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Messages - shadenight123

Pages: 1 ... 39 40 [41] 42 43 ... 190
601
Other Games / Re: Torment: Tides of Numenera Kickstarter!
« on: April 05, 2013, 04:37:39 pm »
$4,073,661
 pledged of $900,000 goal
2
hours to go

...
and still rising.
Way to say 'over-funded'.
Come on guys, I'm sure they can do it.
And if they run off to mexico or miami with the money, we can just hunt them all down...and enslave them to a post or something so they can start working on it.

602
Tell him we believe we are Oric, only before he became Oric. We need to break the Cycle by doing something so Anti-Oric, Oric can never be born from our actions.

603
can't seem to make it work.
I exported the required maps, right clicked and 'open with...' then going to where Isoworld is, but it just doesn't open.
Windows 7 64 bit might be the problem?
Tried manually with the path, it just crashes.
sniff.
I want my maps too!

604
Oric is Ciro from the future.

"Recreate the prison." That line is eerily reminding me of some game/film/something I can't place, but it makes sense.
Ciro goes through the entire ordeal, the entire 'CYCLE' and once he reaches the end he becomes Oric.
Thus Oric grabs Ciro, and sends him in the CYCLE to have it start anew.

Do I get a cookie for seer powers?

605
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: March 30, 2013, 08:36:28 am »
Spoiler (click to show/hide)

606
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: March 29, 2013, 09:10:02 am »
in the very beginning of the game, there is a five-number code written on the side of the 'fisher' shack on one of the floaters.
(it's inversed as if a mirror was used)
you reckon it's some kind of secret code?

607
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: March 29, 2013, 08:45:10 am »
so when the designers spoke of 'life-altering' choices and 'every run will be different'...
they were over-exaggerating.
Yeah, as I'm actually realizing now that I've calmed down a bit post-ending.
Spoiler (click to show/hide)

608
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: March 29, 2013, 08:16:51 am »
spoiler alter for ending.
Spoiler (click to show/hide)

609
General Discussion / Re: 1950's NORTH KOREAN ARMY ATTACKS
« on: March 29, 2013, 08:13:09 am »
two futures:
1) NK attacks, and gets razed to the ground.
2) NK stops attacking, and gets sanctioned so hard it will hurt them for the centuries to come, with obligations to get external viewers within the country, and subjected to heavy-handed external controls.

610
DF Gameplay Questions / Re: Down in fla ... I mean frozen extract
« on: March 28, 2013, 08:28:20 am »
next time, place hatches.
Hatches will save you.
Maga-safe hatches will burn thy enemies if you place magma above them.
and have magma-safe mechanism to open and deliver the magma.

611
Life Advice / Re: Beginner cooking suggestions.
« on: March 28, 2013, 07:34:57 am »
you did remember to add vegetable oil right? i mean before adding the eggs
Oh my god. You're making scrambled eggs on veggie oil. That ruins the taste completely!
Butter, or homemade lard is the only way to go.

THIS.
I was already affronted at the sight of OIL, but Il Palazzo delivered my answer perfectly.
Butter for the butter god!
If you want to eat tasty, melt that butter!

612
Life Advice / Re: Beginner cooking suggestions.
« on: March 27, 2013, 05:03:29 pm »
I think he answered that with ADHD.
That said...cooking does require to keep your eyes on what you're doing.
Eggs are the quickest thing to do...and if you can't keep up concentration for that short of a time span...
Another suggestion is merely taking meat, placing it on a pan with some butter already melting on it, letting it sizzle, turn the meat on the other side, put some salt and eat said 'butter' meat.
That's the second easiest thing on the top of my mind that you can make.
You can use oil instead of butter but...
butter is better.
You can't say But to Butter!
(Horrendous puns of doom! Feel my power!)

613
Forum Games and Roleplaying / Re: You Lead the Zombie Horde
« on: March 26, 2013, 07:11:05 am »
You enter the factory, starting to get a general feel of what it used to house. Apparently, it indeed was some sort of chemical producer, if the remaining and rusty barrels you find are of any indication.
You also find some cars, abandoned and left to the rust, and what looks like heavy machinery to move big quantities of cargo.
In the offices, there's little of interest as they've been cleaned, but a few dingy mattress do show that sometimes crackpots sleep in there.
Which brings you to find out from where the crackpots enter. You start to turn around the factory, and finally you find a metal sheet that, once removed, shows a hole in the wall. Your faithful 'zombies' reach you in a few minutes through the hole, and once they have all passed you frown.
What are you going to do now?
Check the rusty cars.
Check the barrels.
Check for the crackpots.
Check for tools you can wield.

614
Forum Games and Roleplaying / Re: You Lead the Zombie Horde
« on: March 25, 2013, 08:03:36 am »
You move near a tree on the side, and as your prairie dogs start digging, and meet the concrete of the walls beneath, the tree meanwhile rots and then falls with a nice push against the walls of the abandoned factory.
You climb over and enter the abandoned factory, just as your 'packs' of zombie animals follow you...or try to.
Their Herbicide nature kills the tree quickly however, leaving behind only mush.
The zombies are on the other side, while you are within the factory.

615
Other Games / Re: [GIVEAWAY!] X-COM Enemy Unknown
« on: March 22, 2013, 02:15:09 pm »
Xenos must be purged!

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