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Topics - Zonk

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46
Slaves to Armok: God of Blood / NEW IDEAS
« on: July 19, 2001, 11:34:00 am »
Abbreviation:

AKA = Also Know As

New Ideas:


What about allowing a "first-person"view if the player wants?


Allow to "regolate"the strenght you put in your blow,like you could use a club
to "subdue" the enemy or knock him out,or you could use "stronger-than-average"
blows,but you would get tired faster.
Similar to this,add the possibility to miss because YOU WANT,you could use a bow/crossbow
to shoot a person that you don't want to kill,and miss,the monster COULD be scared,
and if he is a child,the enemy could faint,or,if very old,have a hearth attack.
Of course,some creatures/entities could be unable to moderate the strenght of
their blows..think to Berseker Warriors.


What about allowing diferent types of parrying?Like you could parry low/high/at center...

Ships:Ships could be moved by winds,waves,man who paddle(use wodden stakes to beat
the water),or the ships could be moved by some sea beast attached to it.
Also some player could get sea-sick and get penalties.


Digging/Bury:Allow the player/entitities to dig/bury..depends on strenght,tools and varius factors...like
some race might be more adept at digging using their hands/claws.Also,if a player digs very deep,
he could find water,treasure,or even fall in hell!Also you could bury creatures(dead or not),
be buried alive and similar things.

Getting drunk:Could protect from cold,cause permanent brain damage,make you vomit and similar
things.Alchool tolerance depends on races and size,but some smaller races are more
tolerant than large ones,for example,Dwarves are famous for their great drinking.

"Unique/Limited Creatures":Think to some mytologycal creatures.They could also be "limited",like there
could only be 2 in the world.Also,it would be rare for the player to be a "Unique"or "Limited"
creature.


Some Ideas for "Stock Entities/Races" for some genres\universes:


Mind Flayer,AKA Illithid(Horror/Sci-Fi):About 180-200 cm(6' foot) tall.Looks like an octopus(could be of the
same motive,since they don't look like mammals or reptiles)has some tentacles(i think six),
needs to eat(or suck with the tentacles?) brains,but i think they CAN eat meat,but it is not
very nutrient for them.A Mind Flayer player COULD be non-evil,but he could only eat the
brains of some creatures?Also,Mind Flayer are VERY and i mean VERY smart.Illithids are
the "space"version,they are so smart they can build spaceships.

Satyr(Fantasy/Faery):Short(like dwarves),has got hooves,small horns,loves to play a sort of flute,
lives in forest.A mammal?

Ogre(Fantasy):About 250-300 cm(8-10 foot)tall.Very strong.Humanoid.Lives in tribes.Not very smart.
Usually evil but more "civilized" than creatures like Trolls.They look like the giant
version of Orcs.There is also a "Mage" version,but is more like a shaman.Probably a mammal?

Klackon(Sci-Fi):Giant ants,walking on two legs.I think they are about 180 cm(6 foot tall).They are
smart enough,and very hard workers.Probably an insect.They have an acid bite.

Dark Elves,AKA Drow(Fantasy,especcialy Dark Fantasy):Tall enough elves,with pale skin.Tend to be evil.
Females are smarter and rule,while males obey.They worship a sort of spider goddes(Forgot her name,i think).


Kraken(Fantasy,especialy in Acquatic sea worlds):Giant Squid/Crab that attacks and kills evil people
at sea.Also,it's an "unique" creature.

Tarrasque(Fantasy):Giant dino-like monster.Sleeps four about 100 years.Is VERY big.Almost invincible.Skin
is used to make VERY tough armor.This is another unique creature.Probably a reptile.

Varius Hybrid Entities,like:Half Orc/Half Human,Half Ogre/Half Orc(Ogrillion),Half Ogre/Half Troll(Trogre),
Half Demon/Half Human,and similar things.

------------------------------------------------------------------------------------------------


Some Curses:


"Mida Curse":EVERY thing the player touches(including most creatures)becomes made of
gold...the player can't eat(and so dies),except(maybe)if someone throw food in his mouth.

"Curse of foretelling(or future-seeing"":Player can see what could happen in the future,but people is
unlikely to believe him,also it could be dangerous to have random "future-seeing"..
think to it happening in battle(like for Bardock if you watched the Dragonball Film
with him)

"Curse of EverLasting Day":Player is forced to re-live a certain day,even if he dies.
This continues until he does something important.Every time the day re-starts,he
remembers what happened before,including gained experience/skills,maybe,but not including
items?

