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Messages - RF

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106
Other Games / Re: Sweat Shop: a coffee break time waster and FREE
« on: July 18, 2011, 09:49:44 am »
I don't get why people even bother with this sweatshop stuff. The people who buy the crap won't care if it's made in sweatshops and the people who care that it's made in sweatshops don't buy that clothing.

107
Life Advice / Re: Looking for a laptop, budget of ~£1000
« on: July 18, 2011, 07:49:46 am »
lol Dell.

http://www.dell.com/uk/p/alienware-laptops?~ck=bt

Have a look at the Alienware laptops on their site. The price has went up, but it's roughly the same price and you get better quality hardware and it's hilariously not as over expensive as the Dell crap.

108
General Discussion / Re: The Debt Ceiling Deal... ing
« on: July 18, 2011, 05:58:20 am »
Hey, guys, I heard modern economics was more sustainable than medieval economics.

109
Damn, man. You shouldn't play the oldies. :p

EDIT: Had a play through and wow... Whatever idiot married off our close sister to one of the far away Russians, you are stupid. :| It means we lose the King of Serbia title if Uros dies (which it is likely he does) and won't get it back until their ENTIRE LINE is dead. Can I recommend to Silent that he assassinates every single one of those Sulduzian bastards?

110
General Discussion / Re: Song of Ice and Fire
« on: July 18, 2011, 04:46:48 am »
Now that i think about it, it might be the reason why the books and the TV show are so riveting, you keep watching and expecting that moment when one of you main charachters says fuck it and goes apeshit on the bad guys, but it seems that never comes, so you keep reading, and it gets worse and worse as you go :(

Spoiler: Half Spoiler (click to show/hide)

111
Life Advice / Re: Kicking nicotine up the arse
« on: July 17, 2011, 05:57:14 pm »
@bitterhorn: The only way to quit is to go cold turkey and stop yourself from moving onto another substance / addiction. (Transferring to a "healthy" addiction can help, but eh.)

Otherwise you're usually still using the substance.

112
General Discussion / Re: Vegetarian Recipe Thread
« on: July 17, 2011, 05:29:36 pm »
I guess this is vegetarian? :p

(Probably not because of gelatin but ehhhh...)

113
General Discussion / Re: Clash of Empires: Britain vs NewsCorp
« on: July 17, 2011, 05:17:10 pm »
By the way, for any actual English people here, what is the big deal about the Metropolitan Police?  I know they're the London police, and I take it in the multicentury evolution of British law, they also have national responsibilities of some kind?  Because they keep coming up in these stories, and the Chief of the MPs is referred to as "UK's Top Police Officer".

Basically, they're like American Marshals. They have jurisdiction all up and down England (and, I believe, limited jurisdiction in Wales and Scotland), as well as their stuff in the London area.

Sometimes I wish we still had a government with some balls. Murdoch's empire should be torn down immediately, to be perfectly frank.

114
General Discussion / Re: Song of Ice and Fire
« on: July 17, 2011, 05:06:32 pm »
The latest one is out and it is amazing. Read it, you glorious bastards.

115
I'm alright with being subservient to the Byzantines.

116
We are using this patch, aren't we?

117
Sorry, guys, going to have to skip this turn. D:

Put me two turns down or something, please.

118
I should have this done by tonight or the end of the weekend. LET US SLAVS RISE.

119
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: July 16, 2011, 02:35:38 am »
I never foresaw a day where I would pay good money for a roguelike and be happy about the decision.

Agreed.

Just posted a counter build guide on the DoD forums:
Quote
So, this build is serving me quite well in Going Rogue on Permadeath, although I have yet to complete it.

The idea behind the counter build is to build up as much counter as possible. Your attack skills don't matter, your dodge doesn't (really) matter, nothing matters except building up counter. This is due to the fact that counter blocks the attack COMPLETELY then ripostes and has nothing (as far as I can tell) that reduces it's effect.

