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Messages - melkor

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451
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: October 31, 2012, 03:33:05 pm »
so how's it going?

452
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: October 26, 2012, 10:06:03 am »
that's good, gives me some more time to prepare

453
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: October 25, 2012, 10:40:29 am »
okay i geuss Markressler isn't going to take his turn so lets skip him.
down the list its my turn
i dont have a lot of time this week but i will try to update on monday.

we will not fall.

454
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: September 26, 2012, 02:50:44 pm »
hey i took NAV safe and i would like to know

1 why my wife is dead and her upper body is gone

2 why 1 of my children are locked outside the fort

other then that nice going on the stockpile

455
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: September 26, 2012, 01:04:50 pm »
thx, i gave it all the usage hints and now it keeps doing it.

do you know a way to make it more deadly, without adding more syndromes?
i want them to die of the attack because i want to hurt the other dwarfs, but the infected one just doesn't want to die.

456
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: September 26, 2012, 11:35:09 am »
i am trying to get the dwarfs to use this on them self the entire time and not only when they attack.
how would one do that?


Spoiler (click to show/hide)

457
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: September 22, 2012, 12:27:10 am »
This will make it shoot "boiling magma" (IIRC) around. Either that or microcline dust. Whichever.

it indeed makes it shoot 'boiling magma' thanks a lot, i wonder if i could change it so the creatures are set on fire.
also if i change the density of the material will it become more deadly?

458
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: September 21, 2012, 01:53:09 pm »
its not a creature its a syndrome that gives a attack that should kill a bunch of creatures around it and the creature using it.

Spoiler (click to show/hide)

459
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: September 21, 2012, 01:45:26 pm »
i can't seem to get UNDIRECTED_DUST to work, could somebody give me the name of a known creature that uses UNDIRECTED_DUST]?

460
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 20, 2012, 02:46:41 pm »
well i did that because then the spread increases, is there a way to make the boiling iron harmful?

461
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: September 20, 2012, 12:21:49 pm »
well then BEFL get working on the 1ste post

462
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: September 20, 2012, 11:55:48 am »
i would like anothere turn

also i am going to try and write something about this because  !!FUN!!

463
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 20, 2012, 11:41:40 am »
i have created a breath attack for a dragon that spits out molten iron, however its not really doing anything.
it says gets caught in a burst of boiling iron but walks away unharmed.

what do i need to change to make it more deadly.

464
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 18, 2012, 08:50:34 am »
is there a way to get a 'UPON DEATH' option in a creature.
i can say that the itemcorpse become magma in theory, but i would like to have iron bolts flying out of it.

or is this hard coded?

465
DF Community Games & Stories / Re: TrialFires, Noob Fortress!
« on: September 17, 2012, 12:07:41 pm »
a smal little something i thought i needed to write

Spoiler (click to show/hide)


any tips or advice on how to improve




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