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Messages - Lokum

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61
DF Suggestions / Re: Multiplayer!
« on: July 13, 2007, 02:17:00 am »
oh LAN. Cool then XD

Oh well..Im going to go ahead and still think about true multiplayer .... kekeke

[ July 13, 2007: Message edited by: Lokum ]


62
DF Suggestions / Re: Multiplayer!
« on: July 13, 2007, 01:52:00 am »
Dwarf Fortress can be thought as an RTS somewhat. But the fact of all RTS' remain that MMORTS rarely work.

A world may be big but still not even big enough.

Dwarf Fortress online would possibly work if there were say a dozen or two frotress for every world [server]. And many people would take on the task of ruling X fortress. The choices of raising an army and heading to another or establishing trade agreements would also arise.

But the question is, how do 30 player run a 'single' fortress? There would have to be some sort of chain of command but sadley there would probably be alot of ' no do this! ' or ' no dont mine here, mine there!!! '. Cooperation would be difficuly and theres always the possibility of a griefer [someone who plays just to make hell for everyone else].

The thing is, if its going to be 'online' and the world would constantly be in motion during the server uptime; there has to be a sure fire method that no fortress is going to fall simply becuase some people aren't working on it. So there must be alot of people per fortress thus increasing time zone and what not.This an issue for all rts' ( im offline, what happens to my base? ).

Adventure mode would probably be simpler becuase all your controlling is 1 person that would just 'sleep' when your logged off. But then youd have to put cool down times on doing certain attack moves and what not so to ensure the winner isnt someone who presses the keys faster.

Online Dwarf Fortress would definately be fun but the issue of 'what happens to my fort' is atleast for me too hard to solve. Lets see what other people have to say of this.

Edit: I really want to think about this idea in great length so right now im brain storming.

The prospect of having adventure mode and dwarf mode in co-exsistance is cool; save the fact some jerkoff might come into my fortress and try to masacare everyone.

Also a fortress that is dug out by 'us' is simply a colony. A colony to a much larger dwarven kingdom. Now im not sure if all the dwarf kingdoms work together? Cause theres like 3-4 per world I believe. So lets say you want to have an alliance with another fortress or go to war with another. The problem is that fortress might be in the same kingdom or that kingdom might have an alliance with the fort you want to wage war on.

What could happen is that its all preset or random.

Ex: Your kingdom declares war on another. All fortresses in your kingdom are now required to have a quota of military to send to X fortresses. So it would all be planned and the orders given to you instead of you deciding what to attack.

better ex: The kingdom of Lokum (^__^) has declared war on the dwarven kindom of Mickel.

Your orders (Fortress of Lokum#12) are to raise an army of 100 dwarves strong. 50 Axe dwarves, 25 Marksdwarves and 25 hammer dwarves and send them to a fortress belonging to the Kingdom of Mickel.

The Fortress is called 'Mickel's Fort#12'. It is a years walk and on the way are several other minor (AI) fortress (1,2,3) controlled by the Kingdom of Mickel.

Your orders are to either destroy these on the way if nessciary or avoid them all together.

You have 2 seasons to raise this army.

While the Kingdom of Mickel may give these orders

The kingdom of Lokum has declared war!

Your (Fortress of Mickel#12) orders are to send any available military to the minor fortress #2 and hold out there. Its a half year's journey. If unsuccessful you are to retreat and hold your own fortress (#12) while we give you reinforcements.

Now everything is real time. Rienforcements might take a long ass time to reach.

Personally I think this is how war should be conducted. At the same time a few players might take on the role of controlling the military instead of helping out the fortress by developing it. A dedicated player instead of someone switching back and forth trying to see the status of the fortress.

Edit: what also could happen is that I might take over that minor fortress before your guys get there. I have the choice of continuing my war efforts; wait for reinforcements [ Id have to send a messenger that would travel quickly but still take time ]; destroy this fortress completely and take what ever resources I can; or get every available dwarf to fight with me.

Heck, I might even meet your army while im walking to your fortress in the middle of a field or something.

[ July 13, 2007: Message edited by: Lokum ]

[ July 13, 2007: Message edited by: Lokum ]


63
DF Suggestions / Re: Disasters and Pleasant Surprises
« on: November 26, 2007, 12:13:00 am »
26. Zombie outbreak (case 1)

Zombie creatures from the outside seem to have evolved a virus within their bloodstreams and have injured a dwarf. The dwarf complains of dehydration, nausia and then dies. As a fellow dwarf begins to pick up this dwarf to the graveyard, it comes alive and ravishes the other. Immediately the other dwarf beings to bite other dwarves. Try to contain the outbreak or it may spread across the entire region and more.

