Not sure what he overall content of the game would be, but towards the beginning you're confronted with an NPC with a longwinded piece of exposition blocking an area you need to go through to progress. This exposition doesn't end; it's looped. The only way to progress is to kill the NPC.
A deconstruction of videogame progression tropes?
...Yes. YES.
Bash through the flimsy plank no progress thing.
Ford the mudslide.
Ignore all the questgivers.
No achievements.
Yes.
Someone should make this.
Morrowind did that, sorta. You could kill critical plot-important NPCs, and choose to continue the game afterwards. It became impossible to actually
beat the game if you did so, but... :V