Ok.
I finaly decided to use this:
http://www.bay12forums.com/smf/index.php?topic=82005.0 map for my first ever game of DF.
I have been reading through tutorials, installing mods (Tileset, therapist and runesmith) and I swear I read close to half the articles on the wiki. (and even started thinking about writing one and then realized *I haven't played the game yet!* )
Now I would like to ask for a little bit of your help with helping me spend those embark points in the most optimal way so that I could finally strike the earth and not have altogether too much !!FUN!!
I will post what I have so far in a few minutes unless everyone would prefer that I start a new thread.
Oh I should mention that the map gives 1500 points and I plan to start with 11 starting dwarves at embark, since I want to try many different industries from the get go, and I think that with Terrifying mountains I better bring some military presence with.
Ok, I find that the simplest way for me to think about spending embark points is to create packages that I think about the benefits of separately and then prioritize from most to least important.
a. Bought all 44 varieties of meat for sale at 2 for starting food and the barrels. [88] spent
b. Got 21 of every Alcohol for sale to last me until agriculture kicks in. [168]
c. Training Axe to chop wood. [17] should I buy 2?
d. Copper Pick [44] - I plan to make DIY steel picks and axes but I thought one pick to start digging while I craft might be good.
e. 2 cats as vermin defense (catsplosion here I come), 2 dogs for breading for war/hunting [54] should I get more female dogs?
f. Anvil [100] + Oak logs x ? + Stone blocks x ? + Coke x ? + Flux stone x ? + Ores x ?
g. 50-70 points per dwarf to max out skills * 11 dwarves = [770] set aside for now until I figure out what I need for skills.
Most of these are for sure things I plan to grab.
So thats [259] left. Any suggestions on where to go from here?
h. Should I bring Gypsum powder?
i. Plump Helmets, Seeds