Being cursed by a mummy,or by a dying enemy("With my last breath,i curse the" could
say a powerful necromancer who is dying)

Being tormented by ghost(s) of someone.Probably,only the tormened entity can see them.
Also the player could become a ghost because he  forgot to do something in life,
he must do this thing,so he goes to the afterlife.

----------------------------------------------------------------------------------


Varius "horror" or "violent" ideas:

What about a "scientist-necromancer" player/entity who creates monster by using parts of
varius monsters/creatures?Like,here is an example of a monsters like this..

Head = Lizardman,but with minotaurs horn
Feet = Goat Hooves(good for kicking)
Left Arm = Troll,if left forearm/fingers/hand is cut,it regenerates
Right Arm = Octopus Tentacle
Third Arm = Giant arm,uses club
Left Leg = Bear
Right Leg = Rhino
Brain = Either no brain,or the brain of a smart creature.

I don't know what motif they will be(mammal,reptilian,insect?)

If some entity get behedead,the head could "live"for about five seconds,the player
might ask question,the head answers by blinking the eyes(one blink = yes,two blinks = no).
This is also for "normal"entities(including humans),not for some undeads/Trolls.


----------------------------------------------------------------------------------


The POWER of Brain/faith:If the player is religious,or has a high willpower,that could
help him to recover wound/fight.Even if he believes in a god that does not exist in the game universe.
Also think to the "Placebo" effect.


47
Slaves to Armok: God of Blood / CHAT AND DOWNLOAD
« on: July 07, 2001, 11:24:00 am »
First:
Why there is always nobody in chat?
Also..when will there be a release?

48
Slaves to Armok: God of Blood / NEW IDEAS
« on: June 22, 2001, 10:37:00 am »
Even More Ideas:

A Day/Night and Hours cycle,depending on the planet(on a earth-like would,the day would
be about 24 hours).One of the problem is definining the time...how mucb time would
a "turn" of combat be?10 seconds?30 seconds?1 minute?Or a varius time depending
on weapon/attacks used.

(This is part of Corpse Processing)What about eating a part of the enemy body
when he is fighting?Like if cornered you could bite the enemy finger and eat it
(as always..good for trolls!)

Also,some more ideas for body processing:

   pulling the enemy hair(effective if the enemy hair is long)
   breaking his fingers ONE by ONE(easy for strong creatures like trolls)
   tearing the enemy heart off his chest...could scare near people..immagine
   taking an enemy heart and eating it in front of him..
   grabbing two enemies heads and smashing them one on another...

   

Varius Body commands like Spit,Vomit(try to),close your eyes,concetrate to listen better...

"Innocue" diseases,like Hiccuping.

New ways of moving:
   Limping:You could feign of being limp to cause pity(useful if begging for money)
   Walking Backwards:Good for retreating into an house and closing the door.
   Jumping on one Leg
   Marching:When marching you make more noise than usual.
   

Some "Minor things":

   If you are excited/raging and you have a decent hearing,you could feel your
   heartbeat.

   
Allowing of creatures to be under some other creatures..think to a gnome who is hiding
below a giant..

Faster regenerating creatures should need to eat more?

Developing of resistences(this is a bit similar to evolution):If an entity/player is
exposed for a lot of time to some substance,he could become resistent to it?Think to
a assasin who drinks LITTLE quantities of venom to become resistant to his effects.
Also the same for diseases.Another thing a bit similar could be getting tanned and
the varius effect of sun,including getting sunburned.

A BIG IDEA.What about removing player histories..like i found this history in the news
page:
"In the year 1396, you were born to Nother and Himfog.  At your birth, Nother died.  
Upon reaching adulthood, you were cursed by the gods.  A few years later, Himfog died."

Instead of starting after the death of Himfog,you could start a year or two after
your birth,you COULD be cursed by the gods and see Himfog die(or continue to live).
Naturally at 1-2 years of life you could have less control on your actions...
You could even escape from home,kill your parents,be adopted....

But it would take even REAL WOLRD YEARS to do this(i mean to play this,not
to program it)


49
Slaves to Armok: God of Blood / CHAT
« on: June 11, 2001, 01:14:00 pm »
What about a CHAT where we could talk about our ideas in real time?

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