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Messages - Kestrel

Pages: 1 [2] 3 4 ... 27
16
DF Dwarf Mode Discussion / Re: Trivial findings
« on: March 04, 2015, 09:17:30 am »


Holy shit. Magma now kills zombies. Can someone test this in a fort? Maybe with husks, too?

EDIT: Fire works too. This is huge, guys.
Yes, it was my primary defense in a recent fort against zombies.  Absolutely liquified dozens of them at a time.

17
DF Dwarf Mode Discussion / Re: Refuse stockpile on hatch?
« on: March 04, 2015, 09:16:05 am »
Yeah, minecart would be a good way to go.  I don't think a hatch would be even necessary.  Just dig your pit very deep and have a locked door at the bottom.

Alternatively, I usually embark near a volcano so I can have a controlled magma pit several z-levels below my refuse pile, and just dump straight into that.  Make sure it's not too close to the pile, because the smoke will choke your dorfs.

18
DF Dwarf Mode Discussion / Re: Goblin Liason??
« on: March 03, 2015, 08:18:18 pm »
I recently had a goblin queen.  That was a pleasant, but useless surprise.

19
*ahem*

Spoiler (click to show/hide)

20
DF Dwarf Mode Discussion / Re: Trivial findings
« on: February 25, 2015, 07:30:18 pm »
Constructing an artificial pond near a volcano for fishing purposes results in the odd announcement "there is nothing to catch in the volcano."

21
DF Dwarf Mode Discussion / Re: Bee Justice
« on: February 24, 2015, 08:20:33 pm »
Can I pit captured vermin?  If that's the case I'll just settle for that. 

22
DF Dwarf Mode Discussion / Re: Bee Justice
« on: February 24, 2015, 07:18:04 pm »
Well I decided to revamp how I do Justice.  I used to stick my prisoners on the inside of the caves, exposed to whatever may come along, but this proved frequently too lethal.  My new jails are now all exposed to sunlight, and consist of a single chain surrounded by beehives.  Bee stings, sunlight-induced vomiting, and general unhappiness levels are already up 234%!  Now that's efficiency.
Roof the area with glass so it has sun but is inside. designate refuse stockpile there. It produces miasma. Keep it behind tightly closed door to keep the cats away. Vermin.
Actually, solid suggestion here.  I'll be sure to dump some corpses from above.

23
DF Dwarf Mode Discussion / Bee Justice
« on: February 24, 2015, 06:52:56 pm »
Well I decided to revamp how I do Justice.  I used to stick my prisoners on the inside of the caves, exposed to whatever may come along, but this proved frequently too lethal.  My new jails are now all exposed to sunlight, and consist of a single chain surrounded by beehives.  Bee stings, sunlight-induced vomiting, and general unhappiness levels are already up 234%!  Now that's efficiency.

Edit: My prisoner remains resilient, even peaceful.  He was irritated at being caught in the rain, but his patience is "as still as the waters."  He was interested in his own chain and door, though they're not of impressive quality.  He is, in this judge's opinion, a model prisoner.  Upon his release he will return to decadent quarters adorned with his favorite materials.  He will redeem his role to society by laboring in his own private workshop in the hopes of fulfilling his dreams of producing a masterwork.

But mark my words, the next prisoner will not get off so lightly.

24
DF Dwarf Mode Discussion / Re: Open spaces
« on: February 24, 2015, 04:40:14 pm »
I blame elves.

25
DF Dwarf Mode Discussion / Open spaces
« on: February 24, 2015, 04:23:48 pm »
I've noticed with the latest release I seem to encounter a number of floor spaces opening up if I dig just below the top z-level.  I'm assuming this is a result of tree roots.  Either I've failed to notice all of the open spaces or they just keep opening up, and I have to keep flooring over them like a game of whack-a-hole.  Has anyone else noticed this?  Should I just go ahead and floor over everything above my top floor as a preemptive measure?

26
DF Dwarf Mode Discussion / Re: Really stupid question about animal taming
« on: February 23, 2015, 09:56:41 am »
Thanks guys!  I went ahead and altered the raws.

27
DF Dwarf Mode Discussion / Re: Really stupid question about animal taming
« on: February 22, 2015, 10:41:01 pm »
Thanks, yes to be more precise, I'm curious about future embarks within the same world after I've retired the previous fortress.

28
DF Dwarf Mode Discussion / Really stupid question about animal taming
« on: February 22, 2015, 10:28:15 pm »
If I've fully domesticated, say, a rattlesnake in an embark, can I embark with rattlesnakes in a future fort?

29
DF Dwarf Mode Discussion / Re: Getting rid of logs quickly
« on: February 22, 2015, 07:23:06 pm »
Or you could use DFHack with autodump into a magma pool.

30
DF Dwarf Mode Discussion / Re: Goblin Monarch problems/bugs
« on: February 22, 2015, 06:21:32 pm »
Sorry mate, she's been liquefied. However I backed up the save beforehand.

I'm curious to check Legends Mode for how this happened. I suspect it's due to me modifying Dwarven ethics to allow butchering of invaders.

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