Dark Messiah of Might and Magic.
Also known as the kicking simulator. Booting enemies makes them stagger a little, unless they're by a ledge, fire or spikes in which case they go hurtling back like you hit them with a wrecking ball.
The combat is unbalanced, the story is laughable and the plot twists are both predictable and cliché. The demon mode is atrociously weak, and it ends up fighting undead in crypts a lot, with none of the foot based combat that made it fun.
But god damn it, kicking blackguards and watching them sail backwards into spikes is so damn fun. The level up system rewarded you for completing objectives rather than killing so stealth was valid kinda pretty too at times fighting through ramshackle huts built into the sides of an islands cliffs.
I really need to get around to beating that game sometime. Combat might have been ludicrously unbalanced but it was almost all fun. I liked how the enemies would start limping as they got more injured and might even try to run away.