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Messages - Duhan

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1
Nice mod, Iados ;)

2
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 06, 2011, 03:47:39 pm »
I've just made the baneling. They emit a toxic gas all around.
Now i'm trying to learn how to make them explode

3
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 06, 2011, 03:08:09 pm »
Ultralisk and speedling: done.

Now i'm making the baneling.

4
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 06, 2011, 02:31:24 pm »
Maybe i could add the Cancelled Zerg Units

5
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 06, 2011, 06:56:42 am »
Siege Tank in siege mode could be catapults, maybe make a reaction for a really heavy stone and call it 120mm rounds, so they actually do a lot of damage.
I assume you can mod siege weapons ofc.

Nice idea but i want to explain something.
This is NOT a Total Conversion, this mod only add creatures, weapons, armors, ores, plants to the Vanilla game.

Of course, Terran will be a playable race in fortress and adventurer mode.

6
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 05:11:56 pm »
I' not familiar with SC1, but i think i can try.

7
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 04:59:52 pm »
SC2

8
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 04:17:04 pm »
Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?
There should be plasma and bullets. The Zerg should get breath weapons, of course  8)

Roaches now shoot liquid globes of poison, that causes pain, oozing and necrosis.
Shoul other zerg creatures have some poisonus attacks?

9
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 04:04:11 pm »
Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?

10
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 12:42:07 pm »
What about entities? Do you plan to integrate less-canon stuff from books, or go with the standard Blizzard game info?

I have read no book about Starcraft, so the entities will be Blizzard ones.

11
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 12:35:08 pm »
Psionic blade and c14-rifle: done ;)

12
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 08:51:33 am »
dffd.wimbli.com/file.php?id=4328

This folder contains the body_zerg.txt, the creature_zerg.txt and the errorlog.txt

What's wrong?
Can someone help me?


Solved. Thanks, Iados!

13
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 05, 2011, 08:23:38 am »
I've just made the Roach, but when i try to create it in the arena, the game crashes :/

There are many errors in errors.txt :/

14
DF Modding / Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 04, 2011, 04:04:45 pm »
For ultralisks, just make elephants carnivores  :P

And then make them twice as big

Great idea! XD
Should i write "protoss blade" or "protoss sword"
I'm not an english, what's the difference between sword and blade?

15
DF Modding / [31.25]Starcraft Universe Mod [v 0.0.1]
« on: May 04, 2011, 03:54:30 pm »
I'm trying to make a Starcraft Mod for Dwarf Fortress.
I made only zerglings and roaches so far, but i'm going to add all units from starcraft, plus weapons and armors.

Have you ever wanted to be a dwarf marine? Now you can!

Have you got some suggestions for this project?

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