Good lord. Debuffs upon debuffs upon debuffs.
This bears repeating, I think. Did Rend For The Old Gods
really need to add a stress-increasing debuff on top of its bleed effect, when you consider how often Cultist Brawlers are found in combination with enemies that already induce massive amounts of stress? Or did Blanket Fire, already an annoying party-wide damage dealer, need to become even more annoying with party-wide debuffs as well? A character can potentially be knocked into Death's Door from a single critical attack, does it
really need to punish the player further with debuffs that persist until you return to the Hamlet?
I'm definitely getting that dick-kicking feeling right now, is what I'm saying. Just lost a promising party (thankfully none of my main heroes) to some of these new mechanics.