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Messages - Tharwen

Pages: 1 ... 5 6 [7] 8 9 ... 69
91
DF General Discussion / Re: Dwarf Fortress Talk #18: Feedback
« on: April 22, 2012, 10:52:32 am »
Does Toady sound different today?

Maybe it's just been too long since the last DF Talk...

92
DF General Discussion / Re: I love our forum community.
« on: April 21, 2012, 01:40:08 pm »
highfives for everyone!

*Highfive!*

93
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 21, 2012, 10:40:40 am »
So... minecarts are now deadlier than ballista bolts?

94
DF Dwarf Mode Discussion / Re: Half-Open gates
« on: April 20, 2012, 11:53:40 am »
Now where are those summoning rituals for Footkerchief...

"I have an original suggestion"

95
DF Dwarf Mode Discussion / Re: Half-Open gates
« on: April 20, 2012, 10:39:20 am »
Pressure would still equalise the height on both sides of the gate.

96
DF Adventure Mode Discussion / Re: How do you willingly swim?
« on: April 17, 2012, 09:07:46 am »
This is truly a profound concept you have proven, and I'm sure we should make it a part of the philosophic underpinnings of all of Western Civilization for centuries to the point where it ruins basically all scientific thought and progress for two thousand years!

It's already a part of the philosophic underpinnings of the Western Civilization, it's called "The dichotomy paradox" (btw. that "Homer" guy the article refers to did not live in Springfield) - http://en.wikipedia.org/wiki/Zeno%27s_paradoxes
It's worthwhile to refresh what those underpinnings really are from time to time, eh?

*Psst*

I think he knows that...

97
DF Adventure Mode Discussion / Re: Quest to kill empty string
« on: April 17, 2012, 09:05:40 am »
Is it too late to comic sans?

No. It's not.

...

Spoiler (click to show/hide)

98
DF General Discussion / Re: Stupid Question
« on: April 14, 2012, 07:15:20 pm »
How exactly do civ alerts and burrows work? =P

You create alert levels in (m-a), then you can give each squad an instruction for each one (m-s). If you set that squad to that alert level (with s-[squad]-t), they'll start following that instruction.

You can also assign your civilians to an alert, but you can only make them burrow, not patrol or station or train like soldiers do.

99
DF Adventure Mode Discussion / Re: The Short Adventure of the Goblin.
« on: April 14, 2012, 07:03:05 pm »
Excellent.

100
DF Adventure Mode Discussion / Re: Isle of Monsters
« on: April 14, 2012, 07:02:45 pm »
Unless he's on a Mac. Then it's Cmd+Shift+4, spacebar, click on DF window, upload resulting image somewhere.
Profit!

Looking forward!

That never works for me! I have to use Cmd+shift+4, drag rectangle around relevant area, upload! I don't know why that is!

101
DF Adventure Mode Discussion / Re: Quest to kill empty string
« on: April 14, 2012, 06:37:27 pm »
Can we please get back to the thread?

Huh?

Thread?

Spoiler (click to show/hide)

102
DF Adventure Mode Discussion / Re: Quest to kill empty string
« on: April 14, 2012, 10:55:20 am »
Wow, this got derailed fast.
Also, the cake is a lie.

Cake?

CAKE

CAKE

CAAAAAAAAAKE!

103
DF Dwarf Mode Discussion / Re: My king in a female vampire skinhead
« on: April 14, 2012, 10:02:00 am »
The title is... unfortunate.

104
DF General Discussion / Re: Stupid Question
« on: April 12, 2012, 08:37:46 pm »
Is should be something like this:
You've probably got WinRAR installed (or similar), to get that icon.

I do have Winrar installed. I forgot that Windows could do zip files on its own though...

105
DF Dwarf Mode Discussion / Re: Civ requests, anyone?
« on: April 12, 2012, 07:05:04 am »
Make the common domestic cat catch fire every full moon and survive.

That should make for a challenging fortress.

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