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Topics - Kestrel

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16
DF Suggestions / Designate: Arena
« on: March 15, 2012, 04:14:49 pm »
Would be interesting if an area could be designated as an arena, where spectators could gather and watch dwarfs combat various captured creatures.  Perhaps dwarfs in such zones would get happy thoughts from witnessing brutality in a controlled environment.

This could also be a great expansion of the dwarven justice system.  "Urist McLawBreaker is sentenced to fight ten cheetahmen!"

amirite

17
DF Dwarf Mode Discussion / Vampires blames....
« on: March 14, 2012, 11:36:57 pm »
So, a guy is found dead in my hospital.  Next to him, lying on a bed with shattered bones is my fort's token vampire.  Token vampire sees the dead body, and of course, blames another guy for the murder.  Uh huh.  Then I notice, my doctor blames the same guy.  Turns out my vampire witnessed another vampire kill a guy.

Long story short, both vampires have become bunkmates in the hospital and my Hammerer gets happy thoughts for enforcing justice.

18
DF Dwarf Mode Discussion / Color coded uniforms?
« on: March 14, 2012, 02:21:12 pm »
Before someone gets upset I did some searching both here and on the wiki for more info on this and didn't find any relevant topics.

I've played DF for a good while now but for some odd reason didn't notice that you could color code army uniforms.  I've never really dinked around with clothing or dyes, but before I step into all this, is there a visual distinction between color coded dwarfs or is this just something for RP-focused players? i.e. do my red cloaked dwarfs look red or are they just wearing items that are labeled "red?"

Also, if I'm using a different tileset like Ironhand or Mayday, will there still be a visual distinction?

Thanks for the help.  Yes, I realize this is a noob question. 

19
DF Dwarf Mode Discussion / Farming revamped?
« on: March 09, 2012, 06:53:30 pm »
Is it just me, or is farming not as stupid easy as it once was?  Last version I'd fire off a farm and forget it.  Pay a visit to it years later and plump helmets are flowing out into the halls.  Now it seems like I have to run multiple farms to keep everyone fed.

I guess I missed this in the dev log...?

20
DF Dwarf Mode Discussion / Hammerer Replacement Weapons?
« on: March 07, 2012, 04:17:55 pm »
According to the wiki:

"The raws suggest that the Hammerer's choice of weapon can be modified."

Has anyone tested this?  I'd love to turn my Hammerer into a Lasher.  Or a Battleaxer!  I'd suggest Crossbow..er but I think he'd probably just use the blunt end of the bow as a weapon.  Doubtful he'd go grab a quiver and arrows.  But if he did he could be a one-dwarf firing squad!

21
DF Dwarf Mode Discussion / Best method of infanticide?
« on: March 07, 2012, 02:13:21 pm »
Yes yes, it's an awful question.  But I've got 41 unproductive juveniles mucking about with my FPS.  I was trying to think of the best ways to separate these tikes from their mums so I can do 'em in proper.

I suppose one way to do this would be through a series of wooden spear traps that would bruise the parents but fatally maul the kiddies.

Any other more pragmatic suggestions?

Only in Dwarf Fortress would this question be deemed reasonable...

22
DF Dwarf Mode Discussion / Dwarfs shooting dwarfs..
« on: March 07, 2012, 10:35:26 am »
I have no idea what's going on.  My archers are shooting a weaver, which is fine since weavers aren't vital to the prosperity of my fort.  But now my woodcutters are announcing job cancellations because of the weaver too.  I don't see anything on the justice screen to warrant this, and the weaver doesn't appear to be sinister or vampiric in any way...

Thoughts?

23
DF Dwarf Mode Discussion / Parked sieges... Sigh.
« on: March 06, 2012, 08:50:36 pm »
30 goblins are just camped out at the edge of the map.  There's a straight-line path to my fortress, but they'd rather chill.  I stationed a couple sacrificial puppies outside my gates.  No dice.  I dispatched a useless migrant to stir them up.  He died horribly at their hands, then they promptly went back to their posts at the map edge.

Short of waiting them out or sending out my still-green militias, how can I shake these idiots loose?

Edit: Also, short of digging 120 levels down and pumping magma 120 levels back up........................

Edit: Well, 20 archers brought the thing to an expedient conclusion.  On a side note, when everyone surfaced to clean up what was left, they found the remains of my sacrificial migrant.  "'Gonna Die' Edtullolok, Dead Guy, has been found dead." lolol

24
DF Dwarf Mode Discussion / Dorfs bleeding to death near magma sea?
« on: March 04, 2012, 10:47:10 am »
So my magma forge-workers seem to get a little choked up on random smoke plumes, then they die.  Should I just pump the magma into a more controlled environment or is something else going on here?

25
DF Dwarf Mode Discussion / My militia captain dropped eight crowns...
« on: March 04, 2012, 12:41:53 am »
OBVIOUS VAMPIRE IS OBVIOUS

Edit:  After some time in a cell, this crown-lover became very hungry, thirsty, and tired.  I think he just really really likes crowns.  Weird.

26
DF Dwarf Mode Discussion / Is it possible to get multiple vampires?
« on: March 03, 2012, 05:50:56 pm »
Or do you just have a good chance at getting one?

27
DF Dwarf Mode Discussion / Metal Poor Fort
« on: March 02, 2012, 05:09:05 pm »
I ran DFProspect way too late after I set up my latest fort, and realized I've only got a tiny smattering of tetrahedrite and a dash of aluminum.  I'll keep building it up for a good while; trading and melting goblinite for metal, but without a thriving metal industry I feel rather naked.

What do you do with metal poor forts?

28
DF Dwarf Mode Discussion / Pumping out a glacial aquifer?
« on: March 01, 2012, 12:21:04 pm »
I'm attempting to pump my way through an aquifer just beneath a glacier.  Problem is, once the water is pumped, it immediately freezes on level with the pump.  I suppose I could try building a plug and knocking through the aquifer that way, but the clock is ticking and supplies are running low.

Any ideas?

Thanks

29
DF Adventure Mode Discussion / Finding sewer entrances?
« on: February 26, 2012, 10:44:25 pm »
I've read a couple other topics on this and I'm still confused.  I can't seem to find an entrance by walking around a town, but I see the grates everywhere.  I've got a quest that I'm quite sure needs to be completed in the sewer, but I've searched this place for waaay too long and no dice.

I'd really appreciate some help with this, thanks!

30
DF Dwarf Mode Discussion / Possible to export a caged zombie?
« on: February 14, 2012, 04:56:41 pm »
I've been trying to think of ways to proliferate the zombie virus outside of your fortress embark.  If I traded a caged zombie with a caravan (assuming this is even doable) I wonder how DF would track that zombie.  Do traded animals get let out of their cages ever, or do they just exist as a stored item shuffled about the world but never interacting with it in any way?

Because I WANT THAT ZOMBIE LET LOOSE ON ELVISH CIVILIZATION DAMMIT.

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