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Messages - KtosoX

Pages: 1 ... 18 19 [20] 21 22 ... 25
286
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 15, 2011, 08:17:03 am »
Thx for the res, necromancer. I was looking for this thread, but forgot the name :]

287
I think I got an idea!
If we create 2 sets of upright spikes:
-one with 10 silver spikes
-one with 10 candy spikes
and connect them to a lever, would their ability to land a hit on an unarmed target be similar if not equal?  If yes, do clowns count as unarmored targets?

288
DF Dwarf Mode Discussion / Re: Only in dwarf fortress...
« on: September 14, 2011, 12:04:16 pm »
... we build watchtowers with animals inside to detect invaders...
...
...are trees immune to fire
...
I bet in at least 5 other games that happens :]

289
DF Dwarf Mode Discussion / Re: That's intresting.
« on: September 14, 2011, 11:55:21 am »
Maybe it formed a giant tube? Mine it down and see where it goes :D

290
This test only proves that luck is a factor when it comes to stabbing. If a spike hits a vital organ (brain, lung, heart) target will probably die right away. But if it hits a leg, hoof or something less critical the target will survive for another round, unless it bleeds out.

So, if you want to kill off unarmored cattle: save the candy, wood is enough.

291
DF Dwarf Mode Discussion / Re: 'dodge-me' traps
« on: September 13, 2011, 04:25:42 pm »
About safety related issues regarding "dodge-it" traps:
- as Flare pointed out, drawbridges to avoid exploding dwarves
- you can link a Hatch to a pressure plate (triggered by dwarfs) in order to create a one way passage
- some lucky invader might get through, so make sure you got plan B
- make sure there are no enemy snipers near the trap while mining goblinit

292
DF Dwarf Mode Discussion / Re: 'dodge-me' traps
« on: September 13, 2011, 03:19:32 pm »
Above posters pretty much got the subject covered, so I'll just leave this terrible drawing here and move on:
Spoiler (click to show/hide)
P.S. I salute you OP

293
DF Dwarf Mode Discussion / Re: How many glass serrated discs per square?
« on: September 13, 2011, 05:56:13 am »
Damn you Urist!
Now I have to build a fort only to see how much glass traps fail after they got fixed...

294
DF Dwarf Mode Discussion / Re: How many glass serrated discs per square?
« on: September 13, 2011, 05:21:30 am »
I tried the glass meat grinder tactic once, better turn it to a dodge it trap. As Girlinhat pointed out, glass has almost no dmg, but you can mass produce it. Falling 2 or 3 levels on glass spikes will give better results IMO

295
DF Dwarf Mode Discussion / Re: bridging lols
« on: September 09, 2011, 04:35:55 pm »
Your miners rock :]

296
DF Dwarf Mode Discussion / Re: real Dwarven mechanics
« on: September 07, 2011, 04:08:11 pm »
Now that's what I call a Mega Project!

297
Weird... Vermin can be tamed, but I don't think you can embark with them.
I picked a calm temperate area to embark and chose one of the presets for the dwarfs
...
I assume l n p has some presets? Is it possible that one of them is bugged? Or maybe someone modded in surprise fire snakes on embark? :D

298
Hmmmm... the only way to get to the bottom of this is checking out your world and that specific embark. Upload your save somewhere and post the link here. I'll check it out as soon as I can.

299
So, it's not the old world gen bug in which the rain was so hot it melted faces...
and you didn't mod anything...

Did you see the fire start? Or did you notice it when it was 3 tiles away?

300
DF Dwarf Mode Discussion / Re: I don't even.
« on: September 07, 2011, 01:13:51 pm »
Also, if a weapon gets stuck in the enemy, the second one can take over and the killing never stops :D

That is a good point, even if it doesn't happen often.  Your legendary + 5 Axedorf means almost nothing without his axe.

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