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Messages - Dwarfu

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676
DF Bug Reports / [38b] Kitten thrown in magma lives
« on: April 06, 2008, 02:21:00 am »
I'm still using 38b, but I didn't see any major update since then.  This may be related to bug# 788 & 829.

Received a kitten birth message and promptly made my water resevoir a pit and designated the kitten to be tossed in.  I did this several times, but it kept climbing out.

I then changed the pit to be over an exposed magma channel and tossed it in there.  It just stood there - its still there now (I guess this is proof cats ARE some sort of demon...).

I threw in two other kittens (without having tossed them in water first) and they properly burned up.

The channel is used for tossing in poorly made furniture, and nothing has survived but that damned kitten.  Its just sitting in the channel looking all innocent.  I've even thrown some rock furniture on top of it to mash it down, but the furniture melts and the kitten stays.

Have save - I have all saves from start of fortress - will have to see if I can reproduce it in an earlier save.
Tempeture is on.
See this post as well.
He burned up upon save/restart DF.
Toady, let me know if the saves will even help.

[ April 06, 2008: Message edited by: Dwarfu ]


677
DF Bug Reports / Re: [38c] lightspeed wagons
« on: March 31, 2008, 11:12:00 pm »
Actually, I just had this problem - same version, but on windows.

I wasn't looking outside my fortress, just at the depot area.  All the mules had arrived after wagons got there, so I figured it was time to trade.  They kept saying they weren't ready.

I began a search of the map and sure enough there was the slow poke wagon.  Like really slow.  Like an unconsious dog was moving faster.

It did make it to the depot and allowed me to trade, but when it left, that single wagon still lumbered along after everyone else had left.

Don't have a save of that one, but now I know to keep an eye out for it.  Don't remember if it was anything specific that I requested them to bring that might possibly be causing the wagon to have weight issues.  Anyways, I'll see if I can recreate it.


678
DF Bug Reports / Re: Will clothing ever be a priority?
« on: December 17, 2007, 05:01:00 pm »
This clothing issue and the seed/bag issue are the two most heinous items on my list right now.  Sure, other features don't work or are disabled, but they don't affect the game as these two do.

679
DF Bug Reports / Re: Pathing AI detours
« on: November 14, 2007, 03:07:00 pm »
I'm glad I did a search on pathing before posting this again...

I designated a huge area for mining and sat a bit the watch the little guys do their thing.  I immediately noticed how even if the diagonal (or even cardinal directions) was available/exposed to the miner, he'd still choose to walk (sometimes way out of the area) to get to the same square from a different angle.  Between the two miners, they did this many times.  Very inefficient.


680
DF Bug Reports / [33g] Dwarf in justice went Fey before release
« on: January 13, 2008, 12:09:00 pm »
I had a dwarf sent to prison for violation of a mayor's mandate.  She served her sentence, but before she was released from the chains, she went fey.  Because of this state change, no one ever came to release her so she could claim a workshop.  She eventually went beserk and had to be shot after she killed someone coming to give her water.

681
DF Suggestions / Re: #Warm clothes# instead of 34 items...
« on: December 19, 2007, 04:45:00 pm »
Like what puffs and Shades said, except make it more of a 'next step' in clothing production.

So your 'set of clothes' would actually be a created item much like a container.

You craft all the individual pieces, and then put them in a 'container' to make a set of clothes (perhaps you can customize your own sets as I like certain items and not others).

Example:

Clothier crafts:
2 silk socks, a silk tunic, a silk cap, and a plant fiber vest.

Leatherworker crafts:
a pair of leather breeches, a pair of leather gloves and a pair of low boots.

Either one then crafts a 'Artisan's Outfit' as a container and loads all the pieces in.

[v]iewing a dwarf's inventory would show their regular list of items but a bit more organized:
Steel Axe
Artisan's Outfit

Upon pressing the

  • pand key, you'd see the full list:

    code:
    Steel Axe
    Artisan's Outfit
     silk cap
     silk shirt
     plant fiber vest
     right leather glove
     left leather glove
     leather breeches
     right silk sock
     left silk sock
     right leather low boot
     left leather low boot


    Etc.

    From then on, you can just use the manager screen and select Make 30 Artisan's Outfits and the two workshops would proceed to make all that was needed.

    [ December 19, 2007: Message edited by: Dwarfu ]


682
DF Suggestions / Re: See creatures age!
« on: January 27, 2008, 02:10:00 pm »
quote:
Originally posted by Nite/m4re:
<STRONG>But you are an overseeing spirit! You can read the minds and thoughts of all dwarves, magically know the name of all invaders, you should be able to see age of creatures too.</STRONG>

Read this again, nay-sayers.  He's on to it.  The numbers and such you see are not there for your dwarves to know, they're there for you to know.  You are watching a story unfold before you and have the ability to nudge it in directions that are pleasing to you.  This has nothing to do with seeing things you 'shouldn't know.'


683
DF Suggestions / Re: Giving Birth Should Have Emotional Impact
« on: October 02, 2007, 03:39:00 pm »
So will parents get an automatic "becomes enraged" or "martial stance" when a goblin snatcher shows up?

684
DF Suggestions / Re: Transporters
« on: November 15, 2007, 04:52:00 pm »
You pretty much have this already, and don't need power.

The transporters are the cyan-colored immigrants.


685
DF Suggestions / Trade Depot Totals
« on: November 10, 2007, 10:55:00 pm »
Did a quick search, but didn't see this one:

At the trade depot, it would be quite helpful to simply give the total value of all goods on both sides (not total marked, but total possible for trade on both sides) instead of having to mark the entire list to see this.


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