Be warned that this is VERY SHITTY AND SQUISHY at the early levels. You'll have to chain sleep single enemies whilst you recover health etc. Once you've gained a few levels and the required equipment, you should be alright.

Learn the skills of TRAP STACKING (this is putting multiple traps that you've picked up into a pile so the enemy activates all of them for massive damage) and DOOR CLOSING (this is closing doors so 90 monsters don't rape you at once). These will increase your survival 10000% on early levels.

My build:
Unarmed - Best counter abilities out of all weapon trees and means you can dual wield shields that generally have more counter chance than weapons. Also has a few nice knockback skills.
Dual Wield - YES this does work with unarmed (even "ATTACK WITH ALL YOUR WEAPONS AT THE SAME TIME") and dual wielding shields. Necessary for the counter bonus.
Artful Dodging - Dump stat, just nice for the nimbleness and dodge bonus off the first level of the skill. You can increase it if you want to.
Psionics - I picked it for the first level sleep, which is hilariously useful for controlling a group of monsters and picking them off one by one at the early levels. Later on, it's not that necessary. You could pick vampirism, but I wouldn't recommend it due to early game difficulties, but it might help later on.
Burglary - I always pick this just for the lockpicks but if you manage to max out your other skills you could dump into this. It has stat bonuses relevant to the build.
Archaeology - Fedora is amazing starting off. Artifact rerolls and double Altar of Krongs are also beautiful. You want to try to get artifacts with + counter and so you can reroll appropriately. Being able to get rid of useless artifacts (which we're going to get a LOT of since the build is very focused) for XP is also pretty good to get the skills you want.
Smithing - The apple of my eye. You could probably drop this if you wanted a more random game, but I really can't. This skill is far too important to me. You can get (Runed) Iron Skjoldir at early levels for the counter chance and then Iron Ring of Iron Thorns (+8 counter) later on. Not much else in it other than that, but to me that's useful on it's own.

In terms of items, you just want to stack counter and dodge. Counter is more important than dodge (I happily trade 1 counter for 2 dodge) simply because dodge can be reduced by monsters whereas (I'm fairly certain) counter can't. You want to get extra caddishness first and then extra nimbleness.

You have to learn how to put your skill points appropriately. I can't help you with this. I see a really nice (useful) artifact on one of the islands so I go get the psionic push, or if I find a bunch of ingots I'll put an extra point into smithing in order to build useful items etc. You level your skills according to how the game is playing out, not the other way around.

That's pretty much it, any questions?

I was torn between swords and unarmed for a bit, but figured unarmed would give me the bigger counter boost and let me equip the skjoldir which give a pretty decent boost to counter themselves.

120
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: July 15, 2011, 05:21:10 pm »
Ice: Focused on crowd control / crowd lockdown for a short duration.

I'd like some sort of melee increasing magic tree. Something to use those mana points on instead of just taking no magic skills whatsoever. Like paladin or death knight or something.

EDIT: A quick skill suggestion I posted on their forums:
Quote
Stance Master
(1) Get Your Stance On: Gives you a choice between the wolf, bear and eagle stances. Wolf increases your attack at the cost of absorption, bear increases absorption at the cost of dodge and eagle increases dodge at the cost of attack.
Stances are permanently active buffs only dispelled by the player being stunned or knocked back and by the player deactivating them themselves. Only one stance can be active at a time and they take a standard turn to change.
(2) As They Say, When in Stance...: When in a stance, you gain extra block and counter due to standing in a correct fighting position.
(3) Two's Company: Pick your second stance from the ones missing above.
(4) Stancetastic: Whenever you switch stances, your next (melee, maybe?) attack (no time limit on how long it takes for the player to attack, but this buff does not stack) will be an automatic crit.
(5) Three's A Crowd: Get your final stance.
(6) Stance Master: You can stance with the best of them. Increases the positives from the stance you're in.

What do you all think?

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