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Messages - Kestrel

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391
DF Dwarf Mode Discussion / Re: Squad not attacking target?
« on: April 15, 2011, 08:38:40 pm »
Any other labors enabled? If he's a woodcutter and the woodcutting labor is enabled, I think it stops him from doing stuff.
Really?  So a woodcutter in an active squad designated to kill a target would just cancel out all his jobs and stand around?  Hrmm..

At any rate, I backed up the save before I cracked into the cavern.  I'm very extremely determined to make Frosthalls my best fort, despite no surface vegetation/forestry...  I guess if it happens again I'll try disabling other labors, but that just doesn't sound right to me.

392
DF Dwarf Mode Discussion / Squad not attacking target?
« on: April 15, 2011, 08:33:25 pm »
I settled a glacier, deciding not to fear the first cavern for lumber gathering, so long as I properly trapped the entrance, etc etc.

I also set my woodcutter to be a proficient axedwarf, and put him in charge of a squad of one.  Eventually, a giant bat got in a heated argument with my miners over whether they should live or not, and I designated the bat as a kill target for Urist McAxedorf.  On the unit page, it listed his job as "Kill Giant Bat," but he just stood completely still.  The bat managed to make it down a 3-wide hall, so I'm positive there was nothing blocking or preventing my axedwarf from attacking the creature.  Instead, he just remained in my weapon/armor storage pile.

While I suspect the problem may lie with how his weapon designation was set up.  Initially I designated a specific axe for him, but when he didn't budge I just told him to use whatever the hell he wants.  Still nothing.  The axes were also free and not being held by another dorf.

Thoughts?

393
DF Dwarf Mode Discussion / You know you've played too much DF when...
« on: April 12, 2011, 11:47:01 am »
.........You dream of smelting platinum ingots on a magma furnace.

...Seriously, it's gotten that bad..

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