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Messages - Kestrel

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196
DF Dwarf Mode Discussion / Re: Dwarfs shooting dwarfs..
« on: March 07, 2012, 11:02:18 am »
Oh!  Even more interesting!  Or confusing.  Whichever.

The vampire this weaver killed was named 'Scarlet' Appearedgate.  I always give nicknames to my vampires so I can pick them out easier.  But this current fortress only has had one vampire, our esteemed mayor. 

In other words, this kill wasn't from the current fort - it was from my previous one!  I think this fella was my hammerer that immigrated!

Welcome back...

Also, I went through the combat reports.  The mechanic that was shot and killed was a miner, not a mechanic, whatever.  Anyway, the miner somehow got in a fight with a stray horse.  This fight somehow became a fight between the miner and a baby.  Once that happened, my archers started shooting the miner, and he was struck down.  It doesn't list the miner in the weaver's kills, but going through the weaver's logs it's clear that the weaver shot and killed the miner.

Clearly, a loyalty cascade is unfolding.


Edit: Aaaand my weaver was sadly shot down.  I don't see anyone shooting anyone else so I guess it's over.

197
DF Dwarf Mode Discussion / Re: Dwarfs shooting dwarfs..
« on: March 07, 2012, 10:58:06 am »
Interesting. Is there anything in the combat reports for the mechanic? I don't think you'd be able to get anything for the vampire due to the time elapsed (although it should be in the gamelog still) and due to the weaver being bumped to the top of the list by the current fighting.

Is there anything in the weaver's thoughts screen about being an enemy of your group or the dwarven civ?
Yes actually.  Former member of the Amusing Door and an Enemy of the Amusing Door.  INTERESTING

198
DF Dwarf Mode Discussion / Re: Dwarfs shooting dwarfs..
« on: March 07, 2012, 10:45:57 am »
I went through the weaver's kills.  Three goblins.  One dwarf vampire, and it was in my fort.  I never even noticed the kill.

199
DF Dwarf Mode Discussion / Re: Dwarfs shooting dwarfs..
« on: March 07, 2012, 10:41:58 am »
Berserker? Is the weaver an @ symbol?
Nah he seems to be just fine.

Also a few weeks prior someone shot and killed one of my mechanics.  I suspected it was my archers since there were no invaders at the time..

200
DF Dwarf Mode Discussion / Dwarfs shooting dwarfs..
« on: March 07, 2012, 10:35:26 am »
I have no idea what's going on.  My archers are shooting a weaver, which is fine since weavers aren't vital to the prosperity of my fort.  But now my woodcutters are announcing job cancellations because of the weaver too.  I don't see anything on the justice screen to warrant this, and the weaver doesn't appear to be sinister or vampiric in any way...

Thoughts?

201
DF Dwarf Mode Discussion / Re: Manufacturing tyranny.
« on: March 07, 2012, 09:49:39 am »
Dwarves in cages don't need food or water...
This isn't true, unless it's been changed in the last version.

If it was true, I'd cage my nobles more frequently.  My old Zoo of Nobles resulted in a lot of dehydrated corpses.

202
DF Dwarf Mode Discussion / Re: Parked sieges... Sigh.
« on: March 07, 2012, 09:15:34 am »
The issue is that the flying mount messes up the siege pathfinding.  Similar happens with amphibious mounts - the mount will jump in the nearest pond and sit there, where the rider drowns and the siege gets stuck in position.

I generally remove mounts from all civs as a pre-emptive measure.  I've NEVER seen mounts do more good than harm.  Elves, meh.  Elves on grisly bears?  Even less!  They apparently use the bear's aggro measure, resulting in a whole siege patiently loitering in the yard while a single soldier takes them out one at a time!

Mod the specific creature to no longer fly, that's the best you can do for your current world.  Of course if you've got armed steel, just send some soldiers to mop them up.
Thanks!

It'll be interesting to see what sieges are like once Toady actively fixes their bugs and exploits.

203
DF Dwarf Mode Discussion / Re: Parked sieges... Sigh.
« on: March 06, 2012, 09:39:56 pm »

204
DF Dwarf Mode Discussion / Re: Parked sieges... Sigh.
« on: March 06, 2012, 09:11:49 pm »
Yes, yes I do.

205
DF Dwarf Mode Discussion / Re: Uses for vampires!
« on: March 06, 2012, 09:05:52 pm »
Population control.

206
DF Dwarf Mode Discussion / Re: Parked sieges... Sigh.
« on: March 06, 2012, 08:57:40 pm »
Is their commander a flying mount that is chilling a z-level above their troops?
Yes, yes he is.

207
DF Dwarf Mode Discussion / Parked sieges... Sigh.
« on: March 06, 2012, 08:50:36 pm »
30 goblins are just camped out at the edge of the map.  There's a straight-line path to my fortress, but they'd rather chill.  I stationed a couple sacrificial puppies outside my gates.  No dice.  I dispatched a useless migrant to stir them up.  He died horribly at their hands, then they promptly went back to their posts at the map edge.

Short of waiting them out or sending out my still-green militias, how can I shake these idiots loose?

Edit: Also, short of digging 120 levels down and pumping magma 120 levels back up........................

Edit: Well, 20 archers brought the thing to an expedient conclusion.  On a side note, when everyone surfaced to clean up what was left, they found the remains of my sacrificial migrant.  "'Gonna Die' Edtullolok, Dead Guy, has been found dead." lolol

208
Now I've read tons of posts about how vampires are so common. I never had a vampire. In any of my forts. I genned 8 worlds by now. Or more, I deleted some again. And I never had a vampire in any of my forts.

You may now post the wat pic again.


209
I'd check my legends.  I've genned some small worlds with long histories where night creatures are completely gone.

210
I've had two 200-strong forts without a single vampire!



Have you tried genning a new world?

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