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DF Modding / Re: Dwarvenrealms [Major Mod]
« on: August 14, 2011, 04:05:19 pm »I believe this deserves a bump. I never noticed it until just now!
It does tbh it is a decent enough mod
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I believe this deserves a bump. I never noticed it until just now!
Started adding new videos of DF mods to my Profile again. If u all wanna check them out?Direct links, please? Your website either leads straight back to this thread or your YouTube account's frontpage, which is a pain to navigate.
Started adding new videos of DF mods to my Profile again. If u all wanna check them out?Direct links, please? Your website either leads straight back to this thread or your YouTube account's frontpage, which is a pain to navigate.
. Sorry If I am stealing all of the OP ^_^
What skill does making anvils use in the Blacksmith's Forge (the one added by the mod)? I have a free metalsmith and he's not getting to work.
Yeah it's blacksmithing.Just curious, are you waiting for 31.26 to release v1.0.9?
Not intentionally, I'm spending most of my time working on graphics for domestic animals, adding gatherable useful junk, batteries, And adding some Exposed creatures. I'll release it when these are complete regardless if .26 is out or not. However if .26 comes out and I am nowhere close to completing it, I'll probably just port 1.0.8 to .26 until I can finish with the listed items.Next video is up ^_^
http://www.youtube.com/watch?v=B07DBDYBoqE
lol great! BTW sawmill takes the woodcutting laborAs far as the grass goes open up your init file and turn [VARIED_GROUND_TILES:NO] to YES this will turn all those periods into , . ' `
lol