be a lot harder to convince other clans that we want to coexist.))

7239
((Oh come on, at least force them to make the first move.))

7240
Doing my part for linking good shit.

https://www.humblebundle.com/books/paizo-pathfinder-bundle

Like 15 dollars for a LOT of pathfinder stuff. A dollar something more if you want the other teir too. The pathfinder core book by itself is worth more than the total cost of this.
ho-lee crap. Thanks for sharing, Gunnah.

7241
"Oh, of course. Time is money, as we say back home."

Ritiki smiles back at the wererats, attempting to speak quietly to Arioch without visibly moving his mouth. He also casually lowers his hand towards the hilt of his sword, though he doesn't grip it yet. ((guessing that would be Bluff? Maybe?))

"'e ready wit tha 'agic o yours..."

7242
General Discussion / Re: Things that made you sad today thread.
« on: February 24, 2016, 04:47:32 pm »
Man, tornadoes blow don't they?

just trying to lighten the mood, hope things are ok

7244
Other Games / Re: Fire Emblem: Fates is out!
« on: February 24, 2016, 02:32:25 pm »
I have to agree. The idea of capturing prisoners to potentially recruit them to your side is good in theory, but not well implemented.

What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.

7245
Other Games / Re: Fire Emblem: Fates is out!
« on: February 24, 2016, 01:31:30 pm »
ARGH

I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.

Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?

Spoiler (click to show/hide)
Spoiler (click to show/hide)

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