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Messages - Aerogen

Pages: [1] 2 3 ... 5
1
DF Modding / How to remove permadeath from adventure mode?
« on: March 07, 2018, 04:16:02 am »
Is there a mod that changes the default behavior of the game of deleting your saves from characters that died in adventure mode? If there isn't, how can I mod the game to change this?

2
DF Gameplay Questions / Issue with adventure mode look controls
« on: July 31, 2016, 08:46:38 pm »
I'm having an issue with the 'Look' controls on adventure mode. When I enter into look mode during adventure mode I can't seen to move my view layer up (go up a floor and see the tree tops and sky etc...) by pressing shift+numpad directions, but I still can move my view downards and see into the underground etc... Is this a bug or am I doing something wrong?

3
Other Games / Re: Torment: Tides of Numenera Kickstarter!
« on: April 05, 2013, 04:02:42 pm »
WELL SAID!

Now we only have to wait until December 2014...

Where did I put that time travel machine?

Actually they delayed it to mid-2015, but that's okay; a game like that shouldn't be rushed :)

4
Other Games / Re: Torment: Tides of Numenera Kickstarter!
« on: April 05, 2013, 02:45:12 pm »
MOST WELL BACKED GAME IN THE HISTORY OF KICKSTARTER! RIGHT AT YOUR FACES DUMBED-DOWN VIDEO GAMES!

5
Other Games / Re: Torment: Tides of Numenera Kickstarter!
« on: April 03, 2013, 12:18:24 pm »
58 hours to go and 3,437,751 dollars pledged. Not bad.

54 hours now and 3,461,799 pledged plus over 50k from people who donated through paypal. Avellone is officially in.

6
Other Games / Re: Torment: Tides of Numenera Kickstarter!
« on: April 02, 2013, 11:32:31 pm »
They have assembled a amazing dream team and their overall proposal and tech demo got me really excited. I invested the exorbitant amount of 25 Obamas into it, this is the only Kickstarter project I will ever back.

7
Curses / Re: Is LCS still in development?
« on: April 29, 2012, 01:54:58 pm »
is there a newer one on sourceforge?

Somewhat, but it's not dramatically different. I'll again nod to Deon's mod as my suggestion if you want a more recent update than the last official one -- it incorporates many of the changes on Sourceforge, since he started his changes from the then-latest development version rather than the last release version.

You once said that your own updates did not count as official.

8
DF General Discussion / Earth Liberation Front = Inspiration for DF Elves?
« on: November 20, 2011, 08:03:45 am »
Earth Liberation Front = Inspiration for DF Elves?
Or is it just a coincidence?
http://en.wikipedia.org/wiki/Earth_Liberation_Front

9
Curses / Re: Challenge Game Idea: Wanted, Dead
« on: November 18, 2011, 02:34:03 am »
So, that would require some laws to be arch-arch-conservative (C++), right?

10
Curses / Re: [MOD] LCS Gen [v 0.4]
« on: November 05, 2011, 07:35:52 am »
SWAT teams are police, but they're still loaded for bear, and they're the primary counter-terrorism units inside the US. They have armored vehicles, automatic weapons, shotguns, flashbang grenades, helicopters for insertion, snipers, whatever they need for the task at hand. SWAT teams are equipped and trained to deal with hostage crises, domestic terrorism, urban guerrillas, gang warfare, mafia, bank robberies, clocktower snipers, shooting sprees, anything with a small number of very dangerous people. They're what enables the police to never request military support unless there's a complete breakdown in law and order. SWAT teams also have access to police-grade chemical weapons that the military don't due to international treaties.

Yet, they can't handle vengeful mechanics crushing the city with bulldozers:
http://www.youtube.com/watch?v=PZbG9i1oGPA
"Killdozers", would that make a efficient countermeasure for the LCS to use agaisnt tanks? I mean, imagine the situation:

Spoiler (click to show/hide)

11
Curses / Re: [MOD] LCS Gen [v 0.4]
« on: November 05, 2011, 04:54:46 am »
Regarding counter-terrorist squads... Isn't it what SWAT are for?

SWAT is a police force, counter terrorism squads are military.

12
Curses / Re: [MOD] LCS Gen [v 0.4]
« on: November 05, 2011, 01:48:59 am »
The selection of semiautomatic shotguns, heavy machineguns and heavy caliber SMGs in vanilla is scarce inexistant so maybe you could add some more variety to it? Anyway, if you want, you could add some of those weapons I made (I would be honored to help):

Spoiler (click to show/hide)

ammo:

Spoiler (click to show/hide)

and armor:

Spoiler (click to show/hide)

Maybe you could make a counter terrorist squad that uses this new equipement, they could take the place of the national guard when military spending goes C/C+ at raiding your safehouses.

13
Curses / Re: [MOD] LCS Gen [v 0.2]
« on: November 03, 2011, 11:59:05 pm »
Looking good so far. What else are you cooking up?

14
DF Community Games & Stories / That must have hurt
« on: October 23, 2011, 11:23:02 pm »
Poor sasquatch, i will nickname him Stumpy:


15
DF Modding / Re: Mod for Adventure Mode
« on: October 22, 2011, 02:09:01 pm »
I like Wanderer's Friend.

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