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Messages - shadenight123

Pages: 1 ... 177 178 [179] 180 181 ... 190
2671
DF Suggestions / Re: Happiness / Spiral of fun
« on: June 06, 2011, 08:21:53 am »
I actuly need help to start my happyness spiral  ::)
i made all my dwarf freind everyone and then i dropped some of them down a 20z tunnel and all of them got sad but they did not go insane and when i took a look ALL of them dont care about anything anymore  :-\

point is, dwarf get happy thoughts if they get to speak to friends actually...so if you kill some, but the others chat, all fine. it's worse if only one dwarf is friend to everyone, and he dies...>.>

2672
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 06, 2011, 07:35:05 am »
was playing genesis mod to try it, started digging down for magma.
[...]
Found sea of magma, something like -40z below.
question is...it's normal?
usually i find one quite more high, and cavern layers aren't separated by an underground "sea".
How far below the surface were you?
Magma is usually about 120 z-levels down from the surface, I believe. Maybe more if you have mountains.

surface was at 140.
i reached -40z, which means 180 levels down, passing through an underground ocean, a cave, two diorite layers, another cave. another ocean, and then finally magma. it wasn't "mountain" area, it was quite near plains level.

2673
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 05, 2011, 01:54:54 pm »
was playing genesis mod to try it, started digging down for magma.
and i dug.
and dug.
and dug.
and dug.
and breached the ceiling of an ENORMOUS 20z+ ceiling cavern. which ended in water.
found a stone pillar, went down.
and dug.
and dug.
and dug.
reached -5z level and decided to use dfreveal.
went down.
and down.
and down.
found sea of magma, something like -40z below.
question is...it's normal?
usually i find one quite more high, and cavern layers aren't separated by an underground "sea".

2674
Dear Ahrimahn

Yes.

   -Urist McLeverPuller

and i'm a little bit thirsty, so i'll go grab a drink *etched in blood on the floor, next to a dead dwarf...with a barrel in hand.

2675
What if you get bitten by a werehuman? Or were[whatever race you are]?

Quote
ORIGIN late Old English werewulf; the first element has usually been identified with Old English wer [man.] In modern use the word has been revived through folklore studies.
Huh, nice find, Dictionary. So you'd be a werewer?

Or does anyone remember the episode of Johnny Bravo where he dates a woman who has the curse that on Tuesdays, she turns into a Werewolf, but then at the end it turns out that on Wednesdays she turns into an annoying short guy who collects stamps, or something like that?

i did see that episode. But i think it was a man who collects stamps that on mondays becomes a woman, on tuesday a werewolf, and then goes back to being a man...i think.

2676
i love how i have been drawn. XD you even got all my features right, except the weight.
even the beard is perfect! XD
may the power of soap be with you!

2677
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 02, 2011, 04:19:39 pm »
After one and a half week of digging the Death From Above project was finished.
Pull the lever !!!
Nothing happens.

Hours of fiddling later...

Pull the lever !!!

Game hangs for 3 minutes..

Two entire floors of my fortress collapse, completely destroying my clown-overrun lower levels.
It was a smashing (sic) succes ! Dozens of clowns are crushed, but there are an amazing two survivors and a pet hen for mysterious reasons.
Unfortunate sideeffect was the swamping of a dormitory full of dwarfs with !!magma!! killing 6 horribly.
Setting up a final cavein for the last two die hards...time to put those 25 wandering ghosts to rest  :D

register the movie, and let us seeeeee... pretty please? *_*

2678
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 01, 2011, 06:29:22 am »
I just spent 10 minutes designating items  for trade one by one... then 40 minutes waiting for the broker to get to the fucking depot. I disabled every one of his labours, then put him in a burrow that covered nothing but the depot. He did nothing.

In desperation, I designated the whole fort to the same burrow and set it to 'anyone may trade'. Still, no-one bothered to do any trading. Out of the 100 dwarves standing on the depot with nothing to do, not one of them bothered to talk to the merchants standing right next to them.

Guess what happened next? "The merchants have departed on their journey"

I NEED TO GET RID OF THESE ITEMS! I've been trying to sell them for about 5 hours but it's so hard to get them and the broker up to the depot... my FPS is at 30 and falling, and I want to free it up by losing these items but I just can't...

*Bursts into tears*

Atom smasher would help you. A lot
Yup, it will easily take care of those 100 idlers.

magma would be better.

2679
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 31, 2011, 10:32:08 am »
MY mayor is upset because criminal couldn't be punished properly and she was the criminal. (I removed chain before she died to thirst)

"tie me more, more! PUNISH ME! GIVE ME MORE PAIN! COME ON BREAK MY BONES YES YES YEEESSS! OH YESSS! no wait, don't untie me, no, wait noooo" *UristA mcmayor masochist.

2680
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 31, 2011, 04:09:08 am »
it's a thing of your fort values, couple of high price artifacts and you're in for a surprise.
be careful breaching caverns, strange things lurk down there.
as well as breaching magma. The fire imps tend to swim down there.

2681
On second thought, I'll be a wereswarm of flies.
lord of the flies thingy? >.>

2682
i'll be a werefluffywambler and kill titans by throwing my werefluffywamblers minions. you can't beat that.

2683
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 31, 2011, 03:00:11 am »
they bring difficulties. and losing is fun.
about the tradeing she's not mandating then, she's Banning export of stone crafts i suppose. in that case, look at the various letter in the trading screen, one of them should be ":*something something* see or unsee banned crafts"

2684
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 31, 2011, 01:37:31 am »
mandates not followed lead to JUSTICE against the dwarf with the crafting skill required.
so if he asks metal toys, and noone does them, he will have the metalsmith hit upon by the dwarfen Sheriff, or sent to jail were he or she might suffer thirst and death if NOONE remembers to give food and water to prisoners (which, sadly, happens)

2685
i still watch. but minecraft will slowdown, and you'll be back. They always come back.
you should also add... and they never leave again...cuz they get magmaed! and then obsidianized! and then used to make a short sword!

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