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DF Dwarf Mode Discussion / Re: Injured dwarf
« on: March 11, 2012, 02:38:22 pm »
Does it say he can't grasp on the health screen?
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For the sake of curiosity, can someone tell me how you'd get cursed and become a vamp?
Explain beards.
Oops, sry.And can you explain why a 10x10bridge occupies 10 tiles when raised and not the logical 100? Is it foldable? 4D with some 3d characteristics?
Actually, this one's already been solved:
Ok when I dropped my nobles house in a volcano the statues were left hanging midair and since you cant walk through them they should be regular 3D objects?
What would the semi-molten rock be?
I don't know why but this thread makes me laugh, hope it never dies

And can you explain why a 10x10bridge occupies 10 tiles when raised and not the logical 100? Is it foldable? 4D with some 3d characteristics?
I'm surprised no one has mentioned drawbridges, which in 3d take up one z-level height and only one tile of thickness when raised no matter how many tiles they stretched across when lowered. Clearly the longer the drawbridge the more it raises into 4d, whereas only a drawbridge that is one tile long when lowered raises only into 3d.
1.5.0_30
Could you compile it in 1.5? There aren't any major changes between the two versions, are there?
Well I have tried, but unfortunately it's a no goAside from the various Swing and graphics acceleration issues that might arise, the launcher uses some classes that require 1.6 and, curiously, there seems to be a discrepancy in the way 1.5 and 1.6 handle @Overrides of classes and interfaces which means I would have to make not quite a few changes to the code or maintain two versions. Sorry. Upgrading to 1.6 is really a rather good idea though, it is several years old now and even the mythical 1.7 is available.
Thanks, again. I agree, a google search seems to indicate that you could be getting this because of an incompatible Java version. What does "java -version" give you? The Launcher is in Java 1.6, my java -version gives 'java version "1.6.0_18"'.
So my adventurer was told to slay a particular goblin, which I and my two companions did at the cost of my left eye. As soon as the gobbo was slain, the goblin this civ leader told me to kill... the entire city went hostile. Wat do?
So, can we infer that wagons are fully three-dimensional?
But then they wouldn't be able to interact with 3D objects at all!
Actually, they can. A 2D object is like a sheet of paper and can pierce right through a 3D object. That's how Flatlanders trap an intruding 3D being in their universe.
That said, even if the balista bolt (or anything else, for that matter) completely severs a limb off a 'dwarf' which is actually a 4D being, it's not actually that injured. It's like drawing a stick figure on your arm, then taking a knife to him: he's severed in half (you just have a small cut).
But it has no mass in a 3D realm, so it can't impart any force within it.
On the other hand, it's infinitely sharp.