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Messages - Sirus

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9751
How is that rock you live under? :P
I heard those are pretty gneiss.
Can we not start doing the rock puns again? They are invariably schist.

9752
Other Games / Re: How did you last die?
« on: April 10, 2015, 11:15:33 pm »
I must have tried the Necroa virus a dozen times and haven't won once >_>

9753
Grifen moves to (29,7) and dismounts.
Stupid trees. At least Fezz seemed happy.

: "You sure are excited about this whole tomb thing, ain't ya? You've had a sorta spring in yer step ever since leaving the castle."

9754
Other Games / Re: SALES Thread
« on: April 10, 2015, 10:59:21 pm »
Goat Simulator is on sale on Steam for less than $4. That's a steal.
That's about $14 more than I'd pay for it.

9755
General Discussion / Re: Bay 12 Meetup: Bay area
« on: April 10, 2015, 06:24:25 pm »
Japantown sounds fine to me. Never been there.

9756
Yeah, that's the one. Figured it'd come in handy.

9757
Blast ze pirate!

9758
Harlan moves to X-9 and delivers STABS to the Flamethrower!

9759
Other Games / Re: How did you last die?
« on: April 10, 2015, 11:31:08 am »
After a huge increase in the fatality rates of COONT-5 victims, almost the entire world's population was eradicated, except for New Zealand. They became the bastion of humanity, stopping the disease early and having all the infected die off, so there were ~700,000 healthy humans left alive to rebuild.

COONT-5 failed to kill all of mankind.

Spoiler (click to show/hide)
Best way to win with bacteria is to NOT kill anyone at first. Focus on spreading to every corner of the world and delete symptoms as they mutate randomly. Once every nation in the world in infected, go nuts. You'll probably be detected before you can reach global saturation, but cure research should be manageable.
As a coronary to this, the air and water transmission upgrades are extremely effective for stealth infection.  They increase infectiousness but don't increase mutation chance.  So if you don't take any other transmission upgrades, you won't have to pay increasingly large amounts to devolve symptoms.  Well I mean you will, but the disease will mutate so rarely that it doesn't matter.
You don't pay points to devolve as a bacteria, you gain additional points :P

9760
I fixed it in the other thread, but Teodore should also have the Perception aptitude. It's the bonus he gets from having Agility twice.

9761
I'm in roughly the same boat as SerCon I guess :P

: "I can't help but notice a critical lack of cavalry in your ranks, sire. Allow me to rectify this for you."
Spoiler (click to show/hide)

9762
Well, I'd suggest getting advances for intelligence and advancing your tech-use from known to trained. I'm not an expert at this game, but getting +5s and +10s are good in my book.
Done and done.

Also, I think I'm supposed to have an extra aptitude maybe? We all started with Agility, but Agility is also an Operator aptitude. And if I read the rulebook correctly, if something like that comes up you get an extra aptitude.

9763
Spoiler: Operator-in-progress (click to show/hide)

Spoiler: Co-operator (comrade) (click to show/hide)

I'm a little stuck on how to spend XP and I probably made some mistakes somewhere, so if anyone could please look it over for me? :<

9764
General Discussion / Re: Bay 12 Meetup: Bay area
« on: April 10, 2015, 01:30:17 am »
I went ahead and marked every Saturday, except for the ones bracketing my birthday in case the family wants to do something.

9765
General Discussion / Re: Bay 12 Meetup: Bay area
« on: April 10, 2015, 01:20:26 am »
No, I'm a good deal more inland. Say, 2 hours from the Bay on a good day.

I guess I'm not technically a Bay Area Bay Watcher, but it's the closest meetup I'm likely to get ._.

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