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Messages - Monkeyfacedprickleback

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226
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 11:58:29 pm »
Doo it.

227
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 11:28:14 pm »
Have them sleep a full six hours, and just make do with those we do have access to until they awake

228
I haven't actually managed to fix the mines yet, As it takes a long time for the magma to cool/drain so I could work.

229
Forum Games and Roleplaying / Re: You are Flesh golem
« on: January 09, 2012, 08:55:44 pm »
Only the big dots are people. The little dots are just random junk which is lying around from after the party.

230
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 09:44:26 am »
we lost a singal clone who was dragged away to what i assume is their den. I suggest that at noon (4-6 turns away) or so we send the combat clones in to scout the den.

231
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 08:08:34 am »
Shoot the runners, but try not to kill them. We wan't them to be afraid of us so they go ater easier prey.
Also You impplied that we might get New important people, Like non-clone traders or scientists.
DOn't bother going back to sleep, You'l only get about a 15-30 minutes of sleep. Better to get an early start.

Have two of the worker clones start mining, Have two basic clones cut down soe sprout trees and harvest the edible caps. Have a worker clone make Sprout tree barrels. And have the remaining worker and remaining basic clone fix the fences if they can, and continue fencing the area off. Leave a single gate to the north. make more fences as you need them.

232
Max Lestronge Died on a pit trap, and while I'm happy with my current name, I wasn't supposed to have a last name. I started out with "caleb Grew up"
With grew meaning growing, grow, grew. It just sorta got warped in reading I guess. It's fine though. Graw is a pretty cool last name.

233
DF General Discussion / Re: Future of the Fortress
« on: January 09, 2012, 05:11:33 am »
I would like if the trolls or hags could abduct dwarves in fortress mode too. I don't know why it still isn't in, as the system is already mostly  in place (it may use the same code for goblin thieves)
Because nobody actually wants to marry dwarves.

234
You only get to throw bricks at some of us. Like me, Alle, and Riggle. and the newcomers. I think the troll and the other guy are in some corridors, though I don't know wheter they have roofs or not.

235
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 05:09:02 am »
We should've opened the agriculture water tank to collect all this rain by the way...

Also, it's a good thing they are too distracted by our laser fire to hit our modules.
Yeah I was thinking "what if they wreck our Shite up? How are we supposed to fix it?"
And earlier I had an Idea to Use some plumpet wood planks to make a catchment area.
dig a wide ditch and line it with wood and leave or something. Problem is I didn't know how much rain this area gets.
Hopefully we can use the mining module to dig a well. This close to a rive ther might be a water table.

236
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 04:48:35 am »
That's just what the Collective wants you to do. Give them MORE dangerous animals.

237
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 03:39:05 am »
Man these lobster-wolves are crappy omnivores. They should just go for the easy to get cabbages and drag them away. They Know we can fight back and they show enough sense to run away, So they should do the smart option.
Oh well Since they won't we profit by killing and feeding the to the cloner, or makeing them into a nice stew/soup.
Continue as you were!

238
Forum Games and Roleplaying / Re: You are Flesh golem
« on: January 09, 2012, 01:23:49 am »
The black dot's are the black robe wearers, and a fireball would explode to at most get five people. (i spaced them  for that reason)

239
Forum Games and Roleplaying / Re: Build a Colony: An educated adventure.
« on: January 09, 2012, 01:19:43 am »
HAve that idle work clone grab the cabbages and throw them at the wolves. The wolves are omnivores so maybe they'll be plactated by the delicious cabbages.

240
Forum Games and Roleplaying / Re: Picture Fight
« on: January 09, 2012, 12:12:50 am »
Remember when King Kong fought Those two t-rex's?

Spoiler (click to show/hide)

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