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Messages - Dwarfu

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31
DF Announcements / Re: Dwarf Fortress 0.44.01 Released
« on: November 22, 2017, 11:17:55 pm »
Ack.  Naturally, I've run world gen many times out quite a few years (~150-170) over the last several days without issue.  I suppose we can start collecting downloads and seeds.  Can you get a little pocket through?

Default parameters, SDL windows small, 64 bit, 180 years, crashes on selecting the option to play the world as is.

Pocket world worked.

32
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: November 21, 2017, 04:48:24 pm »
“Good, finish up what you are doing here, and then come to the tavern, that’s how adults handle their issues.”

lol

33
DF General Discussion / Re: ETA for the next release
« on: November 12, 2017, 09:43:03 pm »
Every time I see the 8th’s starting line, “Down to two now!”, I see it as “Download now!”  Cannot unsee.

34
DF General Discussion / Re: Future of the Fortress
« on: October 23, 2017, 05:18:11 pm »
What is the Manifestation, mentioned in the devlog?
I'm not sure where it was mentioned (I could have sworn it was a devlog, but apparently not), but its a debug tool-created creature.

This tweet?

35
DF General Discussion / Re: Future of the Fortress
« on: October 23, 2017, 02:48:31 pm »
Why do underground plants have seasonal limitations, and aboveground plants don't?

It is a valid question.  Patrik's answer gave some history in that the underground plants were there first.  I believe the last FotF thread had Toady's answer, specifically:

Quote from: Toady One
Quote from: Mephansteras
    On a related question about plants: Are there plans to go through and give the various aboveground plants more realistic seasons and growth durations, as well as reasonable harvest seasons for things like fruit?

    Right now they're all pretty much set for any season with short growth durations that allow you to get a crop every season (or more), while the underground plants all have seasons, which doesn't make much sense.


Yeah, I'd like to have the seasons be correct, where seasons even exist, and the biomes are also too non-specific in most cases.  Right now it's a combination of research/data-entry time combined with not having farming finalized and so worrying about wasting mine (or anybody's) time entering info.  I haven't gotten close enough to tackling farming think about how the plant issue is going to be handled.

36
DF General Discussion / Re: ETA for the next release
« on: October 18, 2017, 03:05:25 pm »
You are all wrong because you have all failed to use Scamps in your calculations.

37
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 10, 2017, 09:08:18 pm »
PTW.

38
DF Gameplay Questions / Re: Can any container store stones?
« on: October 08, 2017, 12:42:22 am »
If you don't need that much stone, you can cut each into 4 blocks and store those in bins.

39
Did a river thaw?  Did you close a gate or lock a door?  Is a ramp or stair blocked?

Verify they have a path in.

40
Fantastic.

41
DF General Discussion / Re: When did you start playing Dwarf Fortress?
« on: September 10, 2016, 08:47:33 am »
... the thing where old used to be active players won't vote...

I'll assist in rectifying that...

Lurked the forums for about a year before registering...

42
DF Suggestions / Re: Homes in the town
« on: June 19, 2016, 11:38:26 pm »
The kid that lives there walks a dark path...

Why?  ::)

The entrance on the left reminded me of the Aretino house...

43
DF Gameplay Questions / Re: Moat Massacre...
« on: June 19, 2016, 10:16:42 am »
Use restricted traffic designations over the entire moat.  Then regular/high traffic designations over the area you want them to cross.

44
DF Suggestions / Re: Homes in the town
« on: June 16, 2016, 06:45:58 pm »
The kid that lives there walks a dark path...

45
DF Gameplay Questions / Re: Bed made with iron and wood.
« on: June 08, 2016, 08:37:57 pm »
The iron bars and willow bed are both [ B ] uilt as components of the "bed" construction.

What mods are you using?

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