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- April 20, 2024, 01:36:10 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: Light?
« on: September 06, 2007, 09:54:00 pm »DF Gameplay Questions / Light?
« on: September 06, 2007, 09:23:00 pm »DF Gameplay Questions / Re: What is a DF spear?
« on: September 05, 2007, 01:15:00 am »DF Gameplay Questions / Re: Bronze vs. Iron
« on: July 30, 2007, 01:16:00 am »1. Metal production should not be done until magma is reached (save the 1st steel bar)
2. Once you start you're metal production, iron is already readily available. Why have youre dwarves get 2 ores when they can just get iron?
3. In DF iron is stronger anyways, so why bother making the weaker stuff?
4. Making bronze in the beggining stages before a metal econ is up is useless. It wastes charcoal. And it wastes coal( if you have coal, you should have a metal econ) [Metal econ means Iron should be made].
DF Bug Reports / Re: Easily Offended Elves
« on: July 16, 2007, 02:17:00 am »Best trading commidity is mugs>gold coins>weapons( hopefully you get a legendary weaponsmith and that solves every trading problem )
DF Bug Reports / Re: Raging elephant
« on: July 15, 2007, 07:58:00 pm »DF Bug Reports / Re: Pickup Equipment Bug
« on: July 12, 2007, 12:05:00 pm »DF Suggestions / No damnit thats not for drinking!!!
« on: July 17, 2007, 02:57:00 pm »But as soon as my cook puts a barrel of wine into my kitchen my dwarves swarm in and drink it making it impossible for my cook to cook D:
Thats gotta be fixed D:
DF Suggestions / Re: Micro suggestions
« on: July 14, 2007, 03:11:00 am »DF Suggestions / Re: Hospitals
« on: July 15, 2007, 02:56:00 am »DF Suggestions / Re: Hospitals
« on: July 14, 2007, 01:38:00 pm »DF Suggestions / Re: Hospitals
« on: July 14, 2007, 03:10:00 am »DF Suggestions / Re: Hospitals
« on: July 14, 2007, 01:54:00 am »DF Suggestions / Hospitals
« on: July 13, 2007, 10:30:00 pm »'Doctor' Noble.
This noble comes and gives you access to the making of a 'Hospital Workshop'
The workshop enables the following
The production of bandaids, surigical equipment, the choice to do surgery. Also you have the choice of making implants for lost limbs and painkillers.
Surigical equipment would be all made of steel and is needed for doctors to operate on bleeding, mangled, and patients with lost limbs. Painkillers are made by willow ( aspirin ) logs + 3 crystal vails. Implants are made by 1 wood + 2 metal bars.
A new Labour option would be 'Doctor'. Health care labour is only good for bringing people into beds and giving them food and drink.
Doctor dwarves would be able to treat dwarves once their in a hospital zone ( designated by a bed'room' ). They can stop bleeding, replace lost limbs, mend broken limbs and ease pain.
The higher the skill level doctor the higher chance of the patient being properly treated, the time it takes to treat a patient and the time it takes a patient to recover.
With the hospital, dwarves who suffer from major injuries that are properly treated would only have to wait 2 weeks before being able to continue with their duties.
When having a doctor with a level of novice or below there is a possible chance that the patient might die during surgery.
Doctor dwarves when reaching the level of 'Doctor' can be activiated into becoming a full time doctor. Like how Fortress Gaurds are made. There must be a 1:20 ratio of doctors to dwarves or the Doctor Noble gets mad.
lastly, doctors are given the option of 'enthunaise'. When choosing this the patient dwarf will be killed painlessly. If you do it to a dwarf who is really badly injured, the doctors will probably not be sad. But doing it on a somewhat major or minor patient will cause the doctors to tantrum.