Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KtosoX

Pages: 1 ... 7 8 [9] 10 11 ... 25
121
DF Dwarf Mode Discussion / Re: Bandit camp
« on: November 17, 2012, 05:25:20 pm »
How do you find a bandit camp
I believe if you find one in Adventure mode you will see it on the embark map as well.

122
DF Dwarf Mode Discussion / Re: No Seige
« on: November 13, 2012, 04:41:05 pm »
Get as much exported wealth as possible. Keep your fingers crossed and blades sharp.

123
DF Dwarf Mode Discussion / Re: I may have a problem
« on: October 27, 2012, 02:49:04 pm »
What about that world seed? And to what year was it generated?

124
...
In any case, the only other explanation I can currently think of is that your caravans brought ridiculous amounts of stuff to the point where they couldn't unload it all in time.

Yup, sounds right.

125
DF Dwarf Mode Discussion / Re: Fortress Defense?
« on: October 21, 2012, 11:16:30 am »
I would dig out some channels and remove slops to create temporary defenses. Overall faster than walls and don't require building materials. Once that is done, channel out a 2 wide 10 long choke tunnel. Stuff it with traps and / or guard animals.
Bonus points for using that river to flush attackers in to a very long drop.

Edit:
I suggest moving that trade depot in between those 2 bridges creating an airlock of sorts.

126
DF Dwarf Mode Discussion / Re: Fancy Dwarven Cuisine
« on: June 25, 2012, 08:04:08 am »
Somebody likes his fisher berries, and his rat weed berries...

127
DF Dwarf Mode Discussion / Re: Wow the new story forum looks good!
« on: June 25, 2012, 08:01:13 am »
Yup, probably cat food got him...

128
My best soldier wen't berserk on year one right before the caravan.

129
DF Dwarf Mode Discussion / Re: (SPOILERS) Into The Breach!
« on: May 13, 2012, 05:18:05 am »
Great read. Good to know your fort didn't go berserk after all those deaths.
What do you plan to do with all the toxic blood covered bodies?

130
DF Dwarf Mode Discussion / Re: Longest Running Fort?
« on: April 23, 2012, 03:58:56 am »
Also something over 25. FPS death was close, but it died due to goofing around with DFHack.

131
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 04, 2012, 03:41:15 am »
According to the devlog, we will be able to carve tracks in stone floors and stone ramps

132
No vamps, werecarps or necros.

133
DF Dwarf Mode Discussion / Re: How do you manage your fortress?
« on: March 26, 2012, 10:07:59 am »
Somehow I missed it. Probably because it was all lower case.

134
DF Dwarf Mode Discussion / Re: How do you manage your fortress?
« on: March 26, 2012, 09:19:00 am »
...
Get Dwarf Therapist. That will help quite a bit if you're having labor problems.
...
This

I solve the labor problem by creating 3-6 general profession groups(like builders, farmers, warriors, craftdorfs, nobels) after the second migration wave.

135
Wagon wood? Wait, are you telling me wagons are made out some special wood from a wagon tree? WHAT?!
What the hell is a wagon tree?!

Pages: 1 ... 7 8 [9] 10 11 ... 25