27. Zombie outbreak (case 2)

A new virus randomly manifests in a dwarf or in the water supply and the rest is history. Very very low chance.

28. Grand Army of the Dwarven Republic Draft.

Recruiters come from the homelands and begin to dwarft many of your men dwarves, peasants voulenteer, some of your military is also taken. Within a few years some of them may comback, battle-hardened adorned with veteran armor.

29. Refugees

A large number (20-50) refugees of either Elf, Dwarf, Human knock on your fortress dwarves for shelter. These poor souls have had their own houses burnt to the ground and witnessed murder from goblins. House them for a few years and their capital cities may return the favour with grand riches. Leave them in the cold for the carp and zombie elephants to eat, and diplomatic relations are tense.

30. OMGHAWTBOYBAND.

A geniously marketed boyband with no talent and fake acoustics tour the region and have hit your fortress. Many of the women race outside to watch this long and boring spectacle. This is just bad for productivity and generally creates alot of waste becuase boy bands do that.

31. Vampires.

A vampire lord seems to have been laying dorment in a tomb which one of your legendary miners seems to have uncovered. Its best not to disturb this tomb and re-wall. Or else this awesome demi-god will unleash his fury on the stubby dwarves and spread his disease. Best to make a fortress on the outside world. Vampire Lords tend to have purrdy armor and weapons.

32. Terrorists.

It seems that Ist Volaslodhf wasn't a fisherdwarf after all, but a crazed extremeist. Terrorists will either plant IED's on workshops, places where many people congregate and houses of important nobility. The Captain of the Gaurd may be able to spot a terrorist before anything happens. Other times it will be swift assassinations on important nobles and dwarves.

33. Franco-Dwarf revolution

Working dwarves carry aprehend all the nobles and chop of their heads. A nice spectacle.

[ November 26, 2007: Message edited by: Lokum ]


64
DF Suggestions / The DS
« on: September 24, 2007, 07:41:00 pm »
Would there be any way to port DF on to the nintendo DS (homebrew), even if the max dwarves we're like..20..? Im guessing everything would have to be rewritten ._. ?

65
Atleast hes not using his silly Smiley face avatar .____.

66
DF General Discussion / Re: What determines when you get attacked?
« on: September 08, 2007, 11:35:00 pm »
Political map: Like 'terrifying'.

The value of your fortress.

Thats all I know.


67
DF General Discussion / Re: Hi, I am a Dwarf Fortress victim...
« on: July 30, 2007, 07:09:00 pm »
I'd tell you a club you could join which could help you..But the first and second rule is not to talk about it :X

68
DF General Discussion / Re: Whip Toady
« on: July 30, 2007, 07:12:00 pm »
Toady has issued a new mandate

Make donations (3/3)


69
DF General Discussion / Re: Armageddon, to be or not to be?
« on: July 25, 2007, 02:05:00 am »
Zombie infection. Durr.

70
DF General Discussion / Re: An interesting construction
« on: July 20, 2007, 01:51:00 pm »
After 5 years of digging....planning....over a dozen floods resulting in the deaths of 7 close dwarves...The magma eruption killing dozens...its finally complete...The Fortress BONG.

71
DF General Discussion / Re: Future of the Fortress
« on: July 17, 2007, 12:12:00 am »
Are there gunna be earthquakes where magma is situated? becuase volcanic activity is very close related to earthquakes..what with the plates and all.

72
DF General Discussion / Re: Future of the Fortress
« on: July 07, 2007, 04:34:00 pm »
okay so if we can build fortresses on a walkable tile, can I just build a fortress around an outside river? Kind of like how London was started.

73
DF General Discussion / Re: Future of the Fortress
« on: July 05, 2007, 04:14:00 pm »
Haha Berent, I can see it now. A new dwarf profession 'Psychic'

Child cancels sleep: Tantrum
Psychic cancels scamming: Child tantrum


74
...when making a craft for your lovey, you wonder where all the onyx is.

...when your best friend is horribley injured you just pick him up and put him on a bed and periodically give him water and vegetables.


75
DF General Discussion / Re: Games For Windows Article
« on: July 11, 2007, 12:27:00 am »
In about a day or so. Pretty cool too.

Anyone get the tomb reference? I think atleast its a reference because its a zero. And in binary One = True Zero = False, or on and off something like that. And its a Zero o_O.


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