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Messages - Kestrel

Pages: 1 2 [3] 4 5 ... 27
31
DF Dwarf Mode Discussion / Re: Goblin Monarch problems/bugs
« on: February 22, 2015, 11:10:51 am »
Thanks, but wouldn't modifying the raws only affect a new worldgen?

I think I'm just gonna execute the poor girl.

32
DF Dwarf Mode Discussion / Goblin Monarch problems/bugs
« on: February 22, 2015, 10:02:29 am »
So my queen showed up, and she's a goblin.  No biggie, it happens.  The problem I've run into now is, I can't assign her any rooms.  In the unit screen she shows up as "tame," even though she's not listed with the pets or animals. 

Am I just hosed here?  Will she snap because nobody ever gave her a room?

Edit: Looks like I can assign her to an animal pen, and to a burrow.  That seems to be all I can do with her.

33
DF Dwarf Mode Discussion / Re: Retiring forts and the Mountain King
« on: February 22, 2015, 09:13:27 am »
Thanks guys!

34
DF Dwarf Mode Discussion / Re: This is a wine.
« on: February 21, 2015, 10:57:29 pm »
Yeah, grape wine is just called wine as it's what's used for wine in real life.
Also apples, peaches, plums, blueberries, etc.

35
DF Dwarf Mode Discussion / Retiring forts and the Mountain King
« on: February 21, 2015, 10:53:50 pm »
I'm sure you can infer my question from the topic.  If I retire a fort that has become the capitol and start another fort, will that fort have the opportunity to become the capitol (assuming it's the same civilization)?  And if it does, after retiring that fort and assuming control of the old one, will the king be gone from the old one?

Cheers

36
DF Dwarf Mode Discussion / Re: Can you sell caged dwarves?
« on: February 20, 2015, 07:32:14 am »
I had a fort with obnoxious noble mandates, so I systematically caged them all and put them on display in my dining room.

37
I've never had any issues getting dorfs to equip flasks and backpacks.  I make them, and then they wear them.  Often my barracks are near the entrance and far from sources of food.  The shorter their time away from the barracks the better.

38
Possibly. To tell the truth I never managed to get anything working besides digging blueprints.
For a workaround take a look at the new save/load stockpile menu in dfhack. (q over any stockpile)
I can get build prints to work, but manual material selection is totally spotty.

39
DF Dwarf Mode Discussion / Re: Stress
« on: February 13, 2015, 03:48:46 pm »
Very clever!  I'll have to check that out sometime.

I do love the creative solutions DF players come up with.

40
DF Dwarf Mode Discussion / Re: Stress
« on: February 13, 2015, 02:56:27 pm »
Thank you for the suggestion.

Generally I let archers soften up invaders, then let a few get mangled in traps, then my fortress guard come out and finish what's left.  They're all bunkered outdoors fulltime, and I've had no morale problems with any of them.

I don't care for atom smashing the goblins.  Such a waste.  In my most recent embark I've modified the raws so dorfs will butcher sapient_other. 

41
DF Dwarf Mode Discussion / Re: Stress
« on: February 13, 2015, 02:47:58 pm »
In my long-lived forts this has become something of a problem.  Each goblin invasion litters my entrance with enemy corpses, and their subsequent disposal brings panic and depression amongst my dwarven populace.  Half the population is stressed out, and about 5% of the population regularly throw tantrums.  The fort is utterly decadent; its residents live in abject luxury.  They don't care.  They'll never be happy.

I'm considering using burrows in future forts to dedicate a small team of unfortunate souls in charge of surface cleanup and recovery.  It's frustrating to have to micromanage something else, particularly because I doubt the new stress system is fully working as intended.

42
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: February 11, 2015, 11:57:15 am »
I ehhh made a quickie comic.  Not for the faint of heart...

Spoiler (click to show/hide)

43
Life Advice / Re: How to smile more
« on: February 05, 2015, 09:37:54 am »
I'm always happy, smiling, laughing.  But I get frustrated or upset from time to time.  When that happens, I meditate for 10-20 minutes until I've identified what's causing my distress, and worked out an action plan to alleviate it.  Life is complicated and not all problems can be solved.  Those problems you probably just have to accept as a norm and find a way to emotionally cope with them or even laugh at their absurd triviality.  Problems that can be solved should be.  Take control of your life.  You'll feel much better just knowing that you're in the driver's seat whereas most people are napping as passengers.

44
DF Dwarf Mode Discussion / Re: Idlers?
« on: February 02, 2015, 09:35:45 pm »
Idlers means your military is too small.

45
DF Dwarf Mode Discussion / Re: Horrified seeing a goblin die
« on: February 02, 2015, 05:21:43 pm »
Is there anything in the raws that can be tweaked to reduce this occurring?

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