226
DF Dwarf Mode Discussion / Re: OH GOD ZOMBIES
« on: March 03, 2012, 02:12:51 pm »
I bet ☼60☼ that this battle is going to outlast my fort.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
This was probably a REALLY bad time to release the circus for the first time huh?
Best time. Direct the HFS to the surface.

In hindsight, making a fort in a sinister mountain, surrounded by sinister plains, a sinister lake and sinister grassland was not the best of ideas. Butchering things for bones is not safe in any part of the map as far as I've noticed. At least the bones don't get automatically revived. Did I forget to mention that the lake spawns an insidious gloom at random? No idea what it actually does though.
Currently constructing a zombie trap-churner. Lots of copper axe blades, and crushing up/down bridges on the level below to get rid of the more stubborn ones. Migrants are making their way in pretty well, but random deaths and all the traders losing their cool is sort of annoying.
Also, elves = fast zombies. Jesus christ how horrifying.

Yeah my fort in a 1/2 evil biome is sealed off as well - not because of swarms of raised zombies, but because of thralls. A single thrall buzzard severely maimed both of my bronze-armoured soldiers, who promptly passed out from pain and then spent the next hour getting pecked at in the head (bronze > buzzard beak) before my drafted miner bisected the thing.
Is it a stone after you smelt it into a